Weekly Dev-Log #6 – Ashes & Blood: Shader-Based Highlights & Procedural ...
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Weekly Dev-Log #6 – Ashes & Blood: Shader-Based Highlights & Procedural World-Gen in Unity
Hey everyone—this update dives into how I:
- rewrote the Unity C# path-finding and LineRenderer logic for a smoother turn-based tactics feel;
- added a custom Shader Graph pulsating material for the movement grid (#URP glow + HDR bloom);
- implemented CPU…
- rewrote the Unity C# path-finding and LineRenderer logic for a smoother turn-based tactics feel;
- added a custom Shader Graph pulsating material for the movement grid (#URP glow + HDR bloom);
- implemented CPU…
Code only data
Hi, let me say that I've come to this decision myself and that I know it may trigger some devs. I do not like using the editor so I'm doing everything code only. (My work flow is faster)
The problem is that I want to make data that is save-able and load-able. For example an enemy can have a specific sprite png, health, etc. I researched online and found to use noscriptable objects, but this requires dragging stuff in the editor which I find infeasible if I plan to have 100+ unique enemies.
Any other suggestions?
https://redd.it/1kj2gxm
@r_Unity3D
Hi, let me say that I've come to this decision myself and that I know it may trigger some devs. I do not like using the editor so I'm doing everything code only. (My work flow is faster)
The problem is that I want to make data that is save-able and load-able. For example an enemy can have a specific sprite png, health, etc. I researched online and found to use noscriptable objects, but this requires dragging stuff in the editor which I find infeasible if I plan to have 100+ unique enemies.
Any other suggestions?
https://redd.it/1kj2gxm
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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In less than two weeks, I’m finally going to release my indie, story-driven space shooter made with Unity. A project I’ve been working on for over five years alongside my family and a full-time job. It’s my dream project, and I hope it will find its fans.
https://redd.it/1kj5ach
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Looking to code
I'm getting the itch to code in unity again. I'm not very creative when it comes to creating art resources, however, I do consider myself an excellent programmer.
I was wondering if anyone was looking for a programmer for their game? I'm not looking to get paid but I'm also not looking to be set to a schedule. Just looking for an opportunity to join a team and build something fun.
https://redd.it/1kjca4h
@r_Unity3D
I'm getting the itch to code in unity again. I'm not very creative when it comes to creating art resources, however, I do consider myself an excellent programmer.
I was wondering if anyone was looking for a programmer for their game? I'm not looking to get paid but I'm also not looking to be set to a schedule. Just looking for an opportunity to join a team and build something fun.
https://redd.it/1kjca4h
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From the Unity2D community on Reddit
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Smooth camera movements
Hello folks,
how to get the camera movements (without having a player gameobject) smooth when you move in the room with a, w, s, d, e, q?
Is there a quick solution for this.thx
https://redd.it/1kjd4wv
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Hello folks,
how to get the camera movements (without having a player gameobject) smooth when you move in the room with a, w, s, d, e, q?
Is there a quick solution for this.thx
https://redd.it/1kjd4wv
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From the Unity2D community on Reddit
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After 18 months on one game, I feel like I'm finally starting to know what I'm doing
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Making my Passion Indie Game | Devlog
In this video, I'll be sharing the progress we've made towards our upcoming indie game : Cold Trail.
Cold Trail
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Steam: https://store.steampowered.com/app/3217040/Cold_Trail/
Website: https://coldtrailgame.com/
Email:…
Cold Trail
----------------------------------------
Steam: https://store.steampowered.com/app/3217040/Cold_Trail/
Website: https://coldtrailgame.com/
Email:…
We're redesigning our UI, this is how the HUD turned out. Thoughts?
https://redd.it/1kjfah4
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From the Unity3D community on Reddit: We're redesigning our UI, this is how the HUD turned out. Thoughts?
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