Combat Improvements for my Soulslike game Trial by Fire.
https://reddit.com/link/1hy0egr/video/mch8f03st4ce1/player
Added quite a lot of new stuff and polished existing systems. Also did the first network test with a friend of mine and must say that most things work great, but some effects and sounds are not yet synced over the network. That will be a task for the coming days. Here's a list of things I did last week:
Reduced number of i-frames for the roll
Created better hit colliders so attacks can miss if not properly timed
Changed the environment (again...)
Footsteps on different surfaces and these are synced over the network
New model for the player
Aggro system for the enemy, it will attack the one dealing most damage (will incorporate more factors later)
Heavy attack for both the enemy and player
Hit react / Knockdown (after heavy attack) effect on enemy
Hit react resets basic attack cooldown
Knockdown will taking longer for enemy to recover
I'm going to work on a ranged type of enemy and syncing effects and sounds across the network.
https://redd.it/1hy0egr
@r_Unity3D
https://reddit.com/link/1hy0egr/video/mch8f03st4ce1/player
Added quite a lot of new stuff and polished existing systems. Also did the first network test with a friend of mine and must say that most things work great, but some effects and sounds are not yet synced over the network. That will be a task for the coming days. Here's a list of things I did last week:
Reduced number of i-frames for the roll
Created better hit colliders so attacks can miss if not properly timed
Changed the environment (again...)
Footsteps on different surfaces and these are synced over the network
New model for the player
Aggro system for the enemy, it will attack the one dealing most damage (will incorporate more factors later)
Heavy attack for both the enemy and player
Hit react / Knockdown (after heavy attack) effect on enemy
Hit react resets basic attack cooldown
Knockdown will taking longer for enemy to recover
I'm going to work on a ranged type of enemy and syncing effects and sounds across the network.
https://redd.it/1hy0egr
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Latest work on procedural planets, with dynamic planetary water, volumetric clouds and atmosphere, screen space shadows on ground by clouds and dynamic weather effects
https://redd.it/1hy2igk
@r_Unity3D
https://redd.it/1hy2igk
@r_Unity3D
Hey! I’m working on survival horror game called Becrowned. If you’re into industrial horror and dark fantasy, make sure to add my game to your wishlist!
https://redd.it/1hy5gba
@r_Unity3D
https://redd.it/1hy5gba
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Hey! I’m working on survival horror game called Becrowned. If you’re into industrial horror…
Explore this post and more from the Unity3D community
How can i do a Sonic the hedgehog2d loop??
I'm making a Sonic Game on unity,the movement works fine But i has problems making the loop,any idea?
https://redd.it/1hy6jaf
@r_Unity3D
I'm making a Sonic Game on unity,the movement works fine But i has problems making the loop,any idea?
https://redd.it/1hy6jaf
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Using the 'new' Input System, how can I trigger a function via code, so that it reads as 'performed'?
https://redd.it/1hy8vlw
@r_Unity3D
https://redd.it/1hy8vlw
@r_Unity3D
How do I achieve this blur / frosted glass effect in 2d? I know almost nothing about shaders, so any resource would be helpful!
https://redd.it/1hycm26
@r_Unity3D
https://redd.it/1hycm26
@r_Unity3D