r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Camera outlines not showing

https://preview.redd.it/0s63l923h2bg1.png?width=2545&format=png&auto=webp&s=4dc50f912eb8093c233770d1b2d6b52b20570f71

So I'm just starting out, and in all of the videos I watch online the camera box has an outline. But for me it doesn't appear, and I've seen all those things about "enabling gizmos" but whatever I do it just doesn't show up, even though it shows the camera viewing that white rectangle in the bottom right.

https://redd.it/1q2lt4c
@r_Unity3D
[WINTER SALE – ENDS IN 48H] I dropped my entire pixel art asset library from $64 → $0.56 (40+ devs already grabbed it) Accès in comment ⬇️
https://redd.it/1q2pnup
@r_Unity3D
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It's not like monitors used to have 1x1 resolution, but it's still fun to drag this slider

https://redd.it/1q2qnln
@r_Unity3D
👍1
Is faking sprite sheets with rigged 2D animation a losing battle?
https://redd.it/1q30e1g
@r_Unity3D
Particle effects do not play unless manually clicked on
https://redd.it/1q320f6
@r_Unity3D
Ideas for practicing what I learned

I'm currently taking a Unity2D course and I'm gradually learning concepts that I love applying to other projects. That said, I'm nearing the end and I was wondering what project would be a good idea to try. I came up with these ideas and I've actually already started one because I think I can do it with what I've learned so far. The intention is to achieve it without having to follow a tutorial that explains what to do at home, so I can practice how to approach certain things.

If you see any ideas that you think, although they look easy, are actually very difficult for beginners, I would appreciate a warning or advice on how to approach them.


My ideas:

Dino Run for Google Chrome (I've already started it, although I have my doubts about how to simulate "infinity")

Tic-Tac-Toe (I have the assets ready and I'd be interested in making it possible to play between 1 or 2 players, even if only locally. Since the AI ​​seems a bit complicated, I thought I'd take a different approach)

Flappy Birds (seeing as quite a few people here have it as their first game)

Classic Pac-Man (Without AI)

https://redd.it/1q327qt
@r_Unity3D
SPRITES AND CAMERA

ı create some sprites with aseprite however i dont know what size to use so ı randomly build it and just trim when my drawing is done but ı noticed if ı change scale from 1 1 1 in unity it looks creepy what should ı do? ı just need to use 16x16 or 64x64?ALSO how can ı set the resolution to 1920x1080?



https://redd.it/1q35mrg
@r_Unity3D
Why it is cutting my previous tile? [TileMap 2D]
https://redd.it/1q2mhqa
@r_Unity3D
Media is too big
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Main menu from our indie racing-platformer (Unity 6.3, URP)

https://redd.it/1q2y0mo
@r_Unity3D
I made an Editor Tool to bake AI dialogues for RPGs/Visual Novels directly into ScriptableObjects. No runtime API costs.
https://redd.it/1q3mr28
@r_Unity3D
Advice for an Isometric crafting game?

I’m a seasoned artist and writer, but I’m brand new to game development (tho I’ve modded in Unity before). Currently in the process of learning to code. Before I get started on anything real, is there anything important I should know as a beginner? Here’s the basic concepts:

- Isometric 64x32

- Gathering herbs

- Herbalism crafting (preferably a simple mini game)

- Day/night cycle

- Choices = consequences (like NPCs getting better or worse from your remedies and calling you later about it via landline phone)

I guess what im asking here is what useful tools or resources do you recommend? I’ve already downloaded Unity 2D URP and have some assets.

https://redd.it/1q3rzff
@r_Unity3D