Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
59 videos
42 files
2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Unity Traffic Simulation

A Unity asset that lets you easily simulate very simple traffic into your scene.

https://github.com/mchrbn/unity-traffic-simulation

#traffic
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Compute Shaders: Grass Rendering

The noscript is a bit misleading, as the author still uses geometry shader to generate grass blades, so it doesn't work on Metal. But it is still an interesting example as the compute shader is used to calculate multiple objects interaction with grass.

https://medium.com/dotcrossdot/compute-shaders-grass-rendering-6916a9dd008e

#grass #compute #shader
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Frame-specific attacks in Unity

There are a lot of examples where it can be used, but basically it gives more control over animations which gives us more possibilities to implement different features.

http://strangewire.blogspot.com/2019/09/frame-specific-attacks-in-unity.html

#frameattacks #attacks
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KNN: Fast K-Nearest Neighbour Library for Unity DOTS. It uses K-D trees to speed up queries.

https://github.com/ArthurBrussee/KNN

#search #nearest #neighbour
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Intro To Raymarching

Raymarching implementation using shader

https://www.patreon.com/posts/64940246

#raymarching #shader
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Simple Roads

A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.

https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360

#road #roadsystem
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