r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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⚡️ The Overlord wishes you a Happy New Year 2025! 🎆
https://redd.it/1hqkq2e
@r_Unity3D
Is there a way to reuse a component dump data?

I had a particle effect that I really wanted to imitate, so I just ripped the game and got a dump data of the particle system. But now the problem is that I have no idea how to reuse this in my Unity. I can recognize some values, but overall, it is too hard to read. Is there a way to reuse this dump data in my project easier? Such as a code or a library that someone who's like me already made.

Also, is there a way to make a .dat data readable like a dump data? I also have no idea how to convert the raw .dat to a readable file.

The dump data I want to reuse:

ParticleSystem Base
PPtr<GameObject> m_GameObject
int m_FileID = 0
SInt64 m_PathID = 19324683920102394829
float lengthInSec = 5
float simulationSpeed = 1
int stopAction = 0
int cullingMode = 3
int ringBufferMode = 0
Vector2f ringBufferLoopRange
float x = 0
float y = 1
int emitterVelocityMode = 0
bool looping = True
bool prewarm = False
bool playOnAwake = True
bool useUnscaledTime = False
bool autoRandomSeed = True
MinMaxCurve startDelay
UInt16 minMaxState = 0
float scalar = 0
float minScalar = 0
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
int moveWithTransform = 1
PPtr<Transform> moveWithCustomTransform
int m_FileID = 0
SInt64 m_PathID = 0
int scalingMode = 1
int randomSeed = 0
InitialModule InitialModule
bool enabled = True
MinMaxCurve startLifetime
UInt16 minMaxState = 3
float scalar = 0.7
float minScalar = 0.5
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
...

The .dat file I want to make readable:

GWh\ @ €? €?
...

https://redd.it/1hqoa54
@r_Unity3D
Seeking someone to help with his/her/their project

Is there anyone who can benefit from help of Unity/C# programmer even if beginner on his/her/their project? Ping me :)

https://redd.it/1hqslw6
@r_Unity3D
More details of my first game, now on a bigger screen
https://redd.it/1hqtsjm
@r_Unity3D
The Hoard Workshop part two: Thank You for the Incredible Support!

Hey fellow devs,

First off, I want to thank everyone for the immense support on this idea (the YouTube channel incase you missed it look at my last post here:)). I honestly didn’t expect much when I posted, but you’ve all blown me away. A special thanks to the mods for not smiting me—seriously, you’re legends!

So, here’s the deal: I’m seriously doing this. Nearly 100 subs on my placeholder channel already?! You’re all incredible. I want the first video to be worth it, so I’m aiming for about a week or two to put it out. The format will be more of a retrospective vibe with gameplay clips. I don’t want to just play the games straight through—that way, people still have a reason to try them themselves. (I’m still gonna play it all though, or as much as I can! Just not give it all away)

If you want your game featured, submit it through this form: https://forms.gle/Ex4yvGi3KvziVUPi6
Here are a few things to keep in mind:

• One game per person for now—gotta keep things manageable.
• It can be any kind of game (as long as it’s not too NSFW, please).
• Don’t be shy. You are good enough, and so is your game and your skills. I’d love to check out whatever you’ve made.

Here’s the placeholder channel link again: https://www.youtube.com/@TheHoardWorkshop
Thank you all so much for this overwhelming support. I can’t wait to dive into your games and show the world what you’ve created!

https://redd.it/1hquff4
@r_Unity3D
Media is too big
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Happy New Year! To Welcome the fantasy 2025, I made a Star which is made up with a lot of randomly-generated GameObject. Each GameObject has a Mesh and a Trail Renderer and moves by some function. Hope you like it!

https://redd.it/1hqyph7
@r_Unity3D