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This is the ability of one of the spirits in my Unity game (a social deduction game), the Gumiho. During the ability's activation period, if it touches a person for a few seconds or more, it can execute a kill. What do you think? Does it feel too overpowered?
https://redd.it/1h1uydh
@r_Unity3D
https://redd.it/1h1uydh
@r_Unity3D
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Developing a Snow Bros-inspired game in Unity and am pleasantly surprised by how smoothly it runs on WebGL and mobile
https://redd.it/1h1yagb
@r_Unity3D
https://redd.it/1h1yagb
@r_Unity3D
Uncanny texture issue reported on huawei devices. Can't have logs since I don't have a device. Any clue on how to approach this?
https://redd.it/1h1y030
@r_Unity3D
https://redd.it/1h1y030
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Uncanny texture issue reported on huawei devices. Can't have logs since I don't have a device.…
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Just made public an early prototype of our Fantasy Automation game where everything flies through air! 🪨
https://redd.it/1h1zhyz
@r_Unity3D
https://redd.it/1h1zhyz
@r_Unity3D
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What do you think of my base magic types for a pixelated dungeon crawler? (Card art very much WIP)
https://redd.it/1h1yyf7
@r_Unity3D
https://redd.it/1h1yyf7
@r_Unity3D
How to implement 2D world map in Unity?
I want to put a 2d world map into unity (exactly a map like google maps, so also with zooming in and moving around with cursor/wasd)
I could use Google Maps API, but I don't have a credit card.
I could use Mapbox, but its pricey, already paying with 100+ users (will every game download on steam or itch.io count for one user?)
I could use openstreetmap.org, but I didn't find a proper, understandble tutorial. I do know there're are some assets using osm, but those are paid and I'm not planning spending any money on the game (I will also publish the game for free)
Do you guys have any recommendations or tutorials?
Thanks in advance!
https://redd.it/1h22res
@r_Unity3D
I want to put a 2d world map into unity (exactly a map like google maps, so also with zooming in and moving around with cursor/wasd)
I could use Google Maps API, but I don't have a credit card.
I could use Mapbox, but its pricey, already paying with 100+ users (will every game download on steam or itch.io count for one user?)
I could use openstreetmap.org, but I didn't find a proper, understandble tutorial. I do know there're are some assets using osm, but those are paid and I'm not planning spending any money on the game (I will also publish the game for free)
Do you guys have any recommendations or tutorials?
Thanks in advance!
https://redd.it/1h22res
@r_Unity3D
itch.io
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you covered.
RaycastHit2D hitting collider outside of the collider
So I'm trying to figure out how to make a drag and drop into a slot(sprite or image) with a sprite, and for some reason the sprite keeps dropping onto a slot that is far away from where I dropped it. I've been trying to debug it, looking at the direction and origin and they're correct. I can't for the life of me figure out why this is happening, can anyone help?
https://preview.redd.it/z33pp3dezq3e1.png?width=1104&format=png&auto=webp&s=34388e4125d716358cdd20910b7daa333c264aa1
https://preview.redd.it/pknzzd7hzq3e1.png?width=1079&format=png&auto=webp&s=78816fff162136454e96ffaeded2d887cde5c82a
https://redd.it/1h2b5pv
@r_Unity3D
So I'm trying to figure out how to make a drag and drop into a slot(sprite or image) with a sprite, and for some reason the sprite keeps dropping onto a slot that is far away from where I dropped it. I've been trying to debug it, looking at the direction and origin and they're correct. I can't for the life of me figure out why this is happening, can anyone help?
https://preview.redd.it/z33pp3dezq3e1.png?width=1104&format=png&auto=webp&s=34388e4125d716358cdd20910b7daa333c264aa1
https://preview.redd.it/pknzzd7hzq3e1.png?width=1079&format=png&auto=webp&s=78816fff162136454e96ffaeded2d887cde5c82a
https://redd.it/1h2b5pv
@r_Unity3D
Bloated project size?
I'm still very much a beginner, so my projects aren't very complex. So I was incredibly surprised when I saw that my project itself weighted at around 1gb, after building, I saw that the exported version was around 100mb
What causes the project to be so much larger? And what are the ways to optimize it so it doesn't take as much storage?
https://redd.it/1h29ql1
@r_Unity3D
I'm still very much a beginner, so my projects aren't very complex. So I was incredibly surprised when I saw that my project itself weighted at around 1gb, after building, I saw that the exported version was around 100mb
What causes the project to be so much larger? And what are the ways to optimize it so it doesn't take as much storage?
https://redd.it/1h29ql1
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Just finished the level editor. Because users make the best content!
https://redd.it/1h2et4m
@r_Unity3D
https://redd.it/1h2et4m
@r_Unity3D
Introducing Contour, a fullscreen effect for Unity 6 URP that adds subtle edge detection & outline effect to your scene, greatly enhance your game visual & styles, fully compatible with the new Render Graph API for optimal performance. Link in comment.
https://redd.it/1h2esq6
@r_Unity3D
https://redd.it/1h2esq6
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Introducing Contour, a fullscreen effect for Unity 6 URP that adds subtle edge detection…
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