r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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As a child, I always loved looking at the goods in kiosks—there were so many, and I dreamed of being a seller one day. Years later, I partially fulfilled that dream by creating a game. What do you think?
https://www.youtube.com/watch?v=Gvlp8MHFWjE

https://redd.it/1i7xj7h
@r_Unity3D
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Sense Of Speed: Sense of Speed:
1. FOV change based on speed
2. Camera Shake at high speed
3. Motion Blur
4. Speed Lines

https://redd.it/1i7ygiu
@r_Unity3D
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Any tips on how to pull off some Lighting like this wherein its night, but it isn't dark? [Game: Wuthering Waves]

https://redd.it/1i7yvbf
@r_Unity3D
Custom retro cartoon shader, full evolution from the original demo to the PlayStation build.
https://redd.it/1i80r09
@r_Unity3D
Scene transition not working properly

I made a scene transition using this video. The starting transition works, when i run it, it fades from a black screen but when i interact with a door that executes the transition and scene change, scene changes but it only fades into black. Shouldnt the animator start from "Entry" once it is a new scene?

My transition code is the same except i added code to check if its fully loaded and i made my scene loader dontdestroyonload

https://www.youtube.com/watch?v=CE9VOZivb3I

https://redd.it/1i83sgk
@r_Unity3D
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In our game, fish flying out of the water is not a bug, it's a feature. What do you think of this mechanic?
https://redd.it/1i84vgg
@r_Unity3D
how do i get the position of my object into the code (error:(29,37):error CS1513:Agrument 1:cannot convert from UnityEngine.Transform to UnityEngine.Vector2

using System.Collections;

using System.Collections.Generic;

using UnityEngine;







public class interacting : MonoBehaviour

{

public Transform InteractorPos;

public float InteractionRadius;

public GameObject[\] ObjectsInRadius;

public GameObject NearestObject;

float distance;

float nearestDistance = 1000;

public float CheckingRadius;







public GameObject obj;

// Start is called before the first frame update

void Start()

{



}



// Update is called once per frame

void Update()

{

if (Physics2D.OverlapCircle(obj.GetComponent<Transform>(),CheckingRadius) >= 1)

{

Debug.Log("funktioniert");

}

}

}



https://redd.it/1i89lxo
@r_Unity3D
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Euphoria style ragdoll physics for the enemies in my game

https://redd.it/1i8baep
@r_Unity3D