Moving noscripts... but Miscellaneous Files
Hi,
I created a Scripts folder to clean things up, but when I move the files instead of 'Assembly-CSharp' all I see is 'Miscellaneous Files' on vscode. From there on theres no autofill (and probably other things gone). My External Script Manager is set to VS2022. Its there an simple way to do this or are my files destined to remain a mess?
Please help me out if you can!
Thanks
https://redd.it/1jyauzh
@r_Unity3D
Hi,
I created a Scripts folder to clean things up, but when I move the files instead of 'Assembly-CSharp' all I see is 'Miscellaneous Files' on vscode. From there on theres no autofill (and probably other things gone). My External Script Manager is set to VS2022. Its there an simple way to do this or are my files destined to remain a mess?
Please help me out if you can!
Thanks
https://redd.it/1jyauzh
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I made a 3D terrain grid and vegetation system supporting large maps with Jobs and ECS.
https://redd.it/1jy7s6b
@r_Unity3D
https://redd.it/1jy7s6b
@r_Unity3D
Do you prefer tutorials or explanations?
Hello there,
I'm a 28-year-old engineering student and game developer.
I’ve noticed a huge overlap between engineering and game development - especially when it comes to building mechanics like movement, aiming, or jumping. Many tutorials show what code to write, but don’t always explain why it works - or worse, they work only in specific setups and fall apart elsewhere.
I’d love to fill that gap.
My idea is to make tutorials that teach the underlying math and physics behind common mechanics \- like coordinate systems, vectors, dot/cross products, and motion laws - so you can design your own solutions and tweak them confidently.
I already teach engineering at university and love doing it. Now I want to bring that same passion to YouTube, but I want to make sure there's real interest first.
Would you rather:
A) Watch quick code-focused tutorials for each mechanic?
B) Learn the concepts behind them, so you can build anything from scratch?
Any feedback or thoughts are super appreciated!
Cheers!
https://redd.it/1jycud0
@r_Unity3D
Hello there,
I'm a 28-year-old engineering student and game developer.
I’ve noticed a huge overlap between engineering and game development - especially when it comes to building mechanics like movement, aiming, or jumping. Many tutorials show what code to write, but don’t always explain why it works - or worse, they work only in specific setups and fall apart elsewhere.
I’d love to fill that gap.
My idea is to make tutorials that teach the underlying math and physics behind common mechanics \- like coordinate systems, vectors, dot/cross products, and motion laws - so you can design your own solutions and tweak them confidently.
I already teach engineering at university and love doing it. Now I want to bring that same passion to YouTube, but I want to make sure there's real interest first.
Would you rather:
A) Watch quick code-focused tutorials for each mechanic?
B) Learn the concepts behind them, so you can build anything from scratch?
Any feedback or thoughts are super appreciated!
Cheers!
https://redd.it/1jycud0
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Trying RigidBody2D.Slide; Why does the object snaps to the platform?
https://redd.it/1jyf6j9
@r_Unity3D
https://redd.it/1jyf6j9
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Trying RigidBody2D.Slide; Why does the object snaps to the platform?
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Unity inspector glitch (everything disappeared and were replaced by black lines)
https://redd.it/1jyfg3i
@r_Unity3D
https://redd.it/1jyfg3i
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Unity inspector glitch (everything disappeared and were replaced by black lines)
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I'm working solo on the photorealistic graphics in Unity 6 for my co-op horror game. What do you think? The demo is coming soon!
https://redd.it/1jygc0l
@r_Unity3D
https://redd.it/1jygc0l
@r_Unity3D
Why Won’t My Dialogue Box Animations Play?
I have an Issue in unity and I am turning desperate.
I'm running into an issue with my dialogue system in Unity where the "DialogueBoxOpen" and "CloseDialogueBox" animations aren't playing, even though the Animator clearly transitions into the correct states (though It looks weird in the Animator). I’ve confirmed this with debug logs, and I can see the Animator switching states at the right times.
\- I’m using "animator.CrossFade()", tried a few other ways to write it but also didn't work.
\- The "DialogueBoxParent" GameObject is active when the animations should play.
\- Root Motion is disabled.
\- I’ve double-checked the Animator Controller setup - the states and transitions all look correct.
\- When I play the game and go into the Dialogue, the animation bar (in the animator) is like one tenth blue and the rest is grey. No clue why it's doing that.
Despite all that, the animations just don’t visually play. I’m wondering if this could be related to:
\- Incorrect animation clip settings?
\- Some kind of conflict with another noscript or setting I’m overlooking?
Has anyone run into a similar issue or have suggestions for other things I should check? (I need to note that I am a beginner and I have never encountered this issue before.)
Tell me if I should specify more
https://redd.it/1jyh5lr
@r_Unity3D
I have an Issue in unity and I am turning desperate.
I'm running into an issue with my dialogue system in Unity where the "DialogueBoxOpen" and "CloseDialogueBox" animations aren't playing, even though the Animator clearly transitions into the correct states (though It looks weird in the Animator). I’ve confirmed this with debug logs, and I can see the Animator switching states at the right times.
\- I’m using "animator.CrossFade()", tried a few other ways to write it but also didn't work.
\- The "DialogueBoxParent" GameObject is active when the animations should play.
\- Root Motion is disabled.
\- I’ve double-checked the Animator Controller setup - the states and transitions all look correct.
\- When I play the game and go into the Dialogue, the animation bar (in the animator) is like one tenth blue and the rest is grey. No clue why it's doing that.
Despite all that, the animations just don’t visually play. I’m wondering if this could be related to:
\- Incorrect animation clip settings?
\- Some kind of conflict with another noscript or setting I’m overlooking?
Has anyone run into a similar issue or have suggestions for other things I should check? (I need to note that I am a beginner and I have never encountered this issue before.)
Tell me if I should specify more
https://redd.it/1jyh5lr
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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project getting 99% open then stops. Am I screwed?
I can see the hierarchy, the scene view loads, but the project window doesn't show any content and I can't click on anything. Version 2019.4.36f1
I've let it run for a couple hours and it never changes. it is a big project and always took a few minutes to load, and I didn't open the project for about 6 months between it working and not working now. Is there anything I can do other than revert to an older version?
https://redd.it/1jydvyw
@r_Unity3D
I can see the hierarchy, the scene view loads, but the project window doesn't show any content and I can't click on anything. Version 2019.4.36f1
I've let it run for a couple hours and it never changes. it is a big project and always took a few minutes to load, and I didn't open the project for about 6 months between it working and not working now. Is there anything I can do other than revert to an older version?
https://redd.it/1jydvyw
@r_Unity3D
Reddit
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Why are the marked lines smaller (the sprite is properly set up being No fiter / compression and with the right PPU)
https://preview.redd.it/425ckhqrzoue1.png?width=422&format=png&auto=webp&s=4f93cd8421df7e6d597c689b2cbfe7650e2458e4
https://redd.it/1jylu4z
@r_Unity3D
https://preview.redd.it/425ckhqrzoue1.png?width=422&format=png&auto=webp&s=4f93cd8421df7e6d597c689b2cbfe7650e2458e4
https://redd.it/1jylu4z
@r_Unity3D
I'm making a floating island generator in unity as a project for college using layered marching squares.
https://redd.it/1jyk6wj
@r_Unity3D
https://redd.it/1jyk6wj
@r_Unity3D
Reddit
From the Unity3D community on Reddit: I'm making a floating island generator in unity as a project for college using layered marching…
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