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Iron Frontier demo is available on Steam Wargame fest! Your feedback is welcome!
https://redd.it/1kefsfb
@r_Unity3D
https://redd.it/1kefsfb
@r_Unity3D
New miniboss intro added to our game, Two Sides of Hell!
https://i.redd.it/fu0a37yysqye1.gif
The intro is a bit abrupt, we're working on a cool spawn / entrance animation that will happen before the intro that's in the clip! All other enemies have one too.
What do you guys think?
https://redd.it/1kegrnp
@r_Unity3D
https://i.redd.it/fu0a37yysqye1.gif
The intro is a bit abrupt, we're working on a cool spawn / entrance animation that will happen before the intro that's in the clip! All other enemies have one too.
What do you guys think?
https://redd.it/1kegrnp
@r_Unity3D
Media is too big
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Testing a fully physical, in‑world main menu instead of a traditional UI. Would love to hear what you think!
https://redd.it/1kehxuq
@r_Unity3D
https://redd.it/1kehxuq
@r_Unity3D
Sprite Hitbox is not wrapping around sprite properly
https://preview.redd.it/dfm1mpl0arye1.png?width=430&format=png&auto=webp&s=0da38577032e3f2d0175cd31bab216989a2ec68a
https://preview.redd.it/04otmsvaarye1.png?width=256&format=png&auto=webp&s=459b8073684cce6566c8433587f56992d7b77140
https://preview.redd.it/bqbm5wtcarye1.png?width=432&format=png&auto=webp&s=459e6ffbc68ea46a0d077f997e7495425341ab33
Hello, this is my first question here, and i wanted to know how i can make the shape of my Tilemap's Collider be the actual shape of my tiles?
I attached some Screenshots that may help?
Or may not, i don't know lol.
Any help would really be highly appreciated, as i am not sure what to ask for properly (since i am a total beginner)
If any further clarification is needed, let me know :)
Thanks in advance.
https://redd.it/1keib4j
@r_Unity3D
https://preview.redd.it/dfm1mpl0arye1.png?width=430&format=png&auto=webp&s=0da38577032e3f2d0175cd31bab216989a2ec68a
https://preview.redd.it/04otmsvaarye1.png?width=256&format=png&auto=webp&s=459b8073684cce6566c8433587f56992d7b77140
https://preview.redd.it/bqbm5wtcarye1.png?width=432&format=png&auto=webp&s=459e6ffbc68ea46a0d077f997e7495425341ab33
Hello, this is my first question here, and i wanted to know how i can make the shape of my Tilemap's Collider be the actual shape of my tiles?
I attached some Screenshots that may help?
Or may not, i don't know lol.
Any help would really be highly appreciated, as i am not sure what to ask for properly (since i am a total beginner)
If any further clarification is needed, let me know :)
Thanks in advance.
https://redd.it/1keib4j
@r_Unity3D
New Unity Tutorial: 2D Grapple Beam System
Build a physics-based grapple beam for your 2D game that lets the player:
* Zip to ceilings
* Drag enemies in close
* Pull pickups straight to them
Includes source code and demo video
Try it out here: [https://www.bitwavelabs.dev/tutorials/grapple-beam](https://www.bitwavelabs.dev/tutorials/grapple-beam)
Would love feedback or ideas to improve it!
https://preview.redd.it/xs4dqe4eosye1.png?width=1434&format=png&auto=webp&s=04474d060839db1e3a43cc068880e0e53eb00de1
https://preview.redd.it/axigv07kosye1.png?width=1392&format=png&auto=webp&s=1717e2e3928f08a93b88eb2f394e11dfa31c0e8c
https://redd.it/1keoeem
@r_Unity3D
Build a physics-based grapple beam for your 2D game that lets the player:
* Zip to ceilings
* Drag enemies in close
* Pull pickups straight to them
Includes source code and demo video
Try it out here: [https://www.bitwavelabs.dev/tutorials/grapple-beam](https://www.bitwavelabs.dev/tutorials/grapple-beam)
Would love feedback or ideas to improve it!
https://preview.redd.it/xs4dqe4eosye1.png?width=1434&format=png&auto=webp&s=04474d060839db1e3a43cc068880e0e53eb00de1
https://preview.redd.it/axigv07kosye1.png?width=1392&format=png&auto=webp&s=1717e2e3928f08a93b88eb2f394e11dfa31c0e8c
https://redd.it/1keoeem
@r_Unity3D
www.bitwavelabs.dev
BitWave Labs - Unity Tools & Assets
Simplify your Unity development with our innovative tools and assets.
6.1 is actually good?!??!
My current in-development game has been on Unity 6 since the first beta and there were plenty of issues along the way. Well, Friday evening I installed 6000.1.1f1 and NOTHING BROKE. I think this is the first time I made a change like that without issues and I am amazed. I am still concerned and this week's release cycle has extra time for testing allocated, but so far... Woooohooooo!
Thank you Unity, thank you to the new management team! There are still plenty of bugs in the backlog, but I have never had a smoother upgrade!
https://redd.it/1kesu26
@r_Unity3D
My current in-development game has been on Unity 6 since the first beta and there were plenty of issues along the way. Well, Friday evening I installed 6000.1.1f1 and NOTHING BROKE. I think this is the first time I made a change like that without issues and I am amazed. I am still concerned and this week's release cycle has extra time for testing allocated, but so far... Woooohooooo!
Thank you Unity, thank you to the new management team! There are still plenty of bugs in the backlog, but I have never had a smoother upgrade!
https://redd.it/1kesu26
@r_Unity3D
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