r/Unity3D – Telegram
r/Unity3D
264 subscribers
12.6K photos
15.6K videos
14 files
48K links
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Download Telegram
WIP Tavern Interior pixel art - Immortal Chronicles
https://redd.it/1kh2v28
@r_Unity3D
Version Control (plastic scm)

Version Control (plastic scm) is currently not working as of today. Is it down for everyone? Do i need to upgrade to Dev ops? Can someone pls help me understand.

https://redd.it/1kh57j8
@r_Unity3D
250+ Pixel art planets
https://redd.it/1kh6822
@r_Unity3D
1
This media is not supported in your browser
VIEW IN TELEGRAM
The quality makes it seem like a prototype for a cancelled 2005 game

https://redd.it/1kgyuoz
@r_Unity3D
Clicking one button group disables buttons in different group

Hi, I searched reddit for this question but didn't find exactly this one.

I am creating a simple test-taking app. Each row is a question where you can select A, B, C, D or E. They are all buttons that change color on select. Each set has as a parent its own canvas object. So Question 1 (which is a canvas) has as its children buttons A, B, C, D, E.

The behavior I want is that for each row, you can only select one option. So for question 1 if you choose A, that highlights. Then if you choose B, it gets highlighted, and A is unhighlighted (i.e. exactly what you'd imagine.)

However, I'm running into an issue where I can only select one answer across all my questions -- for example, choosing an answer for Question 2 unselects from Question 1. Instead of each row retaining the selection. I've tried adding canvas group components to each parent canvas object, but that didn't work. Is there anything else to try?

https://preview.redd.it/lsqvjdv6gfze1.png?width=1366&format=png&auto=webp&s=d2b1827410156de85ec7820e41e65dd501010700




https://preview.redd.it/xtv7enrnffze1.png?width=596&format=png&auto=webp&s=98e6b64c07b36c25b4cb264d72b2bd4868b242cd

https://redd.it/1kh8z3i
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Emulating dynamic water on large procedural planets using HDRP base shader and multiple levels of UV cycling

https://redd.it/1kgyyks
@r_Unity3D
I am trying to reduce the text in the UI in my simple puzzle game. Is the new UI understandable?
https://redd.it/1khhb49
@r_Unity3D
👍1
How do I make the Terminal Effect in Unity 2D?

I'm currently working on a text-based adventure game and I want it to look pretty.

I'm thinking the kind of vibe inspired by the Terminal in SUPERHOT, I just don't know how I'm supposed to do this and there are no tutorials or documentation for this that I can find.

Anyone got any tutorials, docs, or ideas?

https://preview.redd.it/bg6iiwr0jhze1.jpg?width=686&format=pjpg&auto=webp&s=3812aed6396ec47edc39df0faee935ed544e486f



https://redd.it/1khhghh
@r_Unity3D
What other methods can I use to light up Procedurally generated Indoor Rooms
https://redd.it/1kh9zce
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
I love how this little feature helps you see around the room. Quite fascinating to watch too =)

https://redd.it/1khh8qb
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Testing the limits of what my game can handle with the largest ship yet - mothership

https://redd.it/1khl4cc
@r_Unity3D