As a child, I always loved looking at the goods in kiosks—there were so many, and I dreamed of being a seller one day. Years later, I partially fulfilled that dream by creating a game. What do you think?
https://www.youtube.com/watch?v=Gvlp8MHFWjE
https://redd.it/1i7xj7h
@r_Unity3D
https://www.youtube.com/watch?v=Gvlp8MHFWjE
https://redd.it/1i7xj7h
@r_Unity3D
YouTube
Snow Town Geek Store — Announcement Trailer
Support the release of Snow Town Geek Store by adding the game to your Steam wishlist:
https://store.steampowered.com/app/3225880/Snow_Town_Geek_Store/
https://store.steampowered.com/app/3225880/Snow_Town_Geek_Store/
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Sense Of Speed: Sense of Speed:
1. FOV change based on speed
2. Camera Shake at high speed
3. Motion Blur
4. Speed Lines
https://redd.it/1i7ygiu
@r_Unity3D
1. FOV change based on speed
2. Camera Shake at high speed
3. Motion Blur
4. Speed Lines
https://redd.it/1i7ygiu
@r_Unity3D
New visuals for my indie video game (made in Unity), what do you think?
https://redd.it/1i80059
@r_Unity3D
https://redd.it/1i80059
@r_Unity3D
Reddit
From the Unity2D community on Reddit: New visuals for my indie video game (made in Unity), what do you think?
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Any tips on how to pull off some Lighting like this wherein its night, but it isn't dark? [Game: Wuthering Waves]
https://redd.it/1i7yvbf
@r_Unity3D
https://redd.it/1i7yvbf
@r_Unity3D
Custom retro cartoon shader, full evolution from the original demo to the PlayStation build.
https://redd.it/1i80r09
@r_Unity3D
https://redd.it/1i80r09
@r_Unity3D
Scene transition not working properly
I made a scene transition using this video. The starting transition works, when i run it, it fades from a black screen but when i interact with a door that executes the transition and scene change, scene changes but it only fades into black. Shouldnt the animator start from "Entry" once it is a new scene?
My transition code is the same except i added code to check if its fully loaded and i made my scene loader dontdestroyonload
https://www.youtube.com/watch?v=CE9VOZivb3I
https://redd.it/1i83sgk
@r_Unity3D
I made a scene transition using this video. The starting transition works, when i run it, it fades from a black screen but when i interact with a door that executes the transition and scene change, scene changes but it only fades into black. Shouldnt the animator start from "Entry" once it is a new scene?
My transition code is the same except i added code to check if its fully loaded and i made my scene loader dontdestroyonload
https://www.youtube.com/watch?v=CE9VOZivb3I
https://redd.it/1i83sgk
@r_Unity3D
YouTube
How to make AWESOME Scene Transitions in Unity!
Transitions in Unity are easy to learn - let's have a look!
Get up to 91% OFF yearly plans using the code "BRACKEYS": https://www.hostinger.com/brackeys
● This video was inspired by: https://youtu.be/a0OQvWAPeuo
● Loading screen in Unity: https://you…
Get up to 91% OFF yearly plans using the code "BRACKEYS": https://www.hostinger.com/brackeys
● This video was inspired by: https://youtu.be/a0OQvWAPeuo
● Loading screen in Unity: https://you…
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In our game, fish flying out of the water is not a bug, it's a feature. What do you think of this mechanic?
https://redd.it/1i84vgg
@r_Unity3D
https://redd.it/1i84vgg
@r_Unity3D
I've made some progress on Well Town and its environmental story telling! What story is this scene telling you now?
https://www.youtube.com/watch?v=usCuSn-YfSA
https://redd.it/1i89oab
@r_Unity3D
https://www.youtube.com/watch?v=usCuSn-YfSA
https://redd.it/1i89oab
@r_Unity3D
YouTube
Well Town Village
Friends!
Im really really excited to share the most recent clips from WELL TOWN!
Growing up on Studio Ghibli films, I have a deep love for lived in worlds and environmental story telling.
EVERY asset you will ever see in LUCID is 'hand crafted' with a…
Im really really excited to share the most recent clips from WELL TOWN!
Growing up on Studio Ghibli films, I have a deep love for lived in worlds and environmental story telling.
EVERY asset you will ever see in LUCID is 'hand crafted' with a…
how do i get the position of my object into the code (error:(29,37):error CS1513:Agrument 1:cannot convert from UnityEngine.Transform to UnityEngine.Vector2
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class interacting : MonoBehaviour
{
public Transform InteractorPos;
public float InteractionRadius;
public GameObject[\] ObjectsInRadius;
public GameObject NearestObject;
float distance;
float nearestDistance = 1000;
public float CheckingRadius;
public GameObject obj;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Physics2D.OverlapCircle(obj.GetComponent<Transform>(),CheckingRadius) >= 1)
{
Debug.Log("funktioniert");
}
}
}
https://redd.it/1i89lxo
@r_Unity3D
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class interacting : MonoBehaviour
{
public Transform InteractorPos;
public float InteractionRadius;
public GameObject[\] ObjectsInRadius;
public GameObject NearestObject;
float distance;
float nearestDistance = 1000;
public float CheckingRadius;
public GameObject obj;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Physics2D.OverlapCircle(obj.GetComponent<Transform>(),CheckingRadius) >= 1)
{
Debug.Log("funktioniert");
}
}
}
https://redd.it/1i89lxo
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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