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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Code only data

Hi, let me say that I've come to this decision myself and that I know it may trigger some devs. I do not like using the editor so I'm doing everything code only. (My work flow is faster)

The problem is that I want to make data that is save-able and load-able. For example an enemy can have a specific sprite png, health, etc. I researched online and found to use noscriptable objects, but this requires dragging stuff in the editor which I find infeasible if I plan to have 100+ unique enemies.

Any other suggestions?

https://redd.it/1kj2gxm
@r_Unity3D
Media is too big
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In less than two weeks, I’m finally going to release my indie, story-driven space shooter made with Unity. A project I’ve been working on for over five years alongside my family and a full-time job. It’s my dream project, and I hope it will find its fans.

https://redd.it/1kj5ach
@r_Unity3D
Looking to code

I'm getting the itch to code in unity again. I'm not very creative when it comes to creating art resources, however, I do consider myself an excellent programmer.

I was wondering if anyone was looking for a programmer for their game? I'm not looking to get paid but I'm also not looking to be set to a schedule. Just looking for an opportunity to join a team and build something fun.

https://redd.it/1kjca4h
@r_Unity3D
Smooth camera movements

Hello folks,
how to get the camera movements (without having a player gameobject) smooth when you move in the room with a, w, s, d, e, q?
Is there a quick solution for this.thx

https://redd.it/1kjd4wv
@r_Unity3D
MVP Pattern help

Hey everyone,

I'm a pretty experienced C# programmer but new to C#. I've implemented MVC, MVP and MVVM patterns in C# with ASP.Net before but never with Unity. I just have some questions about how it is done.

I've found a lot of information on the subject - videos, example projects etc. And they vary in terms of how verbose they are, whether they use interfaces etc. What I'm trying to understand is what do I need to do in the Unity editor side of things?

Like, I can associate a MonoBehaviour noscript with a Unity object. But which object do I associate the View noscript with? With the Canvas object? What about the Presenter - is it associated with a Unity scene graph object or is it just a property of the View?


I think what's confusing me is that, if there are multiple buttons that have event handlers defined in the same presenter, do they all need to be associated with the same presenter noscript? Is that a problem? I guess there can be multiple instances of the View or Presenter because neither is stateless?


Would really appreciate any help.

https://redd.it/1kjjuup
@r_Unity3D