r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Combat Improvements for my Soulslike game Trial by Fire.

https://reddit.com/link/1hy0egr/video/mch8f03st4ce1/player

Added quite a lot of new stuff and polished existing systems. Also did the first network test with a friend of mine and must say that most things work great, but some effects and sounds are not yet synced over the network. That will be a task for the coming days. Here's a list of things I did last week:

Reduced number of i-frames for the roll
Created better hit colliders so attacks can miss if not properly timed
Changed the environment (again...)
Footsteps on different surfaces and these are synced over the network
New model for the player
Aggro system for the enemy, it will attack the one dealing most damage (will incorporate more factors later)
Heavy attack for both the enemy and player
Hit react / Knockdown (after heavy attack) effect on enemy
Hit react resets basic attack cooldown
Knockdown will taking longer for enemy to recover

I'm going to work on a ranged type of enemy and syncing effects and sounds across the network.

https://redd.it/1hy0egr
@r_Unity3D
Media is too big
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Latest work on procedural planets, with dynamic planetary water, volumetric clouds and atmosphere, screen space shadows on ground by clouds and dynamic weather effects

https://redd.it/1hy2igk
@r_Unity3D
Hey! I’m working on survival horror game called Becrowned. If you’re into industrial horror and dark fantasy, make sure to add my game to your wishlist!

https://redd.it/1hy5gba
@r_Unity3D
How can i do a Sonic the hedgehog2d loop??

I'm making a Sonic Game on unity,the movement works fine But i has problems making the loop,any idea?

https://redd.it/1hy6jaf
@r_Unity3D
Using the 'new' Input System, how can I trigger a function via code, so that it reads as 'performed'?
https://redd.it/1hy8vlw
@r_Unity3D
How do I achieve this blur / frosted glass effect in 2d? I know almost nothing about shaders, so any resource would be helpful!
https://redd.it/1hycm26
@r_Unity3D
Why is my WebGL build loading so slow?

First of all, I'm very much NOT a back-end programmer. I know enough programming to pass as a technical designer, so please explain things like I'm stupid, because I probably am :)

I'm running Unity 2022.3.29f1 and exporting as a WebGL build. The game is essentially a read-along comic book that I'm making for a small company, so it includes a lot of large images.

When trying to load the game on the company site, it takes around 20s to load for my computer, loading times differ for each person. I need to make it load faster, and I've already tried optimizing files.


I don't think it's an internet speed issue, since most people who had this issue have great connection.
The odd thing is that when I load the game using Itch.io instead of the company servers, it loads about 3x as fast. Is it strictly a server issue then?

Is it possible to dynamically load assets, maybe using Addressables and a server?

Thanks!

https://redd.it/1hyfd4e
@r_Unity3D