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KNN: Fast K-Nearest Neighbour Library for Unity DOTS. It uses K-D trees to speed up queries.
https://github.com/ArthurBrussee/KNN
#search #nearest #neighbour
https://github.com/ArthurBrussee/KNN
#search #nearest #neighbour
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Intro To Raymarching
Raymarching implementation using shader
https://www.patreon.com/posts/64940246
#raymarching #shader
Raymarching implementation using shader
https://www.patreon.com/posts/64940246
#raymarching #shader
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Game Math: Dot Product, Rulers, And Bouncing Balls
The dot product is a simple yet extremely useful mathematical tool. It encodes the relationship between two vectors’ magnitudes and directions into a single value. It is useful for computing projection, reflection, lighting, and so much more.
https://allenchou.net/2020/01/dot-product-projection-reflection/
#math #dotproduct #projection
The dot product is a simple yet extremely useful mathematical tool. It encodes the relationship between two vectors’ magnitudes and directions into a single value. It is useful for computing projection, reflection, lighting, and so much more.
https://allenchou.net/2020/01/dot-product-projection-reflection/
#math #dotproduct #projection
Ming-Lun "Allen" Chou | 周明倫
Game Math: Dot Product, Rulers, And Bouncing Balls | Ming-Lun "Allen" Chou | 周明倫
[latexpage] 本文之中文翻譯在此 Prerequisites Trignometry Basics – Sine & CosineTrigonometry Basics – Tangent, Triangles, And CannonballsInverse Trigonometric Functions, Slope Angles, And Facing Objects Overview The dot product is a simple yet extremely useful mathematical…
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Simple Roads
A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.
https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360
#road #roadsystem
A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.
https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360
#road #roadsystem
Unity Asset Store
Simple Roads | 3D Roadways | Unity Asset Store
Elevate your workflow with the Simple Roads asset from Stepan Drunks. Find this & other Roadways options on the Unity Asset Store.
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Unity Programming Patterns
A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
https://github.com/Habrador/Unity-Programming-Patterns
#pattern
A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
https://github.com/Habrador/Unity-Programming-Patterns
#pattern
GitHub
GitHub - Habrador/Unity-Programming-Patterns: Implementations of programming design patterns in Unity with examples in C# when…
Implementations of programming design patterns in Unity with examples in C# when to use them. - Habrador/Unity-Programming-Patterns
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UnityTutorials-RTS: The code for series of tutorials on how to make a real-time stategy (RTS) game in Unity
https://github.com/MinaPecheux/UnityTutorials-RTS
#rts #strategy
https://github.com/MinaPecheux/UnityTutorials-RTS
#rts #strategy
GitHub
GitHub - MinaPecheux/UnityTutorials-RTS: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the…
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# noscripting)! - GitHub - MinaPecheux/UnityTutorials-RTS: The code for my...
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Sidekick: Inspect all fields, properties and methods in Unity editor, fire methods and events, inspect hidden objects
https://github.com/sabresaurus/Sidekick
#editortools
https://github.com/sabresaurus/Sidekick
#editortools
GitHub
GitHub - sabresaurus/Sidekick: Inspect all fields, properties and methods in Unity editor
Inspect all fields, properties and methods in Unity editor - GitHub - sabresaurus/Sidekick: Inspect all fields, properties and methods in Unity editor
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Unity-Editor-Toolbox: Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor
https://github.com/arimger/Unity-Editor-Toolbox
#editortools
https://github.com/arimger/Unity-Editor-Toolbox
#editortools
GitHub
GitHub - arimger/Unity-Editor-Toolbox: Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity…
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor. - arimger/Unity-Editor-Toolbox
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LCD Display Shader Effect
I have seen this vfx in various games like Valorant or BF 2042, and every time it's eye-catching.
https://www.alanzucconi.com/2016/05/04/lcd-shader/
#shader #lcd
I have seen this vfx in various games like Valorant or BF 2042, and every time it's eye-catching.
https://www.alanzucconi.com/2016/05/04/lcd-shader/
#shader #lcd
Alan Zucconi
LCD Monitor Shader Effect - Alan Zucconi
Learn how to make a photorealistic LCD Shader Effect in Unity. Full code and downloadable Unity package are provided.
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Particle-based loading spinner!
Takes about a minute in realtime for great results.
https://twitter.com/TheMirzaBeig/status/1546852234608123904
#loading #spinner
Takes about a minute in realtime for great results.
https://twitter.com/TheMirzaBeig/status/1546852234608123904
#loading #spinner
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Using Indirect Multipliers To Balance Lighting Costs And Results
https://vintay.medium.com/using-indirect-multipliers-to-balance-lighting-costs-and-results-d75fa16fef8e
#lighting #optimization
https://vintay.medium.com/using-indirect-multipliers-to-balance-lighting-costs-and-results-d75fa16fef8e
#lighting #optimization
Medium
Using Indirect Multipliers To Balance Lighting Costs And Results
One aspect that becomes more important as lighting is optimised, is the Indirect Multiplier options on each light.
