Infinite procedurally generated city with the Wave Function Collapse algorithm
https://marian42.de/article/wfc/
Repo: https://github.com/marian42/wavefunctioncollapse
#wfc #wavefunctioncollapse
https://marian42.de/article/wfc/
Repo: https://github.com/marian42/wavefunctioncollapse
#wfc #wavefunctioncollapse
Marian's Blog
Infinite procedurally generated city with the Wave Function Collapse algorithm
Infinite procedurally generated city with the Wave Function Collapse algorithm - Personal blog about game development, programming and making
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Dissolve Effect in Shader Graph and URP
Breaking down a world-space dissolve shader
https://danielilett.com/2020-04-15-tut5-4-urp-dissolve/
#dissolve #shadergraph
Breaking down a world-space dissolve shader
https://danielilett.com/2020-04-15-tut5-4-urp-dissolve/
#dissolve #shadergraph
Daniel Ilett: Games | Shaders | Tutorials
Dissolve Effect in Shader Graph and URP
Breaking down a world-space dissolve shader
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Unity Traffic Simulation
A Unity asset that lets you easily simulate very simple traffic into your scene.
https://github.com/mchrbn/unity-traffic-simulation
#traffic
A Unity asset that lets you easily simulate very simple traffic into your scene.
https://github.com/mchrbn/unity-traffic-simulation
#traffic
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Compute Shaders: Grass Rendering
The noscript is a bit misleading, as the author still uses geometry shader to generate grass blades, so it doesn't work on Metal. But it is still an interesting example as the compute shader is used to calculate multiple objects interaction with grass.
https://medium.com/dotcrossdot/compute-shaders-grass-rendering-6916a9dd008e
#grass #compute #shader
The noscript is a bit misleading, as the author still uses geometry shader to generate grass blades, so it doesn't work on Metal. But it is still an interesting example as the compute shader is used to calculate multiple objects interaction with grass.
https://medium.com/dotcrossdot/compute-shaders-grass-rendering-6916a9dd008e
#grass #compute #shader
Medium
Compute Shaders: Grass Rendering
This is a grass rendering system that I have worked on for some time. I wanted to make something that looked like the grass in…
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Frame-specific attacks in Unity
There are a lot of examples where it can be used, but basically it gives more control over animations which gives us more possibilities to implement different features.
http://strangewire.blogspot.com/2019/09/frame-specific-attacks-in-unity.html
#frameattacks #attacks
There are a lot of examples where it can be used, but basically it gives more control over animations which gives us more possibilities to implement different features.
http://strangewire.blogspot.com/2019/09/frame-specific-attacks-in-unity.html
#frameattacks #attacks
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Vertex Displacement
How to displace vertices and recalculate normals manually in a surface shader.
https://www.ronja-tutorials.com/post/015-wobble-displacement/
#shader #vertexdisplacement #deformation #normals
How to displace vertices and recalculate normals manually in a surface shader.
https://www.ronja-tutorials.com/post/015-wobble-displacement/
#shader #vertexdisplacement #deformation #normals
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UDP vs. TCP
When writing a network game, we first need to choose what type of socket to use. Do we use TCP sockets, UDP sockets or a mixture of both?
https://gafferongames.com/post/udp_vs_tcp/
#udp #tcp #networking #netcode
When writing a network game, we first need to choose what type of socket to use. Do we use TCP sockets, UDP sockets or a mixture of both?
https://gafferongames.com/post/udp_vs_tcp/
#udp #tcp #networking #netcode
Gaffer On Games
UDP vs. TCP | Gaffer On Games
Hello readers, I’m no longer posting new content on gafferongames.com
Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Networking for Game Programmers.
In this article we start with the most basic aspect…
Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Networking for Game Programmers.
In this article we start with the most basic aspect…
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UnsafeCollections
This project contains various collections that perform no managed memory allocation. It alleviates GC (Garbage Collector) pressure useful for usecases such as Unity.
https://github.com/DennisCorvers/UnsafeCollections
#collection #unsafe #nativecollection
This project contains various collections that perform no managed memory allocation. It alleviates GC (Garbage Collector) pressure useful for usecases such as Unity.
https://github.com/DennisCorvers/UnsafeCollections
#collection #unsafe #nativecollection
GitHub
GitHub - DennisCorvers/UnsafeCollections: Various collections which are completely unmanaged by the GC
Various collections which are completely unmanaged by the GC - DennisCorvers/UnsafeCollections
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Move on over to the Universal Render Pipeline with our advanced guide
https://blog.unity.com/technology/move-on-over-to-the-universal-render-pipeline-with-our-advanced-guide
#urp #book
https://blog.unity.com/technology/move-on-over-to-the-universal-render-pipeline-with-our-advanced-guide
#urp #book
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KNN: Fast K-Nearest Neighbour Library for Unity DOTS. It uses K-D trees to speed up queries.
