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r/Unity3D
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🎈 Just launched my first indie Android game – Drift Balloon! Would love your feedback!

Hey everyone!

I recently launched my first mobile game Drift Balloon on the Google Play Store, and I’m super excited (and nervous) to share it here! 😄
It’s a casual sky survival game where you control a balloon drifting through beautiful environments – dodging thunders, bombs, missiles, and more as you try to reach top level

🎮 Core Features:

Smooth Free Hand Control
Environments change as you progress (snowy peaks, desert, forest)
Watch ads or use coins to continue after Game Over
Hot balloons give speed boosts 💨

📲 Play Store Link: DownLoad here

I’d genuinely appreciate any feedback – gameplay, difficulty, UI, anything!

Also happy to answer any questions about development – I built this with Unity and Firebase, and learned a ton about optimization and game retention during the process.

Thanks for checking it out! 🙌

https://redd.it/1k6kved
@r_Unity3D
Just out here plowing the land tryna make a buck
https://redd.it/1k6jizj
@r_Unity3D
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Working on a 2D soulslike coop game and wanted to share the character art. What do you think?
https://redd.it/1k6lj6v
@r_Unity3D
urgent How do i set a default material back to normal?

I got the universal render pipeline for few scenes only and now every new material i make for a NORMAL (or any) scene becomes unlit and needs light and i gotta do it manually which stinks, how do i disable that and only set light manually, whoever answers something that actually works gets free quality art from their choice due to graditude, im desperate as hell.

https://redd.it/1k6pia9
@r_Unity3D
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Here is footage of a rare frog's magical ritual! Can you spot where our Cat Princess is?
https://redd.it/1k6pqjz
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After months in Unity, our indie strategy game Kingdom’s Deck is almost out! Launches April 28.

https://redd.it/1k6q7le
@r_Unity3D
Game runs in editor and not in build and run

So basically I am making a 2d topdown turn based rpg. Getting really close to finishing up actually. Just need assets is all. But I realized that everything in the editor works so I wanted to get to building and running. After fixing maybe 20 errors to finally do it, It works.

A weird problem I have is when I change scenes. In the first scene I initiate a battle. And in the second scene another battle is suppose to start but it doesn't. It works fine in the editor. Could do it start to finish but not build and run.

I assumed that maybe since build and run is sensitive to things that need loading like awakes, starts, and OnEnables, I dunno maybe some things aren't getting initialized. I do have a lot of things initialized in my battle system. And I use state stacking so I always know if the battle state appears or not.

I just didn't know if maybe this is just unity or what I can maybe do to fix this? Or better yet anything to find out what the heck is going on? I do know I can look in the locallow for the debugs to which I have many but none seem specific to the build and run.

https://redd.it/1k6usqg
@r_Unity3D