r/Unity3D – Telegram
r/Unity3D
259 subscribers
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15.5K videos
14 files
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Seeking someone to help with his/her/their project

Is there anyone who can benefit from help of Unity/C# programmer even if beginner on his/her/their project? Ping me :)

https://redd.it/1hqslw6
@r_Unity3D
More details of my first game, now on a bigger screen
https://redd.it/1hqtsjm
@r_Unity3D
The Hoard Workshop part two: Thank You for the Incredible Support!

Hey fellow devs,

First off, I want to thank everyone for the immense support on this idea (the YouTube channel incase you missed it look at my last post here:)). I honestly didn’t expect much when I posted, but you’ve all blown me away. A special thanks to the mods for not smiting me—seriously, you’re legends!

So, here’s the deal: I’m seriously doing this. Nearly 100 subs on my placeholder channel already?! You’re all incredible. I want the first video to be worth it, so I’m aiming for about a week or two to put it out. The format will be more of a retrospective vibe with gameplay clips. I don’t want to just play the games straight through—that way, people still have a reason to try them themselves. (I’m still gonna play it all though, or as much as I can! Just not give it all away)

If you want your game featured, submit it through this form: https://forms.gle/Ex4yvGi3KvziVUPi6
Here are a few things to keep in mind:

• One game per person for now—gotta keep things manageable.
• It can be any kind of game (as long as it’s not too NSFW, please).
• Don’t be shy. You are good enough, and so is your game and your skills. I’d love to check out whatever you’ve made.

Here’s the placeholder channel link again: https://www.youtube.com/@TheHoardWorkshop
Thank you all so much for this overwhelming support. I can’t wait to dive into your games and show the world what you’ve created!

https://redd.it/1hquff4
@r_Unity3D
Media is too big
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Happy New Year! To Welcome the fantasy 2025, I made a Star which is made up with a lot of randomly-generated GameObject. Each GameObject has a Mesh and a Trail Renderer and moves by some function. Hope you like it!

https://redd.it/1hqyph7
@r_Unity3D
Following a child RB

I got a prefab for a unit that has a rigidbody on it.

I also have s prefab for the player who has a unit prefab as child and another child the camera.

How do i follow the rigidbody object that moves through velocity?

The player handles input and has everything attached to it - like player ui, camera or the unit.

Any design hint also gladly appreciated.

https://redd.it/1hr4evq
@r_Unity3D