https://github.com/ArthurBrussee/KNN
#search #nearest #neighbour
https://github.com/ArthurBrussee/KNN
#search #nearest #neighbour
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Intro To Raymarching
Raymarching implementation using shader
https://www.patreon.com/posts/64940246
#raymarching #shader
Raymarching implementation using shader
https://www.patreon.com/posts/64940246
#raymarching #shader
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Game Math: Dot Product, Rulers, And Bouncing Balls
The dot product is a simple yet extremely useful mathematical tool. It encodes the relationship between two vectors’ magnitudes and directions into a single value. It is useful for computing projection, reflection, lighting, and so much more.
https://allenchou.net/2020/01/dot-product-projection-reflection/
#math #dotproduct #projection
The dot product is a simple yet extremely useful mathematical tool. It encodes the relationship between two vectors’ magnitudes and directions into a single value. It is useful for computing projection, reflection, lighting, and so much more.
https://allenchou.net/2020/01/dot-product-projection-reflection/
#math #dotproduct #projection
Ming-Lun "Allen" Chou | 周明倫
Game Math: Dot Product, Rulers, And Bouncing Balls | Ming-Lun "Allen" Chou | 周明倫
[latexpage] 本文之中文翻譯在此 Prerequisites Trignometry Basics – Sine & CosineTrigonometry Basics – Tangent, Triangles, And CannonballsInverse Trigonometric Functions, Slope Angles, And Facing Objects Overview The dot product is a simple yet extremely useful mathematical…
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Simple Roads
A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.
https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360
#road #roadsystem
A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.
https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360
#road #roadsystem
Unity Asset Store
Simple Roads | 3D Roadways | Unity Asset Store
Elevate your workflow with the Simple Roads asset from Stepan Drunks. Find this & other Roadways options on the Unity Asset Store.
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Unity Programming Patterns
A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
https://github.com/Habrador/Unity-Programming-Patterns
#pattern
A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
https://github.com/Habrador/Unity-Programming-Patterns
#pattern
GitHub
GitHub - Habrador/Unity-Programming-Patterns: Implementations of programming design patterns in Unity with examples in C# when…
Implementations of programming design patterns in Unity with examples in C# when to use them. - Habrador/Unity-Programming-Patterns
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UnityTutorials-RTS: The code for series of tutorials on how to make a real-time stategy (RTS) game in Unity
https://github.com/MinaPecheux/UnityTutorials-RTS
#rts #strategy
https://github.com/MinaPecheux/UnityTutorials-RTS
#rts #strategy
GitHub
GitHub - MinaPecheux/UnityTutorials-RTS: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the…
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# noscripting)! - GitHub - MinaPecheux/UnityTutorials-RTS: The code for my...
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Sidekick: Inspect all fields, properties and methods in Unity editor, fire methods and events, inspect hidden objects
https://github.com/sabresaurus/Sidekick
#editortools
https://github.com/sabresaurus/Sidekick
#editortools
GitHub
GitHub - sabresaurus/Sidekick: Inspect all fields, properties and methods in Unity editor
Inspect all fields, properties and methods in Unity editor - GitHub - sabresaurus/Sidekick: Inspect all fields, properties and methods in Unity editor
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Unity-Editor-Toolbox: Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor
https://github.com/arimger/Unity-Editor-Toolbox
#editortools
https://github.com/arimger/Unity-Editor-Toolbox
#editortools
GitHub
GitHub - arimger/Unity-Editor-Toolbox: Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity…
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor. - arimger/Unity-Editor-Toolbox
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LCD Display Shader Effect
I have seen this vfx in various games like Valorant or BF 2042, and every time it's eye-catching.
https://www.alanzucconi.com/2016/05/04/lcd-shader/
#shader #lcd
I have seen this vfx in various games like Valorant or BF 2042, and every time it's eye-catching.
https://www.alanzucconi.com/2016/05/04/lcd-shader/
#shader #lcd
Alan Zucconi
LCD Monitor Shader Effect - Alan Zucconi
Learn how to make a photorealistic LCD Shader Effect in Unity. Full code and downloadable Unity package are provided.
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Particle-based loading spinner!
Takes about a minute in realtime for great results.
https://twitter.com/TheMirzaBeig/status/1546852234608123904
#loading #spinner
Takes about a minute in realtime for great results.
https://twitter.com/TheMirzaBeig/status/1546852234608123904
#loading #spinner
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Using Indirect Multipliers To Balance Lighting Costs And Results
https://vintay.medium.com/using-indirect-multipliers-to-balance-lighting-costs-and-results-d75fa16fef8e
#lighting #optimization
https://vintay.medium.com/using-indirect-multipliers-to-balance-lighting-costs-and-results-d75fa16fef8e
#lighting #optimization
Medium
Using Indirect Multipliers To Balance Lighting Costs And Results
One aspect that becomes more important as lighting is optimised, is the Indirect Multiplier options on each light.
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