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r/Unity3D
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Game runs in editor and not in build and run

So basically I am making a 2d topdown turn based rpg. Getting really close to finishing up actually. Just need assets is all. But I realized that everything in the editor works so I wanted to get to building and running. After fixing maybe 20 errors to finally do it, It works.

A weird problem I have is when I change scenes. In the first scene I initiate a battle. And in the second scene another battle is suppose to start but it doesn't. It works fine in the editor. Could do it start to finish but not build and run.

I assumed that maybe since build and run is sensitive to things that need loading like awakes, starts, and OnEnables, I dunno maybe some things aren't getting initialized. I do have a lot of things initialized in my battle system. And I use state stacking so I always know if the battle state appears or not.

I just didn't know if maybe this is just unity or what I can maybe do to fix this? Or better yet anything to find out what the heck is going on? I do know I can look in the locallow for the debugs to which I have many but none seem specific to the build and run.

https://redd.it/1k6usqg
@r_Unity3D
Best approach for thin outlines on pixel art sprites
https://redd.it/1k6yskk
@r_Unity3D
Anyone knows how i can change the pivot on a cursor sprite like this?
https://redd.it/1k6xkbv
@r_Unity3D
Is there a way to let the player import their own sprites?

Hello! I've been trying to make a simple game where the player can upload their own icon (let's say a small 64x64 png), but I don't know how to do this or if it's possible.

Trying to find tutorials about this only gives me how to import a new asset into the editor, but I'm looking how to make it an option for the player to import it in a built game. Any idea how should I look for this?

Thanks!

https://redd.it/1k717s7
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
I had to quit my job to bring Mini Meowcraft to life

https://redd.it/1k6xuh1
@r_Unity3D
Been staring at the same 2D project for months and I’m starting to lose the spark

It started off exciting. I had a clear idea, the visuals clicked, the controls felt decent, and progress came fast. But now it’s like I’ve been circling the same mechanics, same level layout, same set of problems for way too long.

I keep tweaking things, fixing minor bugs, rewriting small systems just to feel like I’m moving forward, but honestly, I’m not sure if I’m building anymore or just looping.

It’s not burnout exactly. I still care about the project. I just don’t know if I’m improving it or dragging it out because I’m afraid to call it done.

Unity’s great for making things quickly, but finishing something? That part feels a lot heavier than I expected.

https://redd.it/1k75x2k
@r_Unity3D
How can I create this Shader in Unity?
https://redd.it/1k7d25a
@r_Unity3D
Looking for a Programmer (Unity) to Help Build a Narrative Adventure Demo

Hey all! I’m Andrew Wiles (aka HPuterpop in the Poptropica community) and I’m developing Poptropica: Legends — a fan-made adventure RPG inspired by the world of Poptropica.

This is a community-driven passion project that’s already deep into development: we’ve got a small team of artists and composers, a detailed world, and a structured story. We’re currently building a playable vertical slice demo set at a lighthouse location — featuring both side-scrolling and top-down/isometric scenes, inventory, branching dialogue, and a full main menu.

We’re looking for a Unity-savvy programmer who’s excited about story-driven games, and ideally nostalgic for early web games like Poptropica.

What We Need Help With:

Character movement mechanics (side scrolling & top down)
Implementing a simple dialogue system (Ink or Yarn Spinner preferred)
Inventory UI logic and item collection
Main menu design and interaction logic
Light animation/state logic for 2D scenes
Placeholder asset integration for rapid iteration

Tools & Stack:

Unity (latest LTS version)
Git for version control
Trello/Notion for task tracking
2D/2.5D hybrid layout (Unity camera + tilemaps for isometric zones)
All art/music/story assets handled in-house

Note on Monetization:

This project started as nonprofit and fan-driven, and a core “Free Play” mode will always remain free. That said, we are exploring the possibility of charging modestly for individual chapter releases to help fund future development. Revenue models will be transparent, and contributors will always be properly credited and included.

You’d Be a Good Fit If You:

Are comfortable with Unity and C#
Enjoy narrative-driven or nostalgia-infused games
Like collaborating with artists and writers to bring a world to life
Want to contribute to something unique and community-rooted

This is a remote, unpaid collab (for now) with full credit and involvement in a special project that has a growing following and a lot of heart. Ideal for portfolio-building or gaining experience on a structured indie game.

If interested, please send:

A short introduction about yourself
Any Unity projects you have worked on (links/screenshots welcome)
Your Discord tag or email so we can chat

More about the project: https://www.poplegendsgame.com

Thanks for reading! Excited to hear from you.

https://redd.it/1k7dpod
@r_Unity3D
How to Integrate Kick.com Chat with Unity?

Hey everyone,

I’m working on a Unity project and I’d like to integrate Kick.com’s chat into it—similar to how Twitch chat is sometimes used for chat-controlled games or overlays. I’ve been trying to connect to Kick’s API directly from Unity, but I’ve been running into some issues and couldn’t find much documentation on it.

A few questions for anyone who’s tried this or something similar:

Is there an official or public API/WebSocket for Kick’s chat, like Twitch IRC?
Has anyone successfully connected to Kick chat from Unity directly?
Would it be easier to use an external noscript (like in Python or Node.js) to handle the chat and send it to Unity (maybe via JSON, TCP, or local WebSocket)?
Any tools, SDKs, or libraries you’d recommend?

Right now I’m thinking of handling the chat connection through Python, formatting the data, and sending it to Unity for use in-game—but I’d love to hear what others have done.

Thanks in advance for any advice or direction!

https://redd.it/1k7gn9m
@r_Unity3D
Im new to unity and im having some problems on the TImeline
https://youtu.be/-tC9hIuYfHI

https://redd.it/1k7i094
@r_Unity3D