Forwarded from Unity Новости
Forwarded from Unity Новости
Shader — это не магия. Написание шейдеров в Unity. Вертексные шейдеры
https://habr.com/ru/post/474812/?utm_campaign=474812&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/474812/?utm_campaign=474812&utm_source=habrahabr&utm_medium=rss
Хабр
Shader — это не магия. Написание шейдеров в Unity. Вертексные шейдеры
Всем привет! Меня зовут Дядиченко Григорий, и я основатель и CTO студии Foxsys. Сегодня мы поговорим про вершинные шейдеры. В статье будет разбираться практика с...
Forwarded from Unity Новости
Burst User Guide | Package Manager UI website
https://docs.unity3d.com/Packages/com.unity.burst@0.2/manual/index.html
https://docs.unity3d.com/Packages/com.unity.burst@0.2/manual/index.html
Sergey Tepliakov, Author at Premier Developer
https://devblogs.microsoft.com/premier-developer/author/seteplia/
https://devblogs.microsoft.com/premier-developer/author/seteplia/
Developer Support
Sergey Tepliakov
Forwarded from Unity Новости
Tales from the Optimization Trenches
https://blogs.unity3d.com/ru/2019/11/14/tales-from-the-optimization-trenches/
https://blogs.unity3d.com/ru/2019/11/14/tales-from-the-optimization-trenches/
Unity Technologies Blog
As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers and helping them resolve performance issues on their projects. If you’re interested in learning how we do that so that…
Introduction to Unity.Mathematics (Unite Copenhagen 2019)
This talk demonstrates how to solve common game-related math problems with Unity.Mathematics, such as building 4x4 matrices, manipulating rotations, and migrating existing code that uses Vector3f to Unity.Mathematics types like float3. The session also covers the basics of how Unity.Mathematics fits into DOTS and explores the differences between this system and the math operations currently implemented in Unity.
https://www.youtube.com/watch?v=u9DzbBHNwtc
This talk demonstrates how to solve common game-related math problems with Unity.Mathematics, such as building 4x4 matrices, manipulating rotations, and migrating existing code that uses Vector3f to Unity.Mathematics types like float3. The session also covers the basics of how Unity.Mathematics fits into DOTS and explores the differences between this system and the math operations currently implemented in Unity.
https://www.youtube.com/watch?v=u9DzbBHNwtc
YouTube
Introduction to Unity.Mathematics - Unite Copenhagen
This talk demonstrates how to solve common game-related math problems with Unity.Mathematics, such as building 4x4 matrices, manipulating rotations, and migrating existing code that uses Vector3f to Unity.Mathematics types like float3. The session also covers…