r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Made another asset for all those candy smashing likers and jewelery smashers, hope you enjoy! See down below!
https://redd.it/1khrhhx
@r_Unity3D
Where to start nowadays?

What If I we're to start trying to develop games with Unity. Let's say 2D for now and see what the future brings. I know that Unity has Unity Learn, but would you recommend going through these lessons first? Or would you dive into specifics on for example something like Udemy? Any advice for a beginner?

https://redd.it/1khtj5i
@r_Unity3D
Jungle Shadow. Big Rock scratched with her name. In-Development!

https://preview.redd.it/m43wv5ayglze1.png?width=868&format=png&auto=webp&s=8b23d145c589edab8e4d72b942fca6bd7240d598

Indie Game in Development!

Her name drawn with that dagger and cannot understand letters, but will soon with that handy dagger for slashing and learning in the misty fog of the Jungle!

Simra! Follow up if you want to see more!

https://redd.it/1khw6gu
@r_Unity3D
HorrorSound.org - Sound Effects and SamplePack

Hi,

HorrorSound.org is an Italian company, specializing in professional, royalty-free horror sound effects.

Our sample packs are used by a wide range of creators, from renowned composers to those just starting out.

Feel free to check our website

**https://www.horrorsound.org/**

https://redd.it/1khyiq6
@r_Unity3D
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After 3 years my 3D Platformer have a release date

https://redd.it/1khsqtp
@r_Unity3D
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I've always liked the genre of dystopia, totalitarianism, etc. in games
https://redd.it/1ki3p2u
@r_Unity3D
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4 years of work by myself, no release date in sight, but still happy

https://redd.it/1ki55mr
@r_Unity3D
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Today I have released my first Steam page! Roguelite, bullet hell, but with archery precision twist and soldier management
https://redd.it/1ki8egp
@r_Unity3D
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Bosses sometimes like to talk in my Text-Symbols-In-3D-World game Effulgence RPG

https://redd.it/1khuksk
@r_Unity3D
How do you handle variable jump height based on how much the button was pressed?
https://redd.it/1ki4i23
@r_Unity3D
Animation interpolation, but sampled at a fixed framerate

I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:


https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab

But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.

So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.

https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00

And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.

Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.

https://redd.it/1kicjjv
@r_Unity3D