NEED HELP WITH BUILD SETTINGS
Alright so i cant seem to understand why my game looks so different from when i play it on the editer vs when i run it on andriod .
I dont know if it's the export settings or something. Can't someone tell me the most optimal settings for exporting a game on andriod in which it runs on a stable 60 frames per second
https://redd.it/1h4x91f
@r_Unity3D
Alright so i cant seem to understand why my game looks so different from when i play it on the editer vs when i run it on andriod .
I dont know if it's the export settings or something. Can't someone tell me the most optimal settings for exporting a game on andriod in which it runs on a stable 60 frames per second
https://redd.it/1h4x91f
@r_Unity3D
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Just released a Rope Swinging System for Unity inspired by games like Uncharted! Let me know your thoughts.
https://redd.it/1h4xx1t
@r_Unity3D
https://redd.it/1h4xx1t
@r_Unity3D
How to Implement Realistic Physics for a Cape in a 2D Pixel Art Unity Project?
I'm working on a 2D pixel art game in Unity. I want the cape to move realistically based on physics, adding a touch of life to the character's animations. However, I haven’t found many resources on this topic online, so I’m wondering if there are any guides or references I could use.
Here is my character:
https://preview.redd.it/ew9tmf6m8h4e1.png?width=495&format=png&auto=webp&s=d9f7fa548f37a87ea58d0536c6ced148148f0285
https://redd.it/1h51mdv
@r_Unity3D
I'm working on a 2D pixel art game in Unity. I want the cape to move realistically based on physics, adding a touch of life to the character's animations. However, I haven’t found many resources on this topic online, so I’m wondering if there are any guides or references I could use.
Here is my character:
https://preview.redd.it/ew9tmf6m8h4e1.png?width=495&format=png&auto=webp&s=d9f7fa548f37a87ea58d0536c6ced148148f0285
https://redd.it/1h51mdv
@r_Unity3D
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My solo-developed platformer, The Static, is releasing in Early Access on the 16th! Any advice on how to handle the excitement and nerves of a first release?!
https://redd.it/1h51ikg
@r_Unity3D
https://redd.it/1h51ikg
@r_Unity3D
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Day 3 working on my game: I programmed an array to store inputs and framecount for Motion Inputs.
https://redd.it/1h5figh
@r_Unity3D
https://redd.it/1h5figh
@r_Unity3D
I have this Weird Unity Font Bug! It seems to only happen to a few specific numbers.
https://redd.it/1h5j5y5
@r_Unity3D
https://redd.it/1h5j5y5
@r_Unity3D
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How can I fix this camera snapping/stuttering issue when moving left or right in Unity?
https://redd.it/1h5jg9l
@r_Unity3D
https://redd.it/1h5jg9l
@r_Unity3D
Is Unity trying to depreciate CG over HLSL?
I'm noticing that all new documentation about shaders are in HLSL. But some of the built in shaders are still in CG.
https://docs.unity3d.com/2022.3/Documentation/Manual/SL-ShaderPrograms.html
>Unity originally used the Cg language, hence the name of some of Unity’s keywords (
Also is it just me or does it seem like documentation for HLSL and render graph are all over the place, or just a skill issue?
https://redd.it/1h5ivpj
@r_Unity3D
I'm noticing that all new documentation about shaders are in HLSL. But some of the built in shaders are still in CG.
https://docs.unity3d.com/2022.3/Documentation/Manual/SL-ShaderPrograms.html
>Unity originally used the Cg language, hence the name of some of Unity’s keywords (
CGPROGRAM) and file extensions (.cginc). Unity no longer uses Cg, but these names are still in use.Also is it just me or does it seem like documentation for HLSL and render graph are all over the place, or just a skill issue?
https://redd.it/1h5ivpj
@r_Unity3D
Unity3D
Unity - Manual: HLSL in Unity
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We released our new game, full playable and optimized for web platform. We'd like to hear your thoughts.
https://redd.it/1h5lbpl
@r_Unity3D
https://redd.it/1h5lbpl
@r_Unity3D