r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Sense Of Speed: Sense of Speed:
1. FOV change based on speed
2. Camera Shake at high speed
3. Motion Blur
4. Speed Lines

https://redd.it/1i7ygiu
@r_Unity3D
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Any tips on how to pull off some Lighting like this wherein its night, but it isn't dark? [Game: Wuthering Waves]

https://redd.it/1i7yvbf
@r_Unity3D
Custom retro cartoon shader, full evolution from the original demo to the PlayStation build.
https://redd.it/1i80r09
@r_Unity3D
Scene transition not working properly

I made a scene transition using this video. The starting transition works, when i run it, it fades from a black screen but when i interact with a door that executes the transition and scene change, scene changes but it only fades into black. Shouldnt the animator start from "Entry" once it is a new scene?

My transition code is the same except i added code to check if its fully loaded and i made my scene loader dontdestroyonload

https://www.youtube.com/watch?v=CE9VOZivb3I

https://redd.it/1i83sgk
@r_Unity3D
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In our game, fish flying out of the water is not a bug, it's a feature. What do you think of this mechanic?
https://redd.it/1i84vgg
@r_Unity3D
how do i get the position of my object into the code (error:(29,37):error CS1513:Agrument 1:cannot convert from UnityEngine.Transform to UnityEngine.Vector2

using System.Collections;

using System.Collections.Generic;

using UnityEngine;







public class interacting : MonoBehaviour

{

public Transform InteractorPos;

public float InteractionRadius;

public GameObject[\] ObjectsInRadius;

public GameObject NearestObject;

float distance;

float nearestDistance = 1000;

public float CheckingRadius;







public GameObject obj;

// Start is called before the first frame update

void Start()

{



}



// Update is called once per frame

void Update()

{

if (Physics2D.OverlapCircle(obj.GetComponent<Transform>(),CheckingRadius) >= 1)

{

Debug.Log("funktioniert");

}

}

}



https://redd.it/1i89lxo
@r_Unity3D
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Euphoria style ragdoll physics for the enemies in my game

https://redd.it/1i8baep
@r_Unity3D
2 weeks statistics of my steam site

Hello!!!

As I personally enjoy reading such posts myself, I have decided to share with you the 2 week statistics of my “Just Cube” page,

Steam page is from 08.01.2025

Wishlists: 42

Impressions: 7686

Visits: 1913

Here a graph of views and visits: https://imgur.com/a/GGXvzTh

And here the data from where impressions/visits came from: https://imgur.com/a/vI8u6Nu

Marketing efforts to date:

Posts on Reddit
Discord servers
Youtube
X (twitter)

This week I didn't do as much as the previous week, only putting posts on twitter, and despite the low activity on social media there is still some traffic, although it is much less than when I posted on Reddit.

Observations:

Most of the traffic came from posts on Reddit.
Discord servers may have brought some visits, but I couldn't find specific information (probably in the “Other” category).
X: I published posts almost every day and also used #screenshotsaturday, which did not bring displays, but yesterday I used #WishlistWednesday, and published a post on my page and there were displays (even one profile reposted my post). I currently have 3 followers gained during this week, so X gives some visibility.
Youtube: So far I haven't posted anything new so no change.

Half of the impressions come from the Tag Page section, but the number of visits is very low. I'm curious if this is normal for 2D platformers, of which there are plenty, or if it's just a bad choice of tags.

I'd like to know the stats of your Steam pages, the games you've released and how you've approached marketing them. Any advice or insights would be appreciated!

Greetings and have a great day.

https://redd.it/1i8eg1o
@r_Unity3D