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It's not like monitors used to have 1x1 resolution, but it's still fun to drag this slider
https://redd.it/1q2qnln
@r_Unity3D
https://redd.it/1q2qnln
@r_Unity3D
👍1
GoHome (prototype).. pixel art drunkerd trying to make it home from the pub
stared a little pixel art game called GoHome \(prototype\) .. basically you're a drunk guy leaving the pub trying to make it home in winter... it's my first attempt at a proper 'game' so any honest feedback is welcome.. it's only been a few weeks on and off learning unity but it's driving me nuts with all it's 'workarounds' haha.. and the build seems different than the editor.. it's all a learning process though i guess.. hopefully i can turn it into something decent.. i've probably spent too much time on the atmosphere than gameplay..anyhoo, just putting it out there to see if anyone would like a game like this?!
https://www.youtube.com/watch?v=uyRWYtWles4
https://redd.it/1q36r6f
@r_Unity3D
stared a little pixel art game called GoHome \(prototype\) .. basically you're a drunk guy leaving the pub trying to make it home in winter... it's my first attempt at a proper 'game' so any honest feedback is welcome.. it's only been a few weeks on and off learning unity but it's driving me nuts with all it's 'workarounds' haha.. and the build seems different than the editor.. it's all a learning process though i guess.. hopefully i can turn it into something decent.. i've probably spent too much time on the atmosphere than gameplay..anyhoo, just putting it out there to see if anyone would like a game like this?!
https://www.youtube.com/watch?v=uyRWYtWles4
https://redd.it/1q36r6f
@r_Unity3D
Ideas for practicing what I learned
I'm currently taking a Unity2D course and I'm gradually learning concepts that I love applying to other projects. That said, I'm nearing the end and I was wondering what project would be a good idea to try. I came up with these ideas and I've actually already started one because I think I can do it with what I've learned so far. The intention is to achieve it without having to follow a tutorial that explains what to do at home, so I can practice how to approach certain things.
If you see any ideas that you think, although they look easy, are actually very difficult for beginners, I would appreciate a warning or advice on how to approach them.
My ideas:
Dino Run for Google Chrome (I've already started it, although I have my doubts about how to simulate "infinity")
Tic-Tac-Toe (I have the assets ready and I'd be interested in making it possible to play between 1 or 2 players, even if only locally. Since the AI seems a bit complicated, I thought I'd take a different approach)
Flappy Birds (seeing as quite a few people here have it as their first game)
Classic Pac-Man (Without AI)
https://redd.it/1q327qt
@r_Unity3D
I'm currently taking a Unity2D course and I'm gradually learning concepts that I love applying to other projects. That said, I'm nearing the end and I was wondering what project would be a good idea to try. I came up with these ideas and I've actually already started one because I think I can do it with what I've learned so far. The intention is to achieve it without having to follow a tutorial that explains what to do at home, so I can practice how to approach certain things.
If you see any ideas that you think, although they look easy, are actually very difficult for beginners, I would appreciate a warning or advice on how to approach them.
My ideas:
Dino Run for Google Chrome (I've already started it, although I have my doubts about how to simulate "infinity")
Tic-Tac-Toe (I have the assets ready and I'd be interested in making it possible to play between 1 or 2 players, even if only locally. Since the AI seems a bit complicated, I thought I'd take a different approach)
Flappy Birds (seeing as quite a few people here have it as their first game)
Classic Pac-Man (Without AI)
https://redd.it/1q327qt
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
SPRITES AND CAMERA
ı create some sprites with aseprite however i dont know what size to use so ı randomly build it and just trim when my drawing is done but ı noticed if ı change scale from 1 1 1 in unity it looks creepy what should ı do? ı just need to use 16x16 or 64x64?ALSO how can ı set the resolution to 1920x1080?
https://redd.it/1q35mrg
@r_Unity3D
ı create some sprites with aseprite however i dont know what size to use so ı randomly build it and just trim when my drawing is done but ı noticed if ı change scale from 1 1 1 in unity it looks creepy what should ı do? ı just need to use 16x16 or 64x64?ALSO how can ı set the resolution to 1920x1080?
https://redd.it/1q35mrg
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
I made an Editor Tool to bake AI dialogues for RPGs/Visual Novels directly into ScriptableObjects. No runtime API costs.
https://redd.it/1q3mr28
@r_Unity3D
https://redd.it/1q3mr28
@r_Unity3D
Editor tools to convert Ultima Online assets into Unity Assets
https://www.youtube.com/watch?v=0FHf7StAG-A
https://redd.it/1q32gp5
@r_Unity3D
https://www.youtube.com/watch?v=0FHf7StAG-A
https://redd.it/1q32gp5
@r_Unity3D
YouTube
Instant Ultima Online Maps and Animations in Unity
The video starts out with an intro on what it is that I'm building, then I show off two Unity Editor tools that I created to help build it.
Advice for an Isometric crafting game?
I’m a seasoned artist and writer, but I’m brand new to game development (tho I’ve modded in Unity before). Currently in the process of learning to code. Before I get started on anything real, is there anything important I should know as a beginner? Here’s the basic concepts:
- Isometric 64x32
- Gathering herbs
- Herbalism crafting (preferably a simple mini game)
- Day/night cycle
- Choices = consequences (like NPCs getting better or worse from your remedies and calling you later about it via landline phone)
I guess what im asking here is what useful tools or resources do you recommend? I’ve already downloaded Unity 2D URP and have some assets.
https://redd.it/1q3rzff
@r_Unity3D
I’m a seasoned artist and writer, but I’m brand new to game development (tho I’ve modded in Unity before). Currently in the process of learning to code. Before I get started on anything real, is there anything important I should know as a beginner? Here’s the basic concepts:
- Isometric 64x32
- Gathering herbs
- Herbalism crafting (preferably a simple mini game)
- Day/night cycle
- Choices = consequences (like NPCs getting better or worse from your remedies and calling you later about it via landline phone)
I guess what im asking here is what useful tools or resources do you recommend? I’ve already downloaded Unity 2D URP and have some assets.
https://redd.it/1q3rzff
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community