Working on my first game, a 2D retro text-based adventure. Can I have some feedback on the UI?
I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.
This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.
I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.
https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb
GIF
This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)
GIF
https://redd.it/1k5lmsk
@r_Unity3D
I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.
This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.
I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.
https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb
GIF
This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)
GIF
https://redd.it/1k5lmsk
@r_Unity3D
[Feedback] I launched my first ever playtest on Steam!
https://youtu.be/1RlKKbX4wUw
https://redd.it/1k5r1v1
@r_Unity3D
https://youtu.be/1RlKKbX4wUw
https://redd.it/1k5r1v1
@r_Unity3D
YouTube
Shroomwood Playtest Launch Trailer
The Shroomwood Playtest is live now! Join the playtest on Steam and see all that Shroomwood has to offer yourself!
Wishlist on Steam! https://store.steampowered.com/app/3504020/Shroomwood/
Join our community for access to exclusive developer builds! htt…
Wishlist on Steam! https://store.steampowered.com/app/3504020/Shroomwood/
Join our community for access to exclusive developer builds! htt…
How to safely scrap my repo
I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.
The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.
Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?
Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?
https://redd.it/1k5qthx
@r_Unity3D
I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.
The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.
Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?
Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?
https://redd.it/1k5qthx
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure game
https://redd.it/1k5uw6i
@r_Unity3D
https://redd.it/1k5uw6i
@r_Unity3D
Reddit
From the Unity2D community on Reddit: We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure…
Explore this post and more from the Unity2D community
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VIEW IN TELEGRAM
Someone lurks in the darkness... [Custom reflection shader + Water distortion + Normal Map] how does it look?
https://redd.it/1k5xarf
@r_Unity3D
https://redd.it/1k5xarf
@r_Unity3D
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VIEW IN TELEGRAM
I have been working solo on a game for the past 3 months and now it is in Coming Soon on Steam
https://redd.it/1k5yvf8
@r_Unity3D
https://redd.it/1k5yvf8
@r_Unity3D
How to implement Dependency Injection in Unity with VContainer - Tutorial - Root Lifetime Scope and Lifetimes 🍻 Link in the denoscription!
https://redd.it/1k60vof
@r_Unity3D
https://redd.it/1k60vof
@r_Unity3D
For the next week, I'm making my $20 Medieval Fantasy RPG Music Pack "pay what you want" on Itch.io
Hi everyone,
For the next week, I'm making both of my music packs available as "pay what you want" on itch.io. This includes:
[Medieval Fantasy RPG Music Pack (normally $20) ](https://masterofrevels.itch.io/medieval-fantasy-rpg-music-pack)
Land of the Ancients - Epic, orchestral music pack (normally $20)
Feel free to use these tracks in any project (commercial or not). The only thing I ask is that you credit me. I'd also love it if you could leave a review as well. And please feel free to send me a note letting me know how you plan to use the music. I'm always thrilled to see my music going to good use!
https://redd.it/1k5ylxy
@r_Unity3D
Hi everyone,
For the next week, I'm making both of my music packs available as "pay what you want" on itch.io. This includes:
[Medieval Fantasy RPG Music Pack (normally $20) ](https://masterofrevels.itch.io/medieval-fantasy-rpg-music-pack)
Land of the Ancients - Epic, orchestral music pack (normally $20)
Feel free to use these tracks in any project (commercial or not). The only thing I ask is that you credit me. I'd also love it if you could leave a review as well. And please feel free to send me a note letting me know how you plan to use the music. I'm always thrilled to see my music going to good use!
https://redd.it/1k5ylxy
@r_Unity3D
itch.io
Medieval Fantasy RPG Music Pack by AndrewJL
Complete music pack to cover every aspect of your RPG
GPU Inferno – A Survivor-like where taking damage spawns real processes on your PC and you lose if FPS drop
https://redd.it/1k638em
@r_Unity3D
https://redd.it/1k638em
@r_Unity3D