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How to find the minimum enclosing circle of a set of points. It can be used to dynamically figure out where to center your camera and with how much zoom to keep everything you want in view.
https://www.reddit.com/r/Unity3D/comments/x1ei22/how_to_find_the_minimum_enclosing_circle_of_a_set/
Source code: https://pastebin.com/b3dDL7Ju
#enclose #circle #algorithm
https://www.reddit.com/r/Unity3D/comments/x1ei22/how_to_find_the_minimum_enclosing_circle_of_a_set/
Source code: https://pastebin.com/b3dDL7Ju
#enclose #circle #algorithm
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Art production for games: Best practices and optimization
A very good list to follow. And I like that the author mentions that every solution has pros and cons to consider. E.g. tip 5 may go poorly without using sprite atlas for a splitted asset. So always tune solutions for your use case.
https://medium.com/ironsource-levelup/art-production-for-games-best-practices-and-optimization-5b651a167be8
#techart #assets #import #optimization #buildsize
A very good list to follow. And I like that the author mentions that every solution has pros and cons to consider. E.g. tip 5 may go poorly without using sprite atlas for a splitted asset. So always tune solutions for your use case.
https://medium.com/ironsource-levelup/art-production-for-games-best-practices-and-optimization-5b651a167be8
#techart #assets #import #optimization #buildsize
Medium
Art production for games: Best practices and optimization
9 simple ways to optimize your art assets for improved game performance.
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Unity-RTS-Selection: Unity RTS-style unit selection
https://github.com/lexonegit/Unity-RTS-Selection
#rts #unitselection
https://github.com/lexonegit/Unity-RTS-Selection
#rts #unitselection
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Have you ever wanted to smoothly go from perspective to orthographic? [Code in the comments]
https://www.reddit.com/r/Unity3D/comments/wxpdsd/have_you_ever_wanted_to_smoothly_go_from/
#camera #transition
https://www.reddit.com/r/Unity3D/comments/wxpdsd/have_you_ever_wanted_to_smoothly_go_from/
#camera #transition
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Car Paint Shader: Thin-Film Interference
https://www.alanzucconi.com/2017/10/27/carpaint-shader-thin-film-interference/#more-6823
#shader #vfx #interference
https://www.alanzucconi.com/2017/10/27/carpaint-shader-thin-film-interference/#more-6823
#shader #vfx #interference
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A simple fog of war effect in Unity, github repo available
https://www.reddit.com/r/Unity3D/comments/x554i9/i_created_this_simple_fow_of_war_effect_in_unity/
Repo: https://github.com/platinio/FowSample
#fogofwar
https://www.reddit.com/r/Unity3D/comments/x554i9/i_created_this_simple_fow_of_war_effect_in_unity/
Repo: https://github.com/platinio/FowSample
#fogofwar
reddit
I created this simple fow of war effect in Unity, github repo...
Posted in r/Unity3D by u/james_roman_ • 10 points and 10 comments
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World position reconstruction from depth texture for image effects/blit.
https://twitter.com/Cyanilux/status/1269353975058501636
A use case example: https://cyangamedev.wordpress.com/2019/12/05/fog-plane-shader-breakdown/
#worldposition #depthtexture #shadergraph
https://twitter.com/Cyanilux/status/1269353975058501636
A use case example: https://cyangamedev.wordpress.com/2019/12/05/fog-plane-shader-breakdown/
#worldposition #depthtexture #shadergraph
Twitter
I've written effects in the past which include reconstructing world position from the depth texture (e.g. fog & water tutorials). So far, I've only ever had it working on objects in the scene - not image effects.
Finally got that working, this is the graph…
Finally got that working, this is the graph…
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The performance boost for LINQ in .NET 7
An example how vectorization improves performance
https://youtu.be/zCKwlgtVLnQ
#optimization
An example how vectorization improves performance
https://youtu.be/zCKwlgtVLnQ
#optimization
YouTube
The INSANE performance boost of LINQ in .NET 7
The first 100 of you can use code SCHOOL2022 for 20% off courses and bundles at https://dometrain.com
Become a Patreon and get source code access: https://www.patreon.com/nickchapsas
Hello everybody I'm Nick and in this video I will show you the incredible…
Become a Patreon and get source code access: https://www.patreon.com/nickchapsas
Hello everybody I'm Nick and in this video I will show you the incredible…
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Graphy - Ultimate FPS Counter - Stats Monitor & Debugger (Unity)
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
https://github.com/Tayx94/graphy
#graph #fpscounter
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
https://github.com/Tayx94/graphy
#graph #fpscounter
GitHub
GitHub - Tayx94/graphy: Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity…
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project. - Tayx94/graphy
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