r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Started working on my first 2D crafting game - what do you think about this style?
https://redd.it/1k5ga40
@r_Unity3D
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Some guy told me Unreal would've been a better engine than Unity for what I was doing

https://redd.it/1k5djyw
@r_Unity3D
Working on my first game, a 2D retro text-based adventure. Can I have some feedback on the UI?

I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.

This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.

I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.

https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb

GIF

This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)

GIF

https://redd.it/1k5lmsk
@r_Unity3D
Media is too big
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I released my game Thanks to Unity and Blender❤️

https://redd.it/1k5t35l
@r_Unity3D
How to safely scrap my repo

I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.

The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.

Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?

Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?

https://redd.it/1k5qthx
@r_Unity3D
Just put my solo developed horror game on Steam
https://redd.it/1k5uze5
@r_Unity3D
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Someone lurks in the darkness... [Custom reflection shader + Water distortion + Normal Map] how does it look?
https://redd.it/1k5xarf
@r_Unity3D
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I have been working solo on a game for the past 3 months and now it is in Coming Soon on Steam

https://redd.it/1k5yvf8
@r_Unity3D
How to implement Dependency Injection in Unity with VContainer - Tutorial - Root Lifetime Scope and Lifetimes 🍻 Link in the denoscription!
https://redd.it/1k60vof
@r_Unity3D