I Swear I’ll Take a Break… Right After This Next Bug
Been staring at the same line of code for so long, I’m starting to think it’s staring back.
I told myself I’d take a break… three hours ago. But somehow I’m still here tweaking the same system that almost works. It’s 90% done and 90% broken at the same time.
Burnout’s creeping in, but it’s hard to stop when you’re so close to a breakthrough.
How do you all balance pushing through vs stepping away?
https://redd.it/1kbe7t0
@r_Unity3D
Been staring at the same line of code for so long, I’m starting to think it’s staring back.
I told myself I’d take a break… three hours ago. But somehow I’m still here tweaking the same system that almost works. It’s 90% done and 90% broken at the same time.
Burnout’s creeping in, but it’s hard to stop when you’re so close to a breakthrough.
How do you all balance pushing through vs stepping away?
https://redd.it/1kbe7t0
@r_Unity3D
Reddit
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Time Lapse of My Continental Drift Simulation which allows me to generate realistic mountains on tectonic faults
https://redd.it/1kbkqov
@r_Unity3D
https://redd.it/1kbkqov
@r_Unity3D
Platformer struggles
Hi I had a school assignment that is due in like three weeks and I decided to make a unity platformer. I thought my idea was awesome sauce and I decided to start it. I made sprites before I started coding and then then came the hard part: Making the movement. And since I thought that's visual noscripting would fasten up the time for coding, I chose that as my tool. But I was wrong. I manage to make walking in a couple of minutes but jumping took me over 3 days!! And I'm still struggling. So if somebody who is an expert at coding in visual noscripting could help me make some basic movement code for this game, THAT would be awesome sauce!
(Not so relevant) By the way, this is not necessary to say, but the game is A Foddian rage game I'm going to make about a chair. And he is going to fling soda on desks and they die of pure aspartame.
https://redd.it/1kbphz8
@r_Unity3D
Hi I had a school assignment that is due in like three weeks and I decided to make a unity platformer. I thought my idea was awesome sauce and I decided to start it. I made sprites before I started coding and then then came the hard part: Making the movement. And since I thought that's visual noscripting would fasten up the time for coding, I chose that as my tool. But I was wrong. I manage to make walking in a couple of minutes but jumping took me over 3 days!! And I'm still struggling. So if somebody who is an expert at coding in visual noscripting could help me make some basic movement code for this game, THAT would be awesome sauce!
(Not so relevant) By the way, this is not necessary to say, but the game is A Foddian rage game I'm going to make about a chair. And he is going to fling soda on desks and they die of pure aspartame.
https://redd.it/1kbphz8
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Selecting tiles in an isometric tileset
Hey! My goal is to make a building system in my 2d isometric grid, right now I'm working on making a selection box appear in the tile of the object you're selecting. I use Unity's tilemaps and tiles for the blocks.
The problem is that when hovering over certain parts of a block, tiles next to it get selected even though the cursor is visually on top of the same block. My goal is to select the tile of the block where the mouse cursor is visually on.
As an example, if your mouse is hovering at the location marked with a pink crosshair, I'd want the light green tile to be selected since the object you're hovering over is still the grass block with the blue lines. However, what is actually happening is that the brown tile gets selected. I have made a video hoping that it would clear up some confusion. Currently I'm using a tilemap collider and a raycast that gets sent from the mouse position to the blocks. How could I implement this? In case it helps, I have matrixes of the different layers of the grid.
https://vimeo.com/1080354185/15e6227475?ts=0&share=copy
Video of my issue
https://preview.redd.it/23ys8te9d1ye1.png?width=644&format=png&auto=webp&s=278d11b9b3c58145fb1f7686f89deef2dbf4039d
https://redd.it/1kbre7a
@r_Unity3D
Hey! My goal is to make a building system in my 2d isometric grid, right now I'm working on making a selection box appear in the tile of the object you're selecting. I use Unity's tilemaps and tiles for the blocks.
The problem is that when hovering over certain parts of a block, tiles next to it get selected even though the cursor is visually on top of the same block. My goal is to select the tile of the block where the mouse cursor is visually on.
As an example, if your mouse is hovering at the location marked with a pink crosshair, I'd want the light green tile to be selected since the object you're hovering over is still the grass block with the blue lines. However, what is actually happening is that the brown tile gets selected. I have made a video hoping that it would clear up some confusion. Currently I'm using a tilemap collider and a raycast that gets sent from the mouse position to the blocks. How could I implement this? In case it helps, I have matrixes of the different layers of the grid.
https://vimeo.com/1080354185/15e6227475?ts=0&share=copy
Video of my issue
https://preview.redd.it/23ys8te9d1ye1.png?width=644&format=png&auto=webp&s=278d11b9b3c58145fb1f7686f89deef2dbf4039d
https://redd.it/1kbre7a
@r_Unity3D
Vimeo
2025-04-30 22-49-47
This is "2025-04-30 22-49-47" by Redstoner89 on Vimeo, the home for high quality videos and the people who love them.
"Ahh I finally have my puzzle system working in multiplayer, I'm going to test it once more time in singleplayer before going to bed!"
https://reddit.com/link/1kbsihw/video/cvnu20nwm1ye1/player
https://redd.it/1kbsihw
@r_Unity3D
https://reddit.com/link/1kbsihw/video/cvnu20nwm1ye1/player
https://redd.it/1kbsihw
@r_Unity3D
Made my first game, using Unity. I wanted to understand the whole process of development through to publishing. Should be released in about 3 weeks, depending on the review process with Steam.
https://redd.it/1kbv3jq
@r_Unity3D
https://redd.it/1kbv3jq
@r_Unity3D
Recently tried out new art style for my upcoming game- Which do you like better?
https://preview.redd.it/d2yshx5ci2ye1.png?width=1124&format=png&auto=webp&s=79d9c63ec90458bcc0288e5ddbef12ff4a5f3136
https://redd.it/1kbw85i
@r_Unity3D
https://preview.redd.it/d2yshx5ci2ye1.png?width=1124&format=png&auto=webp&s=79d9c63ec90458bcc0288e5ddbef12ff4a5f3136
https://redd.it/1kbw85i
@r_Unity3D
Ducknest Games' Debut Title; Wishlist Diceball On Steam!
https://preview.redd.it/4wyc0930s2ye1.png?width=1080&format=png&auto=webp&s=413571290575036659b1f7396b20846dd427be1d
Hey everybody! We are Ducknest Games, a new three-person indie studio developing our first game; the luck-based strategy baseball game, Diceball! Do you have what it takes to win the Championship and take the Diceball world by storm?
\- 8 Playable Teams with unique starting cards and outcomes
\- Purchase upgrade cards and consumables to enhance your chances of winning
\- Win the Championship with a combination of luck and skill
Wishlist now on Steam!
https://redd.it/1kbxc67
@r_Unity3D
https://preview.redd.it/4wyc0930s2ye1.png?width=1080&format=png&auto=webp&s=413571290575036659b1f7396b20846dd427be1d
Hey everybody! We are Ducknest Games, a new three-person indie studio developing our first game; the luck-based strategy baseball game, Diceball! Do you have what it takes to win the Championship and take the Diceball world by storm?
\- 8 Playable Teams with unique starting cards and outcomes
\- Purchase upgrade cards and consumables to enhance your chances of winning
\- Win the Championship with a combination of luck and skill
Wishlist now on Steam!
https://redd.it/1kbxc67
@r_Unity3D
That 2AM ‘It Finally Works’ Feeling Hits Different
Was about to call it a night. Code wasn’t working, brain was fried, motivation gone.
Then I fixed one tiny thing—and suddenly the whole system came together. Animations synced, logic flowed, no errors. Just smooth, satisfying gameplay.
Now it’s 2:17AM, I’m wired, proud, and 100% not sleeping anytime soon. These are the moments that make all the frustration worth it.
https://redd.it/1kc5v5l
@r_Unity3D
Was about to call it a night. Code wasn’t working, brain was fried, motivation gone.
Then I fixed one tiny thing—and suddenly the whole system came together. Animations synced, logic flowed, no errors. Just smooth, satisfying gameplay.
Now it’s 2:17AM, I’m wired, proud, and 100% not sleeping anytime soon. These are the moments that make all the frustration worth it.
https://redd.it/1kc5v5l
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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That 2AM ‘It Finally Works’ Feeling Hits Different
Was about to call it a night. Code wasn’t working, brain was fried, motivation gone.
Then I fixed one tiny thing—and suddenly the whole system came together. Animations synced, logic flowed, no errors. Just smooth, satisfying gameplay.
Now it’s 2:17AM, I’m wired, proud, and 100% not sleeping anytime soon. These are the moments that make all the frustration worth it.
https://redd.it/1kc5vfd
@r_Unity3D
Was about to call it a night. Code wasn’t working, brain was fried, motivation gone.
Then I fixed one tiny thing—and suddenly the whole system came together. Animations synced, logic flowed, no errors. Just smooth, satisfying gameplay.
Now it’s 2:17AM, I’m wired, proud, and 100% not sleeping anytime soon. These are the moments that make all the frustration worth it.
https://redd.it/1kc5vfd
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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We've added an Auto-Upgrade feature to our RTS game, how would you improve a system like this?
https://redd.it/1kc670m
@r_Unity3D
https://redd.it/1kc670m
@r_Unity3D
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I made an animation in Spine 2D, dropped it into Unity — and this is what I got.
https://redd.it/1kc9thh
@r_Unity3D
https://redd.it/1kc9thh
@r_Unity3D