Object selector upgrade with dot product.
The issue can be also resolved with bigger box collider instead of mesh collider, but video is still helpful to learn how dot product can be used
https://youtu.be/cxJnvEpwQHc
#dot #raycast #selector
The issue can be also resolved with bigger box collider instead of mesh collider, but video is still helpful to learn how dot product can be used
https://youtu.be/cxJnvEpwQHc
#dot #raycast #selector
YouTube
Unleash the Power of Raycasts with Dot Product (Unity Tutorial)
Sign up for the Level 2 Game Dev Newsletter: http://eepurl.com/gGb8eP
This Unity tutorial will show you how to dramatically improve your raycasts using the dot product of two vectors.
#Raycasts #Unity3d #UnityTutorial
📦 Download the project at https:/…
This Unity tutorial will show you how to dramatically improve your raycasts using the dot product of two vectors.
#Raycasts #Unity3d #UnityTutorial
📦 Download the project at https:/…
Performance best practices in C#. Non-exhaustive list of code patterns
https://kevingosse.medium.com/performance-best-practices-in-c-b85a47bdd93a
#optimization #performance #tips
https://kevingosse.medium.com/performance-best-practices-in-c-b85a47bdd93a
#optimization #performance #tips
Medium
Performance best practices in C#
Non-exhaustive list of code patterns to avoid in C#, either because they are risky or perform poorly.
Gameloft Montréal's Gameplay Director on Designing Games in Unity
https://80.lv/articles/gameloft-montr-al-s-gameplay-director-on-designing-games-in-unity/
Better check out the video: https://youtu.be/NU29QKag8a0
#gd #gamedesign
https://80.lv/articles/gameloft-montr-al-s-gameplay-director-on-designing-games-in-unity/
Better check out the video: https://youtu.be/NU29QKag8a0
#gd #gamedesign
80LV
Gameloft Montréal's Gameplay Director on Designing Games in Unity
Renaud Forestié explains how a team of only five people can design a mobile game in Unity in less than two weeks without sacrificing quality for the sake of increasing the speed of product development.
Gridform Particle Tutorial - Gridform by Sherbb
A step by step tutorial on how to make juicier effects with particle systems
https://sherbb.itch.io/gridform/devlog/237631/gridform-particle-tutorial
#vfx #particle
A step by step tutorial on how to make juicier effects with particle systems
https://sherbb.itch.io/gridform/devlog/237631/gridform-particle-tutorial
#vfx #particle
itch.io
Gridform Particle Tutorial
The following is a breakdown/tutorial of how most of the particle effects in Gridform are made. I will be using the standard particle systems in Unity(Not VFX Graph). In reality the effects in Gridfor...
Generate a mesh asset using compute shaders
https://youtu.be/AiWCPiGr10o
#compute #shader #mesh #generation
https://youtu.be/AiWCPiGr10o
#compute #shader #mesh #generation
YouTube
Generate a Mesh Asset Using Compute Shaders in the Unity Editor! ✔️ 2020.3 | Game Dev Tutorial
✔️ Works in 2020.2 ➕ 2020.3
Compute shaders are noscripts than run on the GPU and are specialized at solving problems that can be broken into many parts. If this describes a mesh you want to generate, they can do it super fast! In this video, I'll show you…
Compute shaders are noscripts than run on the GPU and are specialized at solving problems that can be broken into many parts. If this describes a mesh you want to generate, they can do it super fast! In this video, I'll show you…
Unity - SRP v12 beta is available now - Unity Forum
https://forum.unity.com/threads/srp-v12-beta-is-available-now.1140340/
#srp
https://forum.unity.com/threads/srp-v12-beta-is-available-now.1140340/
#srp
Unity Forum
Official - SRP v12 beta is available now
Hi everyone,
As part of the Unity 2021.2 beta release, the v12 Scriptable Render Pipeline (SRP) packages are available now. This release is a...
As part of the Unity 2021.2 beta release, the v12 Scriptable Render Pipeline (SRP) packages are available now. This release is a...
Проблемы скорости сборки, или что делать, если время сборки игрового билда увеличивается в 10 раз
https://habr.com/ru/company/pixonic/blog/570444/
#ci #build #speed
https://habr.com/ru/company/pixonic/blog/570444/
#ci #build #speed
Хабр
Проблемы скорости сборки, или что делать, если время сборки игрового билда увеличивается в 10 раз
Разработка игр с многотысячