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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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That 2AM ‘It Finally Works’ Feeling Hits Different

Was about to call it a night. Code wasn’t working, brain was fried, motivation gone.

Then I fixed one tiny thing—and suddenly the whole system came together. Animations synced, logic flowed, no errors. Just smooth, satisfying gameplay.

Now it’s 2:17AM, I’m wired, proud, and 100% not sleeping anytime soon. These are the moments that make all the frustration worth it.

https://redd.it/1kc5v5l
@r_Unity3D
That 2AM ‘It Finally Works’ Feeling Hits Different

Was about to call it a night. Code wasn’t working, brain was fried, motivation gone.

Then I fixed one tiny thing—and suddenly the whole system came together. Animations synced, logic flowed, no errors. Just smooth, satisfying gameplay.

Now it’s 2:17AM, I’m wired, proud, and 100% not sleeping anytime soon. These are the moments that make all the frustration worth it.

https://redd.it/1kc5vfd
@r_Unity3D
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We've added an Auto-Upgrade feature to our RTS game, how would you improve a system like this?

https://redd.it/1kc670m
@r_Unity3D
Mobile Monetization Pro : V2 is Live Now
https://redd.it/1kc7imw
@r_Unity3D
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I made an animation in Spine 2D, dropped it into Unity — and this is what I got.

https://redd.it/1kc9thh
@r_Unity3D
New minor updates for Sprite Slicer Editor

Hello, I made some minor updates on my editor that I shared here before and I wanted to share it in its new form. For those who see it for the first time, this editor is a helpful tool where you can slice all of your sprites of the same size in one go.

New Updates:

A warning message now appears when trying to add the same sprite again.

A "Default" button has been added to the Pivot section.

Predefined slice width and height values are now selectable by the user, and they can also manually input their own values if desired.

Helpful tooltips have been added to the Sprite settings section to explain the function of certain options.

A new option has been added to the Settings section that appends "(Sliced)" to the names of sliced sprites.

The Slice and Clear All buttons have been visually enhanced with color.

Itch io link = https://mehmet-alihan-aydin.itch.io/sprite-slicer-editor

Github link = https://github.com/Alihan-4108/Sprite-Slicer-Editor

https://redd.it/1kce113
@r_Unity3D
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Race Jam - A small indie team's first noscript is set to release later this month!
https://redd.it/1kcg8yk
@r_Unity3D
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Working on fire propagation for our voxel survival game

https://redd.it/1kch7fb
@r_Unity3D
buttons disappearing in game view

I'm making a pretty simply 2d top-down game and am working on the pause menu right now, and for whatever reason the buttons that I've made for the menu are not visible in the game view even though they look totally fine in scene view. help?

https://redd.it/1kcmglt
@r_Unity3D
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Thanks to overwhelming positive feedback, I have corrected the particle effect for the cannon. Please let me know your thoughts

https://redd.it/1kcilk8
@r_Unity3D
Replicating plays in between turns?

I'm creating a card game for local mobile multiplayer. Since both players would be playing on the same device, I don't want players to be able to see each other's cards, so I'd like to add a replay system that recreates all cards players during the last turn so the other player knows what's going on without having to peek. How could I achieve that? Is there any way Unity can recall a specific state of the game and register the input it was done afterwads so it can be repeated automatically?

https://redd.it/1kcu6a1
@r_Unity3D