r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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https://redd.it/1gpr46s
@r_Unity3D
Bullet prefab is not detecting collision if its in worldspacecanvas

so the logic is when the button is dragged into the game the platform is getting instantiated it changes the parent and goes to world canvas and the bullet collision is getting detected by button (platform) prefab but only if player is in the area of world canvas once player is out of area of world canvas its not getting detected so tried scaling world canvas but when the platform is getting instantiated its changing its size because I'm changing the size of his parent (worldcanvas)so is there any alternate way to do this? I've provided link of screen recording please help I'm stuck here

https://redd.it/1gpzvu0
@r_Unity3D
Why Aren't the Little Sprites Showing up in the Animation Dopesheet Window?

I'm following with a book called Mastering Unity 2D Game Development 2nd Edition, but for some strange reason I can't see the little sprites that show up when you drag and drop sprites from a spritesheet. I enabled Sprite Renderer, I sliced using automatic and bottom pivot. It looks like I've done everything right, but apparently something I'm doing is wrong. Circled in black is what I'm dealing with. I see the frame markers but no sprites. Please help me. Here's what I have:

https://preview.redd.it/ei7a110osj0e1.png?width=2048&format=png&auto=webp&s=02658db0b988c9f557d6a1abc766ae27c2e6c648

And here's what I want:

https://preview.redd.it/s1gnax3rsj0e1.jpg?width=3000&format=pjpg&auto=webp&s=1b01545c2d44975ad762df81de0c70be95e78814

As you can see there are sprites showing up in the keyframes, but my Animation window doesn't show that

https://redd.it/1gpxole
@r_Unity3D
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Okay, I know it's not much, but it's the first enemy in my game, and I'm excited! Haha.

https://redd.it/1gq2fm2
@r_Unity3D
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Making progress on the Spore successor I'm solodeving.

https://redd.it/1gq44k1
@r_Unity3D
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I work during the day and create dungeons at night.

https://redd.it/1gplj2i
@r_Unity3D
hey 😄, I'm not the dev, but there is a bug on a game called Promenade, I know that it was made on unity 2d and the developers couldn't solve it... so I'm trying my luck here, anyone have idea ?

https://redd.it/1gq7382
@r_Unity3D
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I keep redesigning the enemies, this time a demon with a revolver!

https://redd.it/1gqa9sy
@r_Unity3D
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I’m working on a cozy simulator game where you run a tattoo removal clinic! It's still in the early stages. 🙈 What do you think? Would you play it?

https://redd.it/1gqaqj0
@r_Unity3D
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Roboholic - A first person shooter in the roguelite genre

https://redd.it/1gqa9gw
@r_Unity3D
What is the best way to preserve the state of some objects in a specific scene?

Hi guys, I’m currently working on a top-down RPG which already has a JSON saving system, which I can use to store data between scenes, such as the character's equipment, health, time of the day, etc.

The thing is, I also need to save stuff that are only loaded in a specific scene, for example, an open chest on the second forest map, the position and HP of a boss enemy inside a cave scene...

What's the best way to do this? Thanks in advance

https://redd.it/1gqen22
@r_Unity3D
Draw shadows or unity shadows?
https://redd.it/1gqhjb4
@r_Unity3D