Everyday Unity – Telegram
Everyday Unity
1.11K subscribers
157 photos
59 videos
42 files
2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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2D workflows in 6.3

- 3D to 2D conversion is now built-in. Supports all 2D renderers, works with shader graph, VFX graph, and sprite masks.
- New low level API 2D Physics
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Platform toolkit - a new package.

It even includes a save system, achievements.

One code for all platforms and stores.

Built-in verification without running a build.

Coming in 6.3.

Is it too good to be true? I don't personally believe it, so let's see soon.
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Diagnostics package in 6.2

Solution to collect and monitor technical metrics. If we have everything related to crashes, ANRs, and production performance metrics in one place, that would be actually amazing
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IAP

Stripe and coda partnerships for managing payments on all platforms, including web stores.

Basically D2C improvements built-in into Unity, which is huge for games revenue.

It abstracts away your IAP pipeline tho. Is it good?
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Unity vector

Better optimized UA tools

Some games claimed to have lower CPI, higher quality users, 2x users buying, 2x purchases from these users. The scaled quality is staying for months now.
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Reusable technology - Saving development time sharing Unity plugins and SDKs

A nice talk with solid tips about creating SDKs. I'd recommend checking out the recording once it's available (Should be pretty soon, based on the previous year). Especially handy if you need to share code between games inside your company.
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Everyday Unity
Photo
Timelines for CoreCLR
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The Platform Toolkit caught my attention in the keynote. More details were shared on the roadmap session
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I've been focusing on multiplayer prototypes for the last year as my indie journey. Happy to see the host migration out of the box.
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👏
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More customizability and better performance on mobile, sounds good to me. Would be interesting to see it really improving tech metrics in production
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UI toolkit improvements.
Will it make you to use it in runtime?

Is anyone using it now for in-game UI? I am really curious in your experience
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Better IAP tools

It definitely speeds up prototyping. One place to setup everything, one place to get all data.

At what cost? All analytics goes to Unity 🙃
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