No install button on the package manager
https://preview.redd.it/svjt36g3n2bg1.png?width=1057&format=png&auto=webp&s=6f0f658115139a24c2e3a58e8dd13532f1d0c575
I'm following a few tutorials on Youtube, but all of them seem to be a bit outdated and never seem to have the same UI. In this case, there is no install button for the package manager, so I can't use the input system. Could anyone help me out with this?
https://redd.it/1q2mg6i
@r_Unity3D
https://preview.redd.it/svjt36g3n2bg1.png?width=1057&format=png&auto=webp&s=6f0f658115139a24c2e3a58e8dd13532f1d0c575
I'm following a few tutorials on Youtube, but all of them seem to be a bit outdated and never seem to have the same UI. In this case, there is no install button for the package manager, so I can't use the input system. Could anyone help me out with this?
https://redd.it/1q2mg6i
@r_Unity3D
Camera outlines not showing
https://preview.redd.it/0s63l923h2bg1.png?width=2545&format=png&auto=webp&s=4dc50f912eb8093c233770d1b2d6b52b20570f71
So I'm just starting out, and in all of the videos I watch online the camera box has an outline. But for me it doesn't appear, and I've seen all those things about "enabling gizmos" but whatever I do it just doesn't show up, even though it shows the camera viewing that white rectangle in the bottom right.
https://redd.it/1q2lt4c
@r_Unity3D
https://preview.redd.it/0s63l923h2bg1.png?width=2545&format=png&auto=webp&s=4dc50f912eb8093c233770d1b2d6b52b20570f71
So I'm just starting out, and in all of the videos I watch online the camera box has an outline. But for me it doesn't appear, and I've seen all those things about "enabling gizmos" but whatever I do it just doesn't show up, even though it shows the camera viewing that white rectangle in the bottom right.
https://redd.it/1q2lt4c
@r_Unity3D
[WINTER SALE – ENDS IN 48H] I dropped my entire pixel art asset library from $64 → $0.56 (40+ devs already grabbed it) Accès in comment ⬇️
https://redd.it/1q2pnup
@r_Unity3D
https://redd.it/1q2pnup
@r_Unity3D
Polish Faster : I made a library of drag & drop VFX
https://shaukinshourya.itch.io/unity-vfx-mega-pack-100-prefabs
https://redd.it/1q2qff2
@r_Unity3D
https://shaukinshourya.itch.io/unity-vfx-mega-pack-100-prefabs
https://redd.it/1q2qff2
@r_Unity3D
itch.io
Unity VFX Mega Pack: 100+ Prefabs by shaukinshourya
Level up your game with this massive collection of 100+ stylized and realistic particle effects. Available for Windows, macOS, Linux, Android
This media is not supported in your browser
VIEW IN TELEGRAM
It's not like monitors used to have 1x1 resolution, but it's still fun to drag this slider
https://redd.it/1q2qnln
@r_Unity3D
https://redd.it/1q2qnln
@r_Unity3D
👍1
GoHome (prototype).. pixel art drunkerd trying to make it home from the pub
stared a little pixel art game called GoHome \(prototype\) .. basically you're a drunk guy leaving the pub trying to make it home in winter... it's my first attempt at a proper 'game' so any honest feedback is welcome.. it's only been a few weeks on and off learning unity but it's driving me nuts with all it's 'workarounds' haha.. and the build seems different than the editor.. it's all a learning process though i guess.. hopefully i can turn it into something decent.. i've probably spent too much time on the atmosphere than gameplay..anyhoo, just putting it out there to see if anyone would like a game like this?!
https://www.youtube.com/watch?v=uyRWYtWles4
https://redd.it/1q36r6f
@r_Unity3D
stared a little pixel art game called GoHome \(prototype\) .. basically you're a drunk guy leaving the pub trying to make it home in winter... it's my first attempt at a proper 'game' so any honest feedback is welcome.. it's only been a few weeks on and off learning unity but it's driving me nuts with all it's 'workarounds' haha.. and the build seems different than the editor.. it's all a learning process though i guess.. hopefully i can turn it into something decent.. i've probably spent too much time on the atmosphere than gameplay..anyhoo, just putting it out there to see if anyone would like a game like this?!
https://www.youtube.com/watch?v=uyRWYtWles4
https://redd.it/1q36r6f
@r_Unity3D
Ideas for practicing what I learned
I'm currently taking a Unity2D course and I'm gradually learning concepts that I love applying to other projects. That said, I'm nearing the end and I was wondering what project would be a good idea to try. I came up with these ideas and I've actually already started one because I think I can do it with what I've learned so far. The intention is to achieve it without having to follow a tutorial that explains what to do at home, so I can practice how to approach certain things.
If you see any ideas that you think, although they look easy, are actually very difficult for beginners, I would appreciate a warning or advice on how to approach them.
My ideas:
Dino Run for Google Chrome (I've already started it, although I have my doubts about how to simulate "infinity")
Tic-Tac-Toe (I have the assets ready and I'd be interested in making it possible to play between 1 or 2 players, even if only locally. Since the AI seems a bit complicated, I thought I'd take a different approach)
Flappy Birds (seeing as quite a few people here have it as their first game)
Classic Pac-Man (Without AI)
https://redd.it/1q327qt
@r_Unity3D
I'm currently taking a Unity2D course and I'm gradually learning concepts that I love applying to other projects. That said, I'm nearing the end and I was wondering what project would be a good idea to try. I came up with these ideas and I've actually already started one because I think I can do it with what I've learned so far. The intention is to achieve it without having to follow a tutorial that explains what to do at home, so I can practice how to approach certain things.
If you see any ideas that you think, although they look easy, are actually very difficult for beginners, I would appreciate a warning or advice on how to approach them.
My ideas:
Dino Run for Google Chrome (I've already started it, although I have my doubts about how to simulate "infinity")
Tic-Tac-Toe (I have the assets ready and I'd be interested in making it possible to play between 1 or 2 players, even if only locally. Since the AI seems a bit complicated, I thought I'd take a different approach)
Flappy Birds (seeing as quite a few people here have it as their first game)
Classic Pac-Man (Without AI)
https://redd.it/1q327qt
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
SPRITES AND CAMERA
ı create some sprites with aseprite however i dont know what size to use so ı randomly build it and just trim when my drawing is done but ı noticed if ı change scale from 1 1 1 in unity it looks creepy what should ı do? ı just need to use 16x16 or 64x64?ALSO how can ı set the resolution to 1920x1080?
https://redd.it/1q35mrg
@r_Unity3D
ı create some sprites with aseprite however i dont know what size to use so ı randomly build it and just trim when my drawing is done but ı noticed if ı change scale from 1 1 1 in unity it looks creepy what should ı do? ı just need to use 16x16 or 64x64?ALSO how can ı set the resolution to 1920x1080?
https://redd.it/1q35mrg
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
I made an Editor Tool to bake AI dialogues for RPGs/Visual Novels directly into ScriptableObjects. No runtime API costs.
https://redd.it/1q3mr28
@r_Unity3D
https://redd.it/1q3mr28
@r_Unity3D