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Okay, I know it's not much, but it's the first enemy in my game, and I'm excited! Haha.
https://redd.it/1gq2fm2
@r_Unity3D
https://redd.it/1gq2fm2
@r_Unity3D
hey 😄, I'm not the dev, but there is a bug on a game called Promenade, I know that it was made on unity 2d and the developers couldn't solve it... so I'm trying my luck here, anyone have idea ?
https://redd.it/1gq7382
@r_Unity3D
https://redd.it/1gq7382
@r_Unity3D
Reddit
From the Unity2D community on Reddit: hey 😄, I'm not the dev, but there is a bug on a game called Promenade, I know that it was…
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From $23.83 to $0.17 On all my asset for few days!
https://itch.io/s/129003/big-exception-now-or-never
https://redd.it/1gphr3m
@r_Unity3D
https://itch.io/s/129003/big-exception-now-or-never
https://redd.it/1gphr3m
@r_Unity3D
itch.io
BIG EXCEPTION! NOW OR NEVER!!!
A bundle by Kendrick ML, $0.17 for 8 games
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I’m working on a cozy simulator game where you run a tattoo removal clinic! It's still in the early stages. 🙈 What do you think? Would you play it?
https://redd.it/1gqaqj0
@r_Unity3D
https://redd.it/1gqaqj0
@r_Unity3D
What is the best way to preserve the state of some objects in a specific scene?
Hi guys, I’m currently working on a top-down RPG which already has a JSON saving system, which I can use to store data between scenes, such as the character's equipment, health, time of the day, etc.
The thing is, I also need to save stuff that are only loaded in a specific scene, for example, an open chest on the second forest map, the position and HP of a boss enemy inside a cave scene...
What's the best way to do this? Thanks in advance
https://redd.it/1gqen22
@r_Unity3D
Hi guys, I’m currently working on a top-down RPG which already has a JSON saving system, which I can use to store data between scenes, such as the character's equipment, health, time of the day, etc.
The thing is, I also need to save stuff that are only loaded in a specific scene, for example, an open chest on the second forest map, the position and HP of a boss enemy inside a cave scene...
What's the best way to do this? Thanks in advance
https://redd.it/1gqen22
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Any ideas? Collider type is none but the sprites still have colliders
https://redd.it/1gqfph9
@r_Unity3D
https://redd.it/1gqfph9
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Any ideas? Collider type is none but the sprites still have colliders
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QTI — a powerful and flexible framework for creating complex behaviors in Unity!
https://redd.it/1gqf2sg
@r_Unity3D
https://redd.it/1gqf2sg
@r_Unity3D
Reddit
From the Unity2D community on Reddit: QTI — a powerful and flexible framework for creating complex behaviors in Unity!
Explore this post and more from the Unity2D community