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Here is footage of a rare frog's magical ritual! Can you spot where our Cat Princess is?
https://redd.it/1k6pqjz
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After months in Unity, our indie strategy game Kingdom’s Deck is almost out! Launches April 28.
https://redd.it/1k6q7le
@r_Unity3D
https://redd.it/1k6q7le
@r_Unity3D
Screenshots of my monsters for my upcoming 2D card battler inspired by Philippine Folk Mythology :) Can you identify them?
https://redd.it/1k6v0e3
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https://redd.it/1k6v0e3
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Screenshots of my monsters for my upcoming 2D card battler inspired by Philippine Folk Mythology…
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Game runs in editor and not in build and run
So basically I am making a 2d topdown turn based rpg. Getting really close to finishing up actually. Just need assets is all. But I realized that everything in the editor works so I wanted to get to building and running. After fixing maybe 20 errors to finally do it, It works.
A weird problem I have is when I change scenes. In the first scene I initiate a battle. And in the second scene another battle is suppose to start but it doesn't. It works fine in the editor. Could do it start to finish but not build and run.
I assumed that maybe since build and run is sensitive to things that need loading like awakes, starts, and OnEnables, I dunno maybe some things aren't getting initialized. I do have a lot of things initialized in my battle system. And I use state stacking so I always know if the battle state appears or not.
I just didn't know if maybe this is just unity or what I can maybe do to fix this? Or better yet anything to find out what the heck is going on? I do know I can look in the locallow for the debugs to which I have many but none seem specific to the build and run.
https://redd.it/1k6usqg
@r_Unity3D
So basically I am making a 2d topdown turn based rpg. Getting really close to finishing up actually. Just need assets is all. But I realized that everything in the editor works so I wanted to get to building and running. After fixing maybe 20 errors to finally do it, It works.
A weird problem I have is when I change scenes. In the first scene I initiate a battle. And in the second scene another battle is suppose to start but it doesn't. It works fine in the editor. Could do it start to finish but not build and run.
I assumed that maybe since build and run is sensitive to things that need loading like awakes, starts, and OnEnables, I dunno maybe some things aren't getting initialized. I do have a lot of things initialized in my battle system. And I use state stacking so I always know if the battle state appears or not.
I just didn't know if maybe this is just unity or what I can maybe do to fix this? Or better yet anything to find out what the heck is going on? I do know I can look in the locallow for the debugs to which I have many but none seem specific to the build and run.
https://redd.it/1k6usqg
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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We updated the visuals of our puzzle/platformer game according to feedbacks and made this level — would love your thoughts!
https://youtu.be/qVPwn2i-sqg
https://redd.it/1k6y2po
@r_Unity3D
https://youtu.be/qVPwn2i-sqg
https://redd.it/1k6y2po
@r_Unity3D
YouTube
Moving level in our puzzle/platformer game
Follow the channel to keep updated. We post short content everyday. Steam page soon!
Anyone knows how i can change the pivot on a cursor sprite like this?
https://redd.it/1k6xkbv
@r_Unity3D
https://redd.it/1k6xkbv
@r_Unity3D
Is there a way to let the player import their own sprites?
Hello! I've been trying to make a simple game where the player can upload their own icon (let's say a small 64x64 png), but I don't know how to do this or if it's possible.
Trying to find tutorials about this only gives me how to import a new asset into the editor, but I'm looking how to make it an option for the player to import it in a built game. Any idea how should I look for this?
Thanks!
https://redd.it/1k717s7
@r_Unity3D
Hello! I've been trying to make a simple game where the player can upload their own icon (let's say a small 64x64 png), but I don't know how to do this or if it's possible.
Trying to find tutorials about this only gives me how to import a new asset into the editor, but I'm looking how to make it an option for the player to import it in a built game. Any idea how should I look for this?
Thanks!
https://redd.it/1k717s7
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Been staring at the same 2D project for months and I’m starting to lose the spark
It started off exciting. I had a clear idea, the visuals clicked, the controls felt decent, and progress came fast. But now it’s like I’ve been circling the same mechanics, same level layout, same set of problems for way too long.
I keep tweaking things, fixing minor bugs, rewriting small systems just to feel like I’m moving forward, but honestly, I’m not sure if I’m building anymore or just looping.
It’s not burnout exactly. I still care about the project. I just don’t know if I’m improving it or dragging it out because I’m afraid to call it done.
Unity’s great for making things quickly, but finishing something? That part feels a lot heavier than I expected.
https://redd.it/1k75x2k
@r_Unity3D
It started off exciting. I had a clear idea, the visuals clicked, the controls felt decent, and progress came fast. But now it’s like I’ve been circling the same mechanics, same level layout, same set of problems for way too long.
I keep tweaking things, fixing minor bugs, rewriting small systems just to feel like I’m moving forward, but honestly, I’m not sure if I’m building anymore or just looping.
It’s not burnout exactly. I still care about the project. I just don’t know if I’m improving it or dragging it out because I’m afraid to call it done.
Unity’s great for making things quickly, but finishing something? That part feels a lot heavier than I expected.
https://redd.it/1k75x2k
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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