Is there any better way to animate in Unity than the animator tree?
I have used the animator tree for a while now. And I am not a fan of the visual, node-like way of setting up animations and having to use hash strings in the noscripts and things just feel like they get very easily messy. And I don’t like having to jump back and forth to make adjustments between the tree and the noscript either. I would rather have one central noscript for doing animations for each different type of object I am animating, and not have to interact at all with the Animation tree. I have used the .Play() method to straight up call states in the Animatir, but is there a better way to animate than this?
My dream would to be to create a serialized list of animations that can be added to and taken away from, and use those animations to animate my character when I specifically call them/ blend between them. Is there some method more like what I am talking about in Unity?
https://redd.it/1h2dana
@r_Unity3D
I have used the animator tree for a while now. And I am not a fan of the visual, node-like way of setting up animations and having to use hash strings in the noscripts and things just feel like they get very easily messy. And I don’t like having to jump back and forth to make adjustments between the tree and the noscript either. I would rather have one central noscript for doing animations for each different type of object I am animating, and not have to interact at all with the Animation tree. I have used the .Play() method to straight up call states in the Animatir, but is there a better way to animate than this?
My dream would to be to create a serialized list of animations that can be added to and taken away from, and use those animations to animate my character when I specifically call them/ blend between them. Is there some method more like what I am talking about in Unity?
https://redd.it/1h2dana
@r_Unity3D
Reddit
From the Unity3D community on Reddit
Explore this post and more from the Unity3D community
This media is not supported in your browser
VIEW IN TELEGRAM
I've made a tetris style inventory system based on RE4, and I'm wondering if I should make a relaxing game about packing cases! What do you think?
https://redd.it/1h2gbcl
@r_Unity3D
https://redd.it/1h2gbcl
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Working on a victory roll animation for the warplanes in our WWII game. Got some funny results:
https://redd.it/1h2iwrn
@r_Unity3D
https://redd.it/1h2iwrn
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
A small preview of progress on one of the missions over several years of development in a top-down shooter I'm working on in Unity in my spare time. Looking back, it was quite a journey.
https://redd.it/1h2kb0i
@r_Unity3D
https://redd.it/1h2kb0i
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
After 2 month of intense work as a team of two our tiny game about creating zen gardens finally has a Steam page! Appreciate your feedback!
https://redd.it/1h2l6yw
@r_Unity3D
https://redd.it/1h2l6yw
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Another test made using Volumetric Lights 2 with Transparency & Direct Cast Light
https://redd.it/1h2ipba
@r_Unity3D
https://redd.it/1h2ipba
@r_Unity3D
Change landscape to portrait
Hello, I am currently creating a 2d mobile development for our project, but I am stuck on how to change landscape mode to portait, my idea is having a landscape scene then when I try to switch to portait, I'll create a noscript that will set the resolution to 640×960 in start when loading that scene, and vice versa, but does not seem to work, I also tried having auto rotation, testing it on build and run and still does not work, any tips on how to do this?
https://redd.it/1h2nbuu
@r_Unity3D
Hello, I am currently creating a 2d mobile development for our project, but I am stuck on how to change landscape mode to portait, my idea is having a landscape scene then when I try to switch to portait, I'll create a noscript that will set the resolution to 640×960 in start when loading that scene, and vice versa, but does not seem to work, I also tried having auto rotation, testing it on build and run and still does not work, any tips on how to do this?
https://redd.it/1h2nbuu
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
This media is not supported in your browser
VIEW IN TELEGRAM
There is nothing more satisfying than seeing your level come together
https://redd.it/1h2oxpd
@r_Unity3D
https://redd.it/1h2oxpd
@r_Unity3D
Looking for Testers for Dreamwalker
Hi everyone!
My friend and I have been working on a 2D pixel art game called Dreamwalker for the past 9 months. The game is still in development, so there are a few unfinished parts, but we’re at a stage where we’d love some feedback to help us improve and polish the experience.
If you’re interested, you can wishlist & request access through our Steam Page. Any feedback—big or small, we want to hear it :)
PS, feel free to drop a comment or join our Discord to chat, report bugs or share any thoughts.
https://redd.it/1h2ru2m
@r_Unity3D
Hi everyone!
My friend and I have been working on a 2D pixel art game called Dreamwalker for the past 9 months. The game is still in development, so there are a few unfinished parts, but we’re at a stage where we’d love some feedback to help us improve and polish the experience.
If you’re interested, you can wishlist & request access through our Steam Page. Any feedback—big or small, we want to hear it :)
PS, feel free to drop a comment or join our Discord to chat, report bugs or share any thoughts.
https://redd.it/1h2ru2m
@r_Unity3D
Steampowered
Dreamwalker on Steam
Embark on an enchanting journey in Dreamwalker, a top-down RPG set in a pixel art world. Uncover the secrets of a cursed village as a wandering traveler. Build powerful card decks and engage in tactical combat while navigating a rich narrative filled with…
Small game release
Just finished another game. This time about dodging and throwing balls. Feedback is much appreciated!
https://bonich.itch.io/dodgeball-survivors
https://redd.it/1h2qtjy
@r_Unity3D
Just finished another game. This time about dodging and throwing balls. Feedback is much appreciated!
https://bonich.itch.io/dodgeball-survivors
https://redd.it/1h2qtjy
@r_Unity3D
itch.io
Dodgeball Survivors by bonich
A browser game made in HTML5
Painting blood in a tilemap
I don't know if games do this but i've seen a few zombie games where there's like a ton of blood decals, and i'm assuming they all don't get like their position checked, then order in layer and stuff like that, because a lot of blood decals above each other would lag, so
1- i have a tilemap (i guess i'd have to turn that into a big image?)
2- I have particles, it's probably better just coding the logic for it myself right? so i can then make it "paint" in the texture
3- having that image only be temporal
4- i have no idea what im saying how do i even start doing this?
https://redd.it/1h2uzze
@r_Unity3D
I don't know if games do this but i've seen a few zombie games where there's like a ton of blood decals, and i'm assuming they all don't get like their position checked, then order in layer and stuff like that, because a lot of blood decals above each other would lag, so
1- i have a tilemap (i guess i'd have to turn that into a big image?)
2- I have particles, it's probably better just coding the logic for it myself right? so i can then make it "paint" in the texture
3- having that image only be temporal
4- i have no idea what im saying how do i even start doing this?
https://redd.it/1h2uzze
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Where to find quiz templates?
Hello everyone!
I'm new here and I'm looking for some help. I don’t have formal experience in programming, and in fact, I’ve been learning through online videos and tutorials. So I apologize in advance for my lack of experience. Haha.
I’m looking for a quiz template that I can edit. I want to create a quiz about studying, where people can answer questions, and at the end, it will show a score along with a report/feedback on what was analyzed from their responses, and what they need to study more. It would be great if the template also allowed me to save the person's name. Does anyone know of such a template?
Thank you in advance!
https://redd.it/1h2xnb0
@r_Unity3D
Hello everyone!
I'm new here and I'm looking for some help. I don’t have formal experience in programming, and in fact, I’ve been learning through online videos and tutorials. So I apologize in advance for my lack of experience. Haha.
I’m looking for a quiz template that I can edit. I want to create a quiz about studying, where people can answer questions, and at the end, it will show a score along with a report/feedback on what was analyzed from their responses, and what they need to study more. It would be great if the template also allowed me to save the person's name. Does anyone know of such a template?
Thank you in advance!
https://redd.it/1h2xnb0
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Media is too big
VIEW IN TELEGRAM
Real time global illumination work for URP RenderGraph, reached 200fps in a 4050RTX laptop after several new optimizations in the voxelizer and anti aliasing
https://redd.it/1h2yhvu
@r_Unity3D
https://redd.it/1h2yhvu
@r_Unity3D