Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
59 videos
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2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Recent Selections

An editor window which shows recent selections both in assets and scene hierarchy and allows to quickly re-select them

https://github.com/sinedsem/unity-helpers

#editortools #selection
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Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). Supports URP now

https://github.com/MirzaBeig/Post-Processing-Scan

#scan #sonar #vfx #shader #postprocess
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Watchers is a collection of handy windows and extensions that will speed up your workflow and make your life easier.

https://www.gbrosgames.com/posts/Watchers/

#editortool #watchers
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Arm Guide for Unity Developers - Optimization opportunities in Unity

A list of tips, most are pretty basic and well-known, but still you may find something new there

https://developer.arm.com/documentation/102314/0100/Overview

#optimization #tips
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Adding Post Processing Profiles in Unity

Post Processing in Unity can completely change the look of your game. An author shows just one small difference they made in a scene using a few and then go over what's available and what they do.

https://medium.com/@arkantose.dc/adding-post-processing-profiles-in-unity-c1561316b913

#vfx #postprocessing
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Selectively deep profile single methods in Unity's Profiler

Runtime deep profile individual methods
With selective profiler you can choose individual methods to profile from Unity Profiler. Just select a method in the Profiler window and choose Profile to automatically get more precise information.

https://github.com/needle-tools/selective-profiling

#profiling #deepprofiling
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2d Visibility
In a 2D top-down map it is sometimes useful to calculate which areas are visible from a given point. For example you might want to hide what’s not visible from the player’s location, or you might want to know what areas would be lit by a torch.

https://www.redblobgames.com/articles/visibility/

#2dvisibility #vision #2dlighting
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