r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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More details of my first game, now on a bigger screen
https://redd.it/1hqtsjm
@r_Unity3D
The Hoard Workshop part two: Thank You for the Incredible Support!

Hey fellow devs,

First off, I want to thank everyone for the immense support on this idea (the YouTube channel incase you missed it look at my last post here:)). I honestly didn’t expect much when I posted, but you’ve all blown me away. A special thanks to the mods for not smiting me—seriously, you’re legends!

So, here’s the deal: I’m seriously doing this. Nearly 100 subs on my placeholder channel already?! You’re all incredible. I want the first video to be worth it, so I’m aiming for about a week or two to put it out. The format will be more of a retrospective vibe with gameplay clips. I don’t want to just play the games straight through—that way, people still have a reason to try them themselves. (I’m still gonna play it all though, or as much as I can! Just not give it all away)

If you want your game featured, submit it through this form: https://forms.gle/Ex4yvGi3KvziVUPi6
Here are a few things to keep in mind:

• One game per person for now—gotta keep things manageable.
• It can be any kind of game (as long as it’s not too NSFW, please).
• Don’t be shy. You are good enough, and so is your game and your skills. I’d love to check out whatever you’ve made.

Here’s the placeholder channel link again: https://www.youtube.com/@TheHoardWorkshop
Thank you all so much for this overwhelming support. I can’t wait to dive into your games and show the world what you’ve created!

https://redd.it/1hquff4
@r_Unity3D
Media is too big
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Happy New Year! To Welcome the fantasy 2025, I made a Star which is made up with a lot of randomly-generated GameObject. Each GameObject has a Mesh and a Trail Renderer and moves by some function. Hope you like it!

https://redd.it/1hqyph7
@r_Unity3D
Following a child RB

I got a prefab for a unit that has a rigidbody on it.

I also have s prefab for the player who has a unit prefab as child and another child the camera.

How do i follow the rigidbody object that moves through velocity?

The player handles input and has everything attached to it - like player ui, camera or the unit.

Any design hint also gladly appreciated.

https://redd.it/1hr4evq
@r_Unity3D
Art App For Tablet?

Can you recommend an app to use on a Samsung tablet that I can move to PC unity?

https://redd.it/1hr4aj4
@r_Unity3D
There is a delay after crouching

Hi devs,

I recently coded a 2d sprite with custom single frame crouch and animator going from any state to crouch, with the parameter of crouch is true, then crouch to idle if crouch is false.

In private void Update(), I defined the crouch parameter to be enabled if verticalinput (which is a float that uses Input.GetAxis("Vertical") ) is < 0f; and grounded (which checks if my sprite is in contact with the ground) is true

During testing when I hold down the Down/S key it works, showing the repeated looping of the single frame crouch animation. It gets up immediately if I tap it once quickly, however if I hold down for > 2 seconds and let go it takes about a second to get back to idle animation.

Ive set the exit time for all transitions to disabled and set the transition time to 0 instead of the default 0.25.

Is the problem the fact that I'm overloading the engine with multiple instances of crouching since it only plays one single frame over and over?

Ty!

(I can post the lines of code tmr if more clarification is needed)

https://redd.it/1hr7dep
@r_Unity3D