I finally have my special effect working!
https://i.redd.it/l9pxrd2w4pve1.gif
I've loved seeing this effect around! I wanted to add it to my game but was super intimidated by shader graphs.
Well, with the help of a tutorial, I finally have it to use for a special attack! Thanks, https://www.youtube.com/@sasquatchbgames !
https://redd.it/1k2lbqz
@r_Unity3D
https://i.redd.it/l9pxrd2w4pve1.gif
I've loved seeing this effect around! I wanted to add it to my game but was super intimidated by shader graphs.
Well, with the help of a tutorial, I finally have it to use for a special attack! Thanks, https://www.youtube.com/@sasquatchbgames !
https://redd.it/1k2lbqz
@r_Unity3D
should my game start from an empty scene with a single object?
I've been working with Unity 2D for a while and have always started my games having some elements on screen such as hp bars, basic menu elements and such, but a few days back i ran into a guy making games from a single game object that acts as the game manager and creates everything that he might need on runtime. I'm talking about creating empty game objects (sometimes prefabs with children transforms and objects but no components) and adding everything as the game boots up with AddComponent, setting variables through code from noscriptable objects and such. I'm genuinely amazed by his workflow, but it got me wondering if I've been doing things wrong for the past 5 years
https://redd.it/1k2lxrq
@r_Unity3D
I've been working with Unity 2D for a while and have always started my games having some elements on screen such as hp bars, basic menu elements and such, but a few days back i ran into a guy making games from a single game object that acts as the game manager and creates everything that he might need on runtime. I'm talking about creating empty game objects (sometimes prefabs with children transforms and objects but no components) and adding everything as the game boots up with AddComponent, setting variables through code from noscriptable objects and such. I'm genuinely amazed by his workflow, but it got me wondering if I've been doing things wrong for the past 5 years
https://redd.it/1k2lxrq
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Some of the different absorbable forms in my 3D platformer. LET THE BODIES CHANGE THEIR FORMS.
https://redd.it/1k2l5i7
@r_Unity3D
https://redd.it/1k2l5i7
@r_Unity3D
Image file size when compiled
Let's say I have a 4k image that's 1.47 mb on the drive and I reduce the size in unity by reducing max size to 1024, what happens to the image? Does it lose quality? When I click on properties in unity for that image for example, it tells me it's now 288kb. Does this mean it will be 288kb in the build, because when I look at the file itself it's still 1.47mb.
https://redd.it/1k2ssdo
@r_Unity3D
Let's say I have a 4k image that's 1.47 mb on the drive and I reduce the size in unity by reducing max size to 1024, what happens to the image? Does it lose quality? When I click on properties in unity for that image for example, it tells me it's now 288kb. Does this mean it will be 288kb in the build, because when I look at the file itself it's still 1.47mb.
https://redd.it/1k2ssdo
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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What features would you love to see in a multiplayer detective game?
Hey everyone.🙌 We're working on a multiplayer detective game where players team up (and sometimes work against each other) to solve mysteries.👾 We want this game to be as exciting and engaging as possible for you, so We need your input. What kinds of cases would you enjoy solving? What unique detective roles or abilities would you like to see? How should players interact with each other. Through chat, voice, or something else? Let’s brainstorm together and make this game amazing.✨
https://redd.it/1k2tn9o
@r_Unity3D
Hey everyone.🙌 We're working on a multiplayer detective game where players team up (and sometimes work against each other) to solve mysteries.👾 We want this game to be as exciting and engaging as possible for you, so We need your input. What kinds of cases would you enjoy solving? What unique detective roles or abilities would you like to see? How should players interact with each other. Through chat, voice, or something else? Let’s brainstorm together and make this game amazing.✨
https://redd.it/1k2tn9o
@r_Unity3D
Reddit
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How do i make the enemy npc stop moving when they reach the player at a certain distance instead of just breathing straight to the player's face?
here's the code:
https://redd.it/1k2thtp
@r_Unity3D
here's the code:
public GameObject player;public float speed;public float gap;void Update(){distance = Vector2.Distance(transform.position, player.transform.position);Vector2 direction = player.transform.forward - transform.position;direction.Normalize();float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;if (distance < gap){transform.position = Vector2.MoveTowards(this.transform.position, player.transform.position, speed * Time.deltaTime);}}https://redd.it/1k2thtp
@r_Unity3D
Reddit
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Pixelate Particle Effects?
Hi, I am working on a pixel art project and am wondering what is the best solution for pixelated particle effects. I have tried to use the Pixel Perfect Camera component. I created a second camera and stacked it on top of the main camera. But the Pixel Perfect Camera does not work when it is stacked. Is there another way to achieve pixelated particles?
https://redd.it/1k2vc1m
@r_Unity3D
Hi, I am working on a pixel art project and am wondering what is the best solution for pixelated particle effects. I have tried to use the Pixel Perfect Camera component. I created a second camera and stacked it on top of the main camera. But the Pixel Perfect Camera does not work when it is stacked. Is there another way to achieve pixelated particles?
https://redd.it/1k2vc1m
@r_Unity3D
Reddit
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Just launched my first game Splort on Steam. A 2D party-game brawler with physics-based combat
https://redd.it/1k2wp86
@r_Unity3D
https://redd.it/1k2wp86
@r_Unity3D
I made my first rage game on Unity – FlappyPain WebGL – free to play
Hey everyone! 👋
I'm a solo dev learning Unity, and I’ve just finished my second weekly game – a rage-style Flappy Bird clone with a painful twist 😅 (for PC)
You can play it here (no download needed):
👉 https://tegprime.itch.io/flappy-pain
Would love to hear what you think. How far can you go before rage quitting? 😤
Thanks for checking it out!
https://redd.it/1k2xsro
@r_Unity3D
Hey everyone! 👋
I'm a solo dev learning Unity, and I’ve just finished my second weekly game – a rage-style Flappy Bird clone with a painful twist 😅 (for PC)
You can play it here (no download needed):
👉 https://tegprime.itch.io/flappy-pain
Would love to hear what you think. How far can you go before rage quitting? 😤
Thanks for checking it out!
https://redd.it/1k2xsro
@r_Unity3D
itch.io
Flappy Pain by tegprime
Flappy clone and my first project. Play in your browser
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Some VFX variations in my space manipulation game. Which version looks best?
https://redd.it/1k2yobu
@r_Unity3D
https://redd.it/1k2yobu
@r_Unity3D