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Not sure if I’m making a survival crafting game or a Mars Trucking Simulator at this point.
https://redd.it/1kgtf6j
@r_Unity3D
https://redd.it/1kgtf6j
@r_Unity3D
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Finally finished my Roguelike Deckbuilder, It is all about building crazy combos to fire hundreds of skills.
https://redd.it/1kguex4
@r_Unity3D
https://redd.it/1kguex4
@r_Unity3D
Unity Help
Hey just trying to do some really basic 2D tile mapping but I’m struggling with the sprite editing. I can’t seem the get the pixel size right in the editor and have no clue what to do.
Any help would be appreciated
Follow up… I just don’t know the resolution of the sprits and can’t slice them properly essentially.
https://redd.it/1kgy08x
@r_Unity3D
Hey just trying to do some really basic 2D tile mapping but I’m struggling with the sprite editing. I can’t seem the get the pixel size right in the editor and have no clue what to do.
Any help would be appreciated
Follow up… I just don’t know the resolution of the sprits and can’t slice them properly essentially.
https://redd.it/1kgy08x
@r_Unity3D
Reddit
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How can I make the alignment more proper within a panel? I used the grid system and layout but I didn't get the result I wanted. Should all the text be of equal size and spacing? What do you think about color harmony?
https://redd.it/1kh0dar
@r_Unity3D
https://redd.it/1kh0dar
@r_Unity3D
Version Control (plastic scm)
Version Control (plastic scm) is currently not working as of today. Is it down for everyone? Do i need to upgrade to Dev ops? Can someone pls help me understand.
https://redd.it/1kh57j8
@r_Unity3D
Version Control (plastic scm) is currently not working as of today. Is it down for everyone? Do i need to upgrade to Dev ops? Can someone pls help me understand.
https://redd.it/1kh57j8
@r_Unity3D
Reddit
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The quality makes it seem like a prototype for a cancelled 2005 game
https://redd.it/1kgyuoz
@r_Unity3D
https://redd.it/1kgyuoz
@r_Unity3D
Clicking one button group disables buttons in different group
Hi, I searched reddit for this question but didn't find exactly this one.
I am creating a simple test-taking app. Each row is a question where you can select A, B, C, D or E. They are all buttons that change color on select. Each set has as a parent its own canvas object. So Question 1 (which is a canvas) has as its children buttons A, B, C, D, E.
The behavior I want is that for each row, you can only select one option. So for question 1 if you choose A, that highlights. Then if you choose B, it gets highlighted, and A is unhighlighted (i.e. exactly what you'd imagine.)
However, I'm running into an issue where I can only select one answer across all my questions -- for example, choosing an answer for Question 2 unselects from Question 1. Instead of each row retaining the selection. I've tried adding canvas group components to each parent canvas object, but that didn't work. Is there anything else to try?
https://preview.redd.it/lsqvjdv6gfze1.png?width=1366&format=png&auto=webp&s=d2b1827410156de85ec7820e41e65dd501010700
https://preview.redd.it/xtv7enrnffze1.png?width=596&format=png&auto=webp&s=98e6b64c07b36c25b4cb264d72b2bd4868b242cd
https://redd.it/1kh8z3i
@r_Unity3D
Hi, I searched reddit for this question but didn't find exactly this one.
I am creating a simple test-taking app. Each row is a question where you can select A, B, C, D or E. They are all buttons that change color on select. Each set has as a parent its own canvas object. So Question 1 (which is a canvas) has as its children buttons A, B, C, D, E.
The behavior I want is that for each row, you can only select one option. So for question 1 if you choose A, that highlights. Then if you choose B, it gets highlighted, and A is unhighlighted (i.e. exactly what you'd imagine.)
However, I'm running into an issue where I can only select one answer across all my questions -- for example, choosing an answer for Question 2 unselects from Question 1. Instead of each row retaining the selection. I've tried adding canvas group components to each parent canvas object, but that didn't work. Is there anything else to try?
https://preview.redd.it/lsqvjdv6gfze1.png?width=1366&format=png&auto=webp&s=d2b1827410156de85ec7820e41e65dd501010700
https://preview.redd.it/xtv7enrnffze1.png?width=596&format=png&auto=webp&s=98e6b64c07b36c25b4cb264d72b2bd4868b242cd
https://redd.it/1kh8z3i
@r_Unity3D
Media is too big
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Emulating dynamic water on large procedural planets using HDRP base shader and multiple levels of UV cycling
https://redd.it/1kgyyks
@r_Unity3D
https://redd.it/1kgyyks
@r_Unity3D
I am trying to reduce the text in the UI in my simple puzzle game. Is the new UI understandable?
https://redd.it/1khhb49
@r_Unity3D
https://redd.it/1khhb49
@r_Unity3D
👍1
How do I make the Terminal Effect in Unity 2D?
I'm currently working on a text-based adventure game and I want it to look pretty.
I'm thinking the kind of vibe inspired by the Terminal in SUPERHOT, I just don't know how I'm supposed to do this and there are no tutorials or documentation for this that I can find.
Anyone got any tutorials, docs, or ideas?
https://preview.redd.it/bg6iiwr0jhze1.jpg?width=686&format=pjpg&auto=webp&s=3812aed6396ec47edc39df0faee935ed544e486f
https://redd.it/1khhghh
@r_Unity3D
I'm currently working on a text-based adventure game and I want it to look pretty.
I'm thinking the kind of vibe inspired by the Terminal in SUPERHOT, I just don't know how I'm supposed to do this and there are no tutorials or documentation for this that I can find.
Anyone got any tutorials, docs, or ideas?
https://preview.redd.it/bg6iiwr0jhze1.jpg?width=686&format=pjpg&auto=webp&s=3812aed6396ec47edc39df0faee935ed544e486f
https://redd.it/1khhghh
@r_Unity3D
What other methods can I use to light up Procedurally generated Indoor Rooms
https://redd.it/1kh9zce
@r_Unity3D
https://redd.it/1kh9zce
@r_Unity3D