r/Unity3D – Telegram
r/Unity3D
264 subscribers
12.7K photos
15.6K videos
14 files
48.1K links
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Download Telegram
Media is too big
VIEW IN TELEGRAM
After nearly a month of intense learning new tools in Unity, my Soviet Strike-inspired game is shaping up with fresh assets and enhanced visuals! Still, there’s much to learn, add, and refine before a playable demo is ready, but I’m excited about the progress.

https://redd.it/1gdbhnm
@r_Unity3D
I Need Help

So I’m not sure how to ask for what I’m looking for, but basically I know how to program and have used unity off and on over the years. I am trying to make a simple top down survival game right now. I have been messing with different program “structures” but keep having an issue where my code and game objects turn into spaghetti. I think my problem is I don’t have a deep enough understanding of everything that can be done in unity or what best practices are. However, I find it extremely tedious to watch tutorials because I know a lot of the basics and can’t stand going through a whole test project just to learn one new concept.

I guess what I’m looking for is some kind of tutorial series that isn’t just waking through how to code a game line by line. I really want something that can rapid fire through the ends and out of all the tools unity has to offer and some ways to stay organized. Does anyone know what might be able to help me here? Maybe my attention span is too short or I am just impatient lol. I just don’t have a lot of free time to do this and don’t want to waste the time I do spend filtering through so much stuff I already have an understanding of. I can easily find the syntax I need when I’m trying to do something I know I “can” do. I just want to find out more of the things I don’t know I can do, if that makes sense, and also how to organize projects better. Can anyone point me in the right direction here? Thank you in advance if you’re able to help.

https://redd.it/1gdru66
@r_Unity3D
This shader has worked fine all day, then suddenly decided to run pink. What could cause this?
https://redd.it/1gdvhiq
@r_Unity3D
Games for training

Hey all, I just got into unity. Anybody here who has tried creating a game for training purposes? Not too complex, but easy games, but for training people. It might help me draw my learning path. Thanks.

https://redd.it/1gdwbhg
@r_Unity3D
How many of you are aware of Dev Drive?

I know it is not a new feature but I also see many people not being aware of it.

Are you using it?
https://blogs.windows.com/windowsdeveloper/2023/06/01/dev-drive-performance-security-and-control-for-developers/

Dev Drive is a great feature and is so easy to setup.
It works great with Microsoft Defender.

The gist of this feature is to stop real time scanning of files, thus making their read/write process a lot faster and speeding up access to cache and other project files.

Redirect all your cache files in this drive, and ideally your current project too.

Makes a difference while building or creating lightmaps or processing hundreds and thousands of assets, and more importantly helps immensely with situations where your antivirus or malware protection or file protection sees everything hostile and prevents you from working.

https://redd.it/1gdwo1r
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Someone asked to add more dismemberment... Well, it really looks better this way

https://redd.it/1gdwky9
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Had way too much fun getting our roguelike characters to do the Thriller dance in Unity this weekend. Halloween + dev life = best distractions. Hope it gives you a smile!:) (Audio on <3)

https://redd.it/1gdydpr
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Active ragdoll ledge grab assist + wall climbing mechanic. Took a while...

https://redd.it/1ge1d0u
@r_Unity3D
Small team from Germany here! This started as a student's project and after our graduation we decided to go all in. You switch between various robots and control water levels to solve puzzles and explore the ancient ruins of Atlantis. Its our first game so any wishlist helps!
https://redd.it/1ge3yqq
@r_Unity3D
Shouldnt the tilemap be visable in the scene? Sorry if its a dumb question
https://redd.it/1ge4ubh
@r_Unity3D
Movement and Gravity

So I'm new to Unity and programming and I'm having trouble making a boss. So it's a standard boss charges you and hits a wall causing things to fall. I got the boss to move(one way they won't turn around) and Idk how to get the rocks to Spawn and fall. Any help would be appreciated

https://redd.it/1ge6ec4
@r_Unity3D
Why is my sprite getting warped in the simulator view?

Hi! Very new to game dev so I'm sure I did something wrong here. The shape of these blue circles is getting messed up when I change the view from game to simulator (and honestly seems off in game view too). Do I have something weird checked or is this an issue with how they're scaled? I haven't even touched the camera view stuff but could it be something there.

Grateful for any help!

https://preview.redd.it/s2izjxglbjxd1.png?width=1920&format=png&auto=webp&s=bb44b3fc8318cbf7ad4bef6c6b662c9f43157c68

https://preview.redd.it/flkjrvglbjxd1.png?width=1920&format=png&auto=webp&s=295ac74f566a18639bd3ce7347e6bbdbd596dfd3



https://redd.it/1ge8es6
@r_Unity3D
Animating a UI Image with a Twinkling Pop-Up Effect

I need to animate the position of a UI image so that it moves smoothly from one spot to another, but instead of looking like it’s being dragged, it should feel like it’s popping up—similar to stars twinkling in the sky. Do you have any ideas on how to create that effect?

https://redd.it/1gebnhv
@r_Unity3D
Overlapping of two circle colliders 2d

Hello guys ! i am having trouble with attaching two colliders in an hierarchy of game object. Let me explain, So, I am working on a tower defense game for the defense system i have an archer tower(photo of game object hierarchy is attached). Also the code/logic behind mouse click.

So, in the parent object there is a small circle collider which basically detect mouse clicks. I want that because I wanna select the tower and perform certain action like upgrade, View range etc.

The other collider is attached with a children "Enemy Detector " that basically detect the enemies in the range of collider and gives signal to archer to attack.

The problem is that some archer tower dose not detect clicks while some do. It's weird. What is more weird is, on the non working tower, when I turn off-on the small circle collider attached to parent component from inspector IT WORKS.

I could use other method to detect enemies within given range which is vector3.distance() method but that feels too much of a work and resource consuming .

https://preview.redd.it/sfasgv4bxjxd1.png?width=1192&format=png&auto=webp&s=7bdea13f6710e1c2ae5d2478559acaacbd2e01ea

https://preview.redd.it/zdj0jv4bxjxd1.png?width=1193&format=png&auto=webp&s=f8c9d1e3f512e248d8a8a39df9f66cbecb721bc4

https://preview.redd.it/yfugt05bxjxd1.png?width=1247&format=png&auto=webp&s=c8b630b393df355677e3d2b19be7b17d57486be3



https://redd.it/1geb8sl
@r_Unity3D
Opening old unity project in newer version

Hello all, I am new to Unity, and I tried downloading Unity projects from Github. Since they are older versions, I can't open them in my Unity (new version). Please help me if anyone knows how I can open those projects. Appreciate all the responses.



https://redd.it/1geelo5
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Hi gamers, I think this represents my last shot at being a game dev. I'm going all out to give this game everything I've got. After 5 years of hobby dev and many failed + abandoned projects, this might be it. I'd appreciate any support and sharing!

https://redd.it/1gefqx8
@r_Unity3D
Tiled/SuperTiledToUnity issue, sorting layers

I cant find an option or info how to set pivot of the sprite?? In unity its easy you slice it up and can set it there but in tiled i cant find anything of mentioning picot... does it not have pivot setting feature wth??

Im facing a small problem in my game i could rework it but time... Basically on one of my sprites well teo cause if counting back and front, is grass that i want if player feet touch it then front if player goes down a bit then back, and it would work if front grass tile was pivot top not centre... like all others in Tiled

https://redd.it/1gekqzz
@r_Unity3D
Added an attack noscript to my player, but the Attack Radius Circle won't flip to face where the player is facing, just stays on the right side. Does anyone know what I might be missing? Hopefully I included everything that would be helpful

https://redd.it/1gekd2f
@r_Unity3D