Help with strategy game map
I started working on a game (idk if it ever releases) but I went into a problem - I don't know how to create strategy game map. I downloaded Blue Marble Next Generation from Nasa but after zooming in it was really blurry. I asked chat gpt about this, it was in fact really helpful, he told me about .noscript files and natural earth data maps. It worked until I was on a stage with borders and laker/rivers where they didn't show in unity, AI didn't really know the answer to this and neither there's a good youtube video that shows it. Right now I don't have any idea what to basically do, I just need to make blank world map with political borders.
If anyone could help me with my problem I would be very grateful. Thank you.
https://redd.it/1k5c6by
@r_Unity3D
I started working on a game (idk if it ever releases) but I went into a problem - I don't know how to create strategy game map. I downloaded Blue Marble Next Generation from Nasa but after zooming in it was really blurry. I asked chat gpt about this, it was in fact really helpful, he told me about .noscript files and natural earth data maps. It worked until I was on a stage with borders and laker/rivers where they didn't show in unity, AI didn't really know the answer to this and neither there's a good youtube video that shows it. Right now I don't have any idea what to basically do, I just need to make blank world map with political borders.
If anyone could help me with my problem I would be very grateful. Thank you.
https://redd.it/1k5c6by
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Started working on my first 2D crafting game - what do you think about this style?
https://redd.it/1k5ga40
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https://redd.it/1k5ga40
@r_Unity3D
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Some guy told me Unreal would've been a better engine than Unity for what I was doing
https://redd.it/1k5djyw
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https://redd.it/1k5djyw
@r_Unity3D
Working on my first game, a 2D retro text-based adventure. Can I have some feedback on the UI?
I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.
This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.
I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.
https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb
GIF
This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)
GIF
https://redd.it/1k5lmsk
@r_Unity3D
I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.
This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.
I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.
https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb
GIF
This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)
GIF
https://redd.it/1k5lmsk
@r_Unity3D
[Feedback] I launched my first ever playtest on Steam!
https://youtu.be/1RlKKbX4wUw
https://redd.it/1k5r1v1
@r_Unity3D
https://youtu.be/1RlKKbX4wUw
https://redd.it/1k5r1v1
@r_Unity3D
YouTube
Shroomwood Playtest Launch Trailer
The Shroomwood Playtest is live now! Join the playtest on Steam and see all that Shroomwood has to offer yourself!
Wishlist on Steam! https://store.steampowered.com/app/3504020/Shroomwood/
Join our community for access to exclusive developer builds! htt…
Wishlist on Steam! https://store.steampowered.com/app/3504020/Shroomwood/
Join our community for access to exclusive developer builds! htt…
How to safely scrap my repo
I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.
The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.
Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?
Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?
https://redd.it/1k5qthx
@r_Unity3D
I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.
The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.
Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?
Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?
https://redd.it/1k5qthx
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure game
https://redd.it/1k5uw6i
@r_Unity3D
https://redd.it/1k5uw6i
@r_Unity3D
Reddit
From the Unity2D community on Reddit: We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure…
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Someone lurks in the darkness... [Custom reflection shader + Water distortion + Normal Map] how does it look?
https://redd.it/1k5xarf
@r_Unity3D
https://redd.it/1k5xarf
@r_Unity3D
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I have been working solo on a game for the past 3 months and now it is in Coming Soon on Steam
https://redd.it/1k5yvf8
@r_Unity3D
https://redd.it/1k5yvf8
@r_Unity3D