.gitattributes for Unity3D with git-lfs
https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f
.gitattributes for git lfs with Unity project
#git
https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f
.gitattributes for git lfs with Unity project
#git
Gist
[Unity] LFS configuration via .gitattributes file
[Unity] LFS configuration via .gitattributes file. GitHub Gist: instantly share code, notes, and snippets.
Believable Caustics Reflections - Alan Zucconi
https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
Caustic reflection shader
#shader
https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
Caustic reflection shader
#shader
Alan Zucconi
Believable Caustics Reflections - Alan Zucconi
Learn how to create believable caustics reflections in Unity, using shaders. This simple tutorial is mobile-friendly and perfect for beginners!
https://habr.com/ru/post/257339/
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
#math
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
#math
Хабр
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
Обнаружение столкновений (collision detection) виртуальных объектов является довольно значимой частью для задач визуализации. Задача А задача состоит в том, чтобы определить столкнулись (collide) ли...
setchi/FancyScrollView: [Unity] A scrollview component that can implement highly flexible animations.
https://github.com/setchi/FancyScrollView
Custom scroll rect
#ui #scroll
https://github.com/setchi/FancyScrollView
Custom scroll rect
#ui #scroll
GitHub
GitHub - setchi/FancyScrollView: A versatile Unity scroll view component that enables highly flexible animations.
A versatile Unity scroll view component that enables highly flexible animations. - setchi/FancyScrollView
https://catlikecoding.com/unity/tutorials/movement/complex-gravity/
Complex Gravity Gravity Planes, Spheres, and Boxes
#physics #gravity #coding
Complex Gravity Gravity Planes, Spheres, and Boxes
#physics #gravity #coding
Catlikecoding
Complex Gravity
A Unity Movement tutorial about supporting gravity planes, spheres, and boxes.
https://thegamedev.guru/unity-performance/memory-management-unloading/
Unity Memory Management: Unload That Asset!
#optimization #memory
Unity Memory Management: Unload That Asset!
#optimization #memory
TheGamedev.Guru
Unity Memory Management: Unload That Asset!
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.
https://thegamedev.guru/unity-performance/unity-profile-analyzer/
Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer
#profiling #optimization
Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer
#profiling #optimization
TheGamedev.Guru
Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer
The Unity Profiler will give you misleading results for a very specific reason. Let's see how to be more accurate using the new Unity Profile Analyzer.
https://www.patreon.com/posts/astro-kat-moving-35207209
Jumping and slopes: character controller
#movement #controller #feature
Jumping and slopes: character controller
#movement #controller #feature
https://www.turbosquid.com/3d-models/uvw-polygons-unity-3d-model-1294342
Low poly city
#assets #lowpoly
Low poly city
#assets #lowpoly
Turbosquid
Free Uvw Polygons Unity 3D Model - TurboSquid 1294342
Free 3D model Cartoon Lowpoly City Free Game Pack for download as 3ds, obj, pdf, c4d, and fbx on TurboSquid: 3D models for games, architecture, videos. (1294342)
https://unitycoder.com/blog/2020/03/13/shader-scrolling-texture-with-fill-amount/
Scrolling texture with fill amount shader
#shader
Scrolling texture with fill amount shader
#shader
Unity Coding - Unity3D
Shader: Scrolling Texture With Fill Amount (line renderer)
Quick test shader for this thread Note: Your mesh should be properly UV mapped to be able to fill from 0 to 1 (with uv.y value) Shader source: Sample Texture Sample fbx file (used in screenshot)
https://github.com/Unity-Technologies/Graphics
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built Scriptable Render Pipelines:
- The Universal Render Pipeline (URP) for use on all platforms.
- The High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms.
Unity is committed to an open and transparent development process for SRP and the pre-built Render Pipelines. This means that so you can browse this repository to see what features are currently in development.
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built Scriptable Render Pipelines:
- The Universal Render Pipeline (URP) for use on all platforms.
- The High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms.
Unity is committed to an open and transparent development process for SRP and the pre-built Render Pipelines. This means that so you can browse this repository to see what features are currently in development.
GitHub
GitHub - Unity-Technologies/Graphics: Unity Graphics - Including Scriptable Render Pipeline
Unity Graphics - Including Scriptable Render Pipeline - Unity-Technologies/Graphics