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r/Unity3D
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urgent How do i set a default material back to normal?

I got the universal render pipeline for few scenes only and now every new material i make for a NORMAL (or any) scene becomes unlit and needs light and i gotta do it manually which stinks, how do i disable that and only set light manually, whoever answers something that actually works gets free quality art from their choice due to graditude, im desperate as hell.

https://redd.it/1k6pia9
@r_Unity3D
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Here is footage of a rare frog's magical ritual! Can you spot where our Cat Princess is?
https://redd.it/1k6pqjz
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After months in Unity, our indie strategy game Kingdom’s Deck is almost out! Launches April 28.

https://redd.it/1k6q7le
@r_Unity3D
Game runs in editor and not in build and run

So basically I am making a 2d topdown turn based rpg. Getting really close to finishing up actually. Just need assets is all. But I realized that everything in the editor works so I wanted to get to building and running. After fixing maybe 20 errors to finally do it, It works.

A weird problem I have is when I change scenes. In the first scene I initiate a battle. And in the second scene another battle is suppose to start but it doesn't. It works fine in the editor. Could do it start to finish but not build and run.

I assumed that maybe since build and run is sensitive to things that need loading like awakes, starts, and OnEnables, I dunno maybe some things aren't getting initialized. I do have a lot of things initialized in my battle system. And I use state stacking so I always know if the battle state appears or not.

I just didn't know if maybe this is just unity or what I can maybe do to fix this? Or better yet anything to find out what the heck is going on? I do know I can look in the locallow for the debugs to which I have many but none seem specific to the build and run.

https://redd.it/1k6usqg
@r_Unity3D
Best approach for thin outlines on pixel art sprites
https://redd.it/1k6yskk
@r_Unity3D
Anyone knows how i can change the pivot on a cursor sprite like this?
https://redd.it/1k6xkbv
@r_Unity3D
Is there a way to let the player import their own sprites?

Hello! I've been trying to make a simple game where the player can upload their own icon (let's say a small 64x64 png), but I don't know how to do this or if it's possible.

Trying to find tutorials about this only gives me how to import a new asset into the editor, but I'm looking how to make it an option for the player to import it in a built game. Any idea how should I look for this?

Thanks!

https://redd.it/1k717s7
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I had to quit my job to bring Mini Meowcraft to life

https://redd.it/1k6xuh1
@r_Unity3D