Why is this happening? I splice my player and it makes it HUGE?
So to get the pivot point at the bottom of the feet I always do this. Change to multiple then auto splice at bottom.
It has always worked until now. The player has a 5 PNG attack. Well PNG's 1-3 work fine.
But the last 2 are doing this: https://imgur.com/a/xDCYEX8
I have never seen this before and don't know how to fix or make it go away. Basically the red part I marked out is the actual PNG. But it seems to have made invisible spaces before and after.
So when the animation plays there are frames where you can't see anything. Very odd.
Anyone have any ideas?
The only workaround I could do is to not splice this attack and have all the pivot points be in the default center.
I could do this but IDK if it will cause problems in the future or not.
https://redd.it/1i7sfdm
@r_Unity3D
So to get the pivot point at the bottom of the feet I always do this. Change to multiple then auto splice at bottom.
It has always worked until now. The player has a 5 PNG attack. Well PNG's 1-3 work fine.
But the last 2 are doing this: https://imgur.com/a/xDCYEX8
I have never seen this before and don't know how to fix or make it go away. Basically the red part I marked out is the actual PNG. But it seems to have made invisible spaces before and after.
So when the animation plays there are frames where you can't see anything. Very odd.
Anyone have any ideas?
The only workaround I could do is to not splice this attack and have all the pivot points be in the default center.
I could do this but IDK if it will cause problems in the future or not.
https://redd.it/1i7sfdm
@r_Unity3D
Imgur
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Why do my pixels render like this? (Using Cinemachine)
https://youtu.be/5811VzGaY_o
Why does my pixel art randomly stretch the pixels in animations? When viewing the sprites individually on the same character, the pixels are not stretched. The only thing the animations do is change the sprite, it doesn't change the scale or anything. Why is this happening?
My cameras are pixel perfect as well
https://redd.it/1i7snjf
@r_Unity3D
https://youtu.be/5811VzGaY_o
Why does my pixel art randomly stretch the pixels in animations? When viewing the sprites individually on the same character, the pixels are not stretched. The only thing the animations do is change the sprite, it doesn't change the scale or anything. Why is this happening?
My cameras are pixel perfect as well
https://redd.it/1i7snjf
@r_Unity3D
YouTube
Pixel Thingy
Why it like that though
When I splice my PNG it turns into an animation?? wtf?
Hey, so I my spicing on 1 single PNG is messing up. Its the same size and the 5th png in a sprite sheet. Well they are all separate PNGs that I combine to make animations.
Anyway, for some reason it keeps making this 5th PNG a freaking animation when I try to drag it into the scene.
I have no idea why. Its the same size resoultion/etc as all the other PNGS. Something is going wrong when I splice it.
Any ideas?
https://redd.it/1i7u6yi
@r_Unity3D
Hey, so I my spicing on 1 single PNG is messing up. Its the same size and the 5th png in a sprite sheet. Well they are all separate PNGs that I combine to make animations.
Anyway, for some reason it keeps making this 5th PNG a freaking animation when I try to drag it into the scene.
I have no idea why. Its the same size resoultion/etc as all the other PNGS. Something is going wrong when I splice it.
Any ideas?
https://redd.it/1i7u6yi
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I have a character that I’m making jump, but the jump happens way too fast and doesn’t look natural at all. How can I make the jump feel smoother and more realistic? (I have a video, but I couldn’t figure out how to upload it to Reddit yet! :)) Thanks in advance for any suggestions!
https://redd.it/1i7v5uy
@r_Unity3D
https://preview.redd.it/f3g6soki5oee1.png?width=1126&format=png&auto=webp&s=e70b40cbc289bd5d79ca98c6bdfbf773609447ee
I have a character that I’m making jump, but the jump happens way too fast and doesn’t look natural at all. How can I make the jump feel smoother and more realistic? (I have a video, but I couldn’t figure out how to upload it to Reddit yet! :)) Thanks in advance for any suggestions!
https://redd.it/1i7v5uy
@r_Unity3D
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@r_Unity3D
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Support the release of Snow Town Geek Store by adding the game to your Steam wishlist:
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@r_Unity3D
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2. Camera Shake at high speed
3. Motion Blur
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@r_Unity3D
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@r_Unity3D
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@r_Unity3D
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Scene transition not working properly
I made a scene transition using this video. The starting transition works, when i run it, it fades from a black screen but when i interact with a door that executes the transition and scene change, scene changes but it only fades into black. Shouldnt the animator start from "Entry" once it is a new scene?
My transition code is the same except i added code to check if its fully loaded and i made my scene loader dontdestroyonload
https://www.youtube.com/watch?v=CE9VOZivb3I
https://redd.it/1i83sgk
@r_Unity3D
I made a scene transition using this video. The starting transition works, when i run it, it fades from a black screen but when i interact with a door that executes the transition and scene change, scene changes but it only fades into black. Shouldnt the animator start from "Entry" once it is a new scene?
My transition code is the same except i added code to check if its fully loaded and i made my scene loader dontdestroyonload
https://www.youtube.com/watch?v=CE9VOZivb3I
https://redd.it/1i83sgk
@r_Unity3D
YouTube
How to make AWESOME Scene Transitions in Unity!
Transitions in Unity are easy to learn - let's have a look!
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● This video was inspired by: https://youtu.be/a0OQvWAPeuo
● Loading screen in Unity: https://you…
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● This video was inspired by: https://youtu.be/a0OQvWAPeuo
● Loading screen in Unity: https://you…
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@r_Unity3D