Animation issues in 2D pixel side-scrolling shooting games
I’m working on animating my game’s protagonist, and I want the character to adjust the angles of their head and arms to follow the player's mouse, allowing for 360-degree shooting. It’s similar to Enter the Gungeon, but my game is a side-scrolling 2D platformer like Metroid, not top-down. If it were hand-drawn, I might solve this with Spine and skeletal animation, but how can I achieve this with pixel art?
https://redd.it/1h0sfwm
@r_Unity3D
I’m working on animating my game’s protagonist, and I want the character to adjust the angles of their head and arms to follow the player's mouse, allowing for 360-degree shooting. It’s similar to Enter the Gungeon, but my game is a side-scrolling 2D platformer like Metroid, not top-down. If it were hand-drawn, I might solve this with Spine and skeletal animation, but how can I achieve this with pixel art?
https://redd.it/1h0sfwm
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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WIP on some drivable vehicles. Still needs some tweaking (and new engine sounds) but getting there!
https://redd.it/1h10uhx
@r_Unity3D
https://redd.it/1h10uhx
@r_Unity3D
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Added several new mechanics to my roll-playing puzzle game (inspired by Bloxorz)
https://redd.it/1h12l74
@r_Unity3D
https://redd.it/1h12l74
@r_Unity3D
Very interesting AMA by Thomas Petersen, Ex-VP at Unity
https://x.com/qathomasnounity/status/1861321957502767282?s=46
Interesting bits:
- AAA market is not profitable for third party engine devs.
- He thinks competing with UE in AAA was a major mistake
- Acquisitions and management of Human resources were very bad for Unity
- Unity 6 can be supported until 2034(!)
- The changes planned for Unity 7 (shown off at Unite) are hard to achieve without breaking backwards compatibility (and might not come to fruition because of this. take this one with a grain of salt)
https://redd.it/1h12x17
@r_Unity3D
https://x.com/qathomasnounity/status/1861321957502767282?s=46
Interesting bits:
- AAA market is not profitable for third party engine devs.
- He thinks competing with UE in AAA was a major mistake
- Acquisitions and management of Human resources were very bad for Unity
- Unity 6 can be supported until 2034(!)
- The changes planned for Unity 7 (shown off at Unite) are hard to achieve without breaking backwards compatibility (and might not come to fruition because of this. take this one with a grain of salt)
https://redd.it/1h12x17
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Very interesting AMA by Thomas Petersen, Ex-VP at Unity
Explore this post and more from the Unity3D community
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Procedural level generation using cellular automata, perlin noise, and poisson disk sampling
https://redd.it/1h11ws3
@r_Unity3D
https://redd.it/1h11ws3
@r_Unity3D
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I just released my first ever Demo for my World of Warcraft-Inspired Solo-Raiding RPG, Sil and the Fading World. Tell me what you think
https://redd.it/1h149u0
@r_Unity3D
https://redd.it/1h149u0
@r_Unity3D
We just released a new trailer for our space game that we are developing in Unity! What do you like and what would you improve?
https://youtu.be/wOofT_90OLM?si=UStlLtAUWE2_8QCh
https://redd.it/1h18cz7
@r_Unity3D
https://youtu.be/wOofT_90OLM?si=UStlLtAUWE2_8QCh
https://redd.it/1h18cz7
@r_Unity3D
YouTube
SPACE SPROUTS | Official Release Window Trailer
Space Sprouts is coming out early 2025! Check out the new demo! Wishlist now on Steam! ✨🌱
What is Space Sprouts about?
🌱 A challenging space adventure with cozy vibes!
✨ Explore your spaceship in 10-minute loops!
🚀 REVEAL the MYSTERIES of your spaceship…
What is Space Sprouts about?
🌱 A challenging space adventure with cozy vibes!
✨ Explore your spaceship in 10-minute loops!
🚀 REVEAL the MYSTERIES of your spaceship…
It’s crucial to showcase your game’s UI in screenshots—it helps Steam players better understand the gameplay. In VED, you can use the map to explore a magical world, strategic positioning to defeat monsters, and thoughtful choices to build relationships with characters.
https://redd.it/1h1aet0
@r_Unity3D
https://redd.it/1h1aet0
@r_Unity3D
Reddit
From the Unity2D community on Reddit: It’s crucial to showcase your game’s UI in screenshots—it helps Steam players better understand…
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A teaser for our game Dreamwalker made with Unity
https://youtu.be/cj8Ha70Jh8s
https://redd.it/1h1ak3e
@r_Unity3D
https://youtu.be/cj8Ha70Jh8s
https://redd.it/1h1ak3e
@r_Unity3D
YouTube
Dreamwalker Game Teaser
Dreamwalker on Steam:
store.steampowered.com/app/3283940/Dreamwalker/
store.steampowered.com/app/3283940/Dreamwalker/
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I made some improvements to the forests in my game lately. Here's a before and after of the trees.
https://redd.it/1h1cauw
@r_Unity3D
https://redd.it/1h1cauw
@r_Unity3D
How do i make my game look as good as the one on the right. Their game even performs better than mine
https://redd.it/1h13aar
@r_Unity3D
https://redd.it/1h13aar
@r_Unity3D
Reddit
From the Unity3D community on Reddit: How do i make my game look as good as the one on the right. Their game even performs better…
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