Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
59 videos
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2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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KNN: Fast K-Nearest Neighbour Library for Unity DOTS. It uses K-D trees to speed up queries.

https://github.com/ArthurBrussee/KNN

#search #nearest #neighbour
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Intro To Raymarching

Raymarching implementation using shader

https://www.patreon.com/posts/64940246

#raymarching #shader
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Simple Roads

A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.

https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360

#road #roadsystem
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How to find the minimum enclosing circle of a set of points. It can be used to dynamically figure out where to center your camera and with how much zoom to keep everything you want in view.

https://www.reddit.com/r/Unity3D/comments/x1ei22/how_to_find_the_minimum_enclosing_circle_of_a_set/

Source code: https://pastebin.com/b3dDL7Ju

#enclose #circle #algorithm
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Art production for games: Best practices and optimization

A very good list to follow. And I like that the author mentions that every solution has pros and cons to consider. E.g. tip 5 may go poorly without using sprite atlas for a splitted asset. So always tune solutions for your use case.

https://medium.com/ironsource-levelup/art-production-for-games-best-practices-and-optimization-5b651a167be8

#techart #assets #import #optimization #buildsize
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