How to Implement Realistic Physics for a Cape in a 2D Pixel Art Unity Project?
I'm working on a 2D pixel art game in Unity. I want the cape to move realistically based on physics, adding a touch of life to the character's animations. However, I haven’t found many resources on this topic online, so I’m wondering if there are any guides or references I could use.
Here is my character:
https://preview.redd.it/ew9tmf6m8h4e1.png?width=495&format=png&auto=webp&s=d9f7fa548f37a87ea58d0536c6ced148148f0285
https://redd.it/1h51mdv
@r_Unity3D
I'm working on a 2D pixel art game in Unity. I want the cape to move realistically based on physics, adding a touch of life to the character's animations. However, I haven’t found many resources on this topic online, so I’m wondering if there are any guides or references I could use.
Here is my character:
https://preview.redd.it/ew9tmf6m8h4e1.png?width=495&format=png&auto=webp&s=d9f7fa548f37a87ea58d0536c6ced148148f0285
https://redd.it/1h51mdv
@r_Unity3D
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My solo-developed platformer, The Static, is releasing in Early Access on the 16th! Any advice on how to handle the excitement and nerves of a first release?!
https://redd.it/1h51ikg
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https://redd.it/1h51ikg
@r_Unity3D
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Day 3 working on my game: I programmed an array to store inputs and framecount for Motion Inputs.
https://redd.it/1h5figh
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https://redd.it/1h5figh
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I have this Weird Unity Font Bug! It seems to only happen to a few specific numbers.
https://redd.it/1h5j5y5
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https://redd.it/1h5j5y5
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How can I fix this camera snapping/stuttering issue when moving left or right in Unity?
https://redd.it/1h5jg9l
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https://redd.it/1h5jg9l
@r_Unity3D
Is Unity trying to depreciate CG over HLSL?
I'm noticing that all new documentation about shaders are in HLSL. But some of the built in shaders are still in CG.
https://docs.unity3d.com/2022.3/Documentation/Manual/SL-ShaderPrograms.html
>Unity originally used the Cg language, hence the name of some of Unity’s keywords (
Also is it just me or does it seem like documentation for HLSL and render graph are all over the place, or just a skill issue?
https://redd.it/1h5ivpj
@r_Unity3D
I'm noticing that all new documentation about shaders are in HLSL. But some of the built in shaders are still in CG.
https://docs.unity3d.com/2022.3/Documentation/Manual/SL-ShaderPrograms.html
>Unity originally used the Cg language, hence the name of some of Unity’s keywords (
CGPROGRAM) and file extensions (.cginc). Unity no longer uses Cg, but these names are still in use.Also is it just me or does it seem like documentation for HLSL and render graph are all over the place, or just a skill issue?
https://redd.it/1h5ivpj
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Unity3D
Unity - Manual: HLSL in Unity
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We released our new game, full playable and optimized for web platform. We'd like to hear your thoughts.
https://redd.it/1h5lbpl
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https://redd.it/1h5lbpl
@r_Unity3D
New developer
Hi, i’ve just started out with Unity (Unity 6 being my first) and was wondering if the code from previous versions works on this version as well, i followed along with a tutorial on a 2D character controller, however the noscript did not have everything they had in the video, the question isnt urgent as im just working on a small project at the moment (a metroidvania inspired by Hollow Knight)
https://redd.it/1h5mpuo
@r_Unity3D
Hi, i’ve just started out with Unity (Unity 6 being my first) and was wondering if the code from previous versions works on this version as well, i followed along with a tutorial on a 2D character controller, however the noscript did not have everything they had in the video, the question isnt urgent as im just working on a small project at the moment (a metroidvania inspired by Hollow Knight)
https://redd.it/1h5mpuo
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Excited to announce we released PurrNet - A free, simple, powerful, networking solution
https://github.com/BlenMiner/PurrNet
https://redd.it/1h5mdy3
@r_Unity3D
https://github.com/BlenMiner/PurrNet
https://redd.it/1h5mdy3
@r_Unity3D
GitHub
GitHub - PurrNet/PurrNet: A Purrfect Unity Networking Solution
A Purrfect Unity Networking Solution. Contribute to PurrNet/PurrNet development by creating an account on GitHub.
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Spent a lot of time making sure this game can run on browser. It seems to works fine with minimal frame drops, but I'd be curious to hear your feedback on it
https://redd.it/1h5odyk
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https://redd.it/1h5odyk
@r_Unity3D
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My indie horror game is 90% beer cans and 10% childhood trauma. Come vibe
https://redd.it/1h5pig8
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https://redd.it/1h5pig8
@r_Unity3D
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The shooting animation (or lack thereof) in my game kept bothering me – so I improved it with some extra VFX
https://redd.it/1h5p5kx
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https://redd.it/1h5p5kx
@r_Unity3D