What is the best way to create a 2D attack system.
I'm making a hollow knight heavily inspired metroidvania and I just brought all my other code up to professional standards and I'm very happy with it all. I need to update my attack noscript though to be more online with proffessi9nal standards now as my movement noscript now works with queue based reactions which I implemented solely to handle attack recoils and knock backs.
The movement I've had in mind for a while and finally got to it, now that it's done I'm having trouble envisioning what the combat should look like and how it should function. As of now I was resetting attacks with animations and I was never really happy with how it worked.
https://redd.it/1h0mpvx
@r_Unity3D
I'm making a hollow knight heavily inspired metroidvania and I just brought all my other code up to professional standards and I'm very happy with it all. I need to update my attack noscript though to be more online with proffessi9nal standards now as my movement noscript now works with queue based reactions which I implemented solely to handle attack recoils and knock backs.
The movement I've had in mind for a while and finally got to it, now that it's done I'm having trouble envisioning what the combat should look like and how it should function. As of now I was resetting attacks with animations and I was never really happy with how it worked.
https://redd.it/1h0mpvx
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Using Unity's Tilemap system for an infinite procedurally-generated terrain?
Unity's Tilemap system seems like an excellent system for designing worlds. While it has a clear API, I'm concerned that maybe it was never meant to be managed programmatically for a procedurally-generated/infinite world.
Is there any reason this would be an "abuse" of the tilemap system"? I'll handle all of the procedural stuff - chunks, heightmaps, etc - but I'll likely need to use things like the tilemap collision system, RuleTiles, etc.
I'd like things to support the NavMesh too.
I'm returning to Unity for the first time in six years and want to restart an old project, so I'm trying to refresh my memory and learn what's new.
https://redd.it/1h0p8oq
@r_Unity3D
Unity's Tilemap system seems like an excellent system for designing worlds. While it has a clear API, I'm concerned that maybe it was never meant to be managed programmatically for a procedurally-generated/infinite world.
Is there any reason this would be an "abuse" of the tilemap system"? I'll handle all of the procedural stuff - chunks, heightmaps, etc - but I'll likely need to use things like the tilemap collision system, RuleTiles, etc.
I'd like things to support the NavMesh too.
I'm returning to Unity for the first time in six years and want to restart an old project, so I'm trying to refresh my memory and learn what's new.
https://redd.it/1h0p8oq
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Need help. Unity 6 2D game project weird white spot (big one)
https://preview.redd.it/b0mb72d7fb3e1.png?width=528&format=png&auto=webp&s=6d3d45a53cff84be378f1a06422637fa76f7f970
Dear Community,
After upgrading my 2D game project to Unity 6, I’ve received reports of an issue occurring on certain devices, specifically the Xiaomi Redmi Note 5.
If anyone with access to this device is available, I would greatly appreciate your help in testing the game to identify and resolve the problem.
Thank you in advance for your time and support!
https://redd.it/1h0np2a
@r_Unity3D
https://preview.redd.it/b0mb72d7fb3e1.png?width=528&format=png&auto=webp&s=6d3d45a53cff84be378f1a06422637fa76f7f970
Dear Community,
After upgrading my 2D game project to Unity 6, I’ve received reports of an issue occurring on certain devices, specifically the Xiaomi Redmi Note 5.
If anyone with access to this device is available, I would greatly appreciate your help in testing the game to identify and resolve the problem.
Thank you in advance for your time and support!
https://redd.it/1h0np2a
@r_Unity3D
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I recently saw a video on Reddit of ants crawling on a screen and initially thought it was fake. But it turns out it's real! In my free time, I enjoy programming, so I decided that my first game would be just that—a fun prank with ants crawling on the screen.
https://redd.it/1h0jsi1
@r_Unity3D
https://redd.it/1h0jsi1
@r_Unity3D
😁1
Animation issues in 2D pixel side-scrolling shooting games
I’m working on animating my game’s protagonist, and I want the character to adjust the angles of their head and arms to follow the player's mouse, allowing for 360-degree shooting. It’s similar to Enter the Gungeon, but my game is a side-scrolling 2D platformer like Metroid, not top-down. If it were hand-drawn, I might solve this with Spine and skeletal animation, but how can I achieve this with pixel art?
https://redd.it/1h0sfwm
@r_Unity3D
I’m working on animating my game’s protagonist, and I want the character to adjust the angles of their head and arms to follow the player's mouse, allowing for 360-degree shooting. It’s similar to Enter the Gungeon, but my game is a side-scrolling 2D platformer like Metroid, not top-down. If it were hand-drawn, I might solve this with Spine and skeletal animation, but how can I achieve this with pixel art?
https://redd.it/1h0sfwm
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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WIP on some drivable vehicles. Still needs some tweaking (and new engine sounds) but getting there!
https://redd.it/1h10uhx
@r_Unity3D
https://redd.it/1h10uhx
@r_Unity3D
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Added several new mechanics to my roll-playing puzzle game (inspired by Bloxorz)
https://redd.it/1h12l74
@r_Unity3D
https://redd.it/1h12l74
@r_Unity3D
Very interesting AMA by Thomas Petersen, Ex-VP at Unity
https://x.com/qathomasnounity/status/1861321957502767282?s=46
Interesting bits:
- AAA market is not profitable for third party engine devs.
- He thinks competing with UE in AAA was a major mistake
- Acquisitions and management of Human resources were very bad for Unity
- Unity 6 can be supported until 2034(!)
- The changes planned for Unity 7 (shown off at Unite) are hard to achieve without breaking backwards compatibility (and might not come to fruition because of this. take this one with a grain of salt)
https://redd.it/1h12x17
@r_Unity3D
https://x.com/qathomasnounity/status/1861321957502767282?s=46
Interesting bits:
- AAA market is not profitable for third party engine devs.
- He thinks competing with UE in AAA was a major mistake
- Acquisitions and management of Human resources were very bad for Unity
- Unity 6 can be supported until 2034(!)
- The changes planned for Unity 7 (shown off at Unite) are hard to achieve without breaking backwards compatibility (and might not come to fruition because of this. take this one with a grain of salt)
https://redd.it/1h12x17
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Very interesting AMA by Thomas Petersen, Ex-VP at Unity
Explore this post and more from the Unity3D community
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Procedural level generation using cellular automata, perlin noise, and poisson disk sampling
https://redd.it/1h11ws3
@r_Unity3D
https://redd.it/1h11ws3
@r_Unity3D
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I just released my first ever Demo for my World of Warcraft-Inspired Solo-Raiding RPG, Sil and the Fading World. Tell me what you think
https://redd.it/1h149u0
@r_Unity3D
https://redd.it/1h149u0
@r_Unity3D
We just released a new trailer for our space game that we are developing in Unity! What do you like and what would you improve?
https://youtu.be/wOofT_90OLM?si=UStlLtAUWE2_8QCh
https://redd.it/1h18cz7
@r_Unity3D
https://youtu.be/wOofT_90OLM?si=UStlLtAUWE2_8QCh
https://redd.it/1h18cz7
@r_Unity3D
YouTube
SPACE SPROUTS | Official Release Window Trailer
Space Sprouts is coming out early 2025! Check out the new demo! Wishlist now on Steam! ✨🌱
What is Space Sprouts about?
🌱 A challenging space adventure with cozy vibes!
✨ Explore your spaceship in 10-minute loops!
🚀 REVEAL the MYSTERIES of your spaceship…
What is Space Sprouts about?
🌱 A challenging space adventure with cozy vibes!
✨ Explore your spaceship in 10-minute loops!
🚀 REVEAL the MYSTERIES of your spaceship…
It’s crucial to showcase your game’s UI in screenshots—it helps Steam players better understand the gameplay. In VED, you can use the map to explore a magical world, strategic positioning to defeat monsters, and thoughtful choices to build relationships with characters.
https://redd.it/1h1aet0
@r_Unity3D
https://redd.it/1h1aet0
@r_Unity3D
Reddit
From the Unity2D community on Reddit: It’s crucial to showcase your game’s UI in screenshots—it helps Steam players better understand…
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A teaser for our game Dreamwalker made with Unity
https://youtu.be/cj8Ha70Jh8s
https://redd.it/1h1ak3e
@r_Unity3D
https://youtu.be/cj8Ha70Jh8s
https://redd.it/1h1ak3e
@r_Unity3D
YouTube
Dreamwalker Game Teaser
Dreamwalker on Steam:
store.steampowered.com/app/3283940/Dreamwalker/
store.steampowered.com/app/3283940/Dreamwalker/