Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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NEXT-GEN RENDERING coming to Unity - Nano Tech

Looks like a custom "Nanite for Unity" is going to be released pretty soon. I remember seeing early videos of this project the last year, and happy to see it being close to a release.

https://www.indiegogo.com/projects/the-unity-improver-nano-tech/coming_soon

#nanite #compute #nanotech
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SmartTexture Asset for Unity: Unity tool to pack texture assets via any custom material/shader.

https://github.com/neon-age/SmartTexture

#texture #channelpacking
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The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyond

#hdrp #lighting #book
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Recent Selections

An editor window which shows recent selections both in assets and scene hierarchy and allows to quickly re-select them

https://github.com/sinedsem/unity-helpers

#editortools #selection
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Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). Supports URP now

https://github.com/MirzaBeig/Post-Processing-Scan

#scan #sonar #vfx #shader #postprocess
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Watchers is a collection of handy windows and extensions that will speed up your workflow and make your life easier.

https://www.gbrosgames.com/posts/Watchers/

#editortool #watchers
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Arm Guide for Unity Developers - Optimization opportunities in Unity

A list of tips, most are pretty basic and well-known, but still you may find something new there

https://developer.arm.com/documentation/102314/0100/Overview

#optimization #tips
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Adding Post Processing Profiles in Unity

Post Processing in Unity can completely change the look of your game. An author shows just one small difference they made in a scene using a few and then go over what's available and what they do.

https://medium.com/@arkantose.dc/adding-post-processing-profiles-in-unity-c1561316b913

#vfx #postprocessing
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Selectively deep profile single methods in Unity's Profiler

Runtime deep profile individual methods
With selective profiler you can choose individual methods to profile from Unity Profiler. Just select a method in the Profiler window and choose Profile to automatically get more precise information.

https://github.com/needle-tools/selective-profiling

#profiling #deepprofiling
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