Would you notice these tile effect indicators? (UI feedback needed)
https://redd.it/1khuohj
@r_Unity3D
https://redd.it/1khuohj
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Would you notice these tile effect indicators? (UI feedback needed)
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Jungle Shadow. Big Rock scratched with her name. In-Development!
https://preview.redd.it/m43wv5ayglze1.png?width=868&format=png&auto=webp&s=8b23d145c589edab8e4d72b942fca6bd7240d598
Indie Game in Development!
Her name drawn with that dagger and cannot understand letters, but will soon with that handy dagger for slashing and learning in the misty fog of the Jungle!
Simra! Follow up if you want to see more!
https://redd.it/1khw6gu
@r_Unity3D
https://preview.redd.it/m43wv5ayglze1.png?width=868&format=png&auto=webp&s=8b23d145c589edab8e4d72b942fca6bd7240d598
Indie Game in Development!
Her name drawn with that dagger and cannot understand letters, but will soon with that handy dagger for slashing and learning in the misty fog of the Jungle!
Simra! Follow up if you want to see more!
https://redd.it/1khw6gu
@r_Unity3D
HorrorSound.org - Sound Effects and SamplePack
Hi,
HorrorSound.org is an Italian company, specializing in professional, royalty-free horror sound effects.
Our sample packs are used by a wide range of creators, from renowned composers to those just starting out.
Feel free to check our website
**https://www.horrorsound.org/**
https://redd.it/1khyiq6
@r_Unity3D
Hi,
HorrorSound.org is an Italian company, specializing in professional, royalty-free horror sound effects.
Our sample packs are used by a wide range of creators, from renowned composers to those just starting out.
Feel free to check our website
**https://www.horrorsound.org/**
https://redd.it/1khyiq6
@r_Unity3D
HorrorSound.Org
Horror Sound Effects and Sample Packs - HorrorSound.Org
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I've always liked the genre of dystopia, totalitarianism, etc. in games
https://redd.it/1ki3p2u
@r_Unity3D
https://redd.it/1ki3p2u
@r_Unity3D
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4 years of work by myself, no release date in sight, but still happy
https://redd.it/1ki55mr
@r_Unity3D
https://redd.it/1ki55mr
@r_Unity3D
My First Game Master of Cigkofte on Steam
https://store.steampowered.com/app/3698250/Master_of_Cigkofte/
https://redd.it/1ki3n4o
@r_Unity3D
https://store.steampowered.com/app/3698250/Master_of_Cigkofte/
https://redd.it/1ki3n4o
@r_Unity3D
Steampowered
Save 30% on Master of Cigkofte on Steam
Discover the spicy world of çiğköfte, Turkey’s famous bulgur-based street food! Wrap it in lavaş, serve customers, upgrade your food shop, and become a street food legend in this fun, colorful first-person cooking simulator.
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Today I have released my first Steam page! Roguelite, bullet hell, but with archery precision twist and soldier management
https://redd.it/1ki8egp
@r_Unity3D
https://redd.it/1ki8egp
@r_Unity3D
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Bosses sometimes like to talk in my Text-Symbols-In-3D-World game Effulgence RPG
https://redd.it/1khuksk
@r_Unity3D
https://redd.it/1khuksk
@r_Unity3D
How do you handle variable jump height based on how much the button was pressed?
https://redd.it/1ki4i23
@r_Unity3D
https://redd.it/1ki4i23
@r_Unity3D
Animation interpolation, but sampled at a fixed framerate
I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:
https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab
But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.
So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.
https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00
And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.
Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.
https://redd.it/1kicjjv
@r_Unity3D
I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:
https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab
But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.
So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.
https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00
And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.
Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.
https://redd.it/1kicjjv
@r_Unity3D
Experienced 3D Prop Artist Looking to join a SERIOUS Indie Studio/Team
https://redd.it/1kicv5z
@r_Unity3D
https://redd.it/1kicv5z
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Experienced 3D Prop Artist Looking to join a SERIOUS Indie Studio/Team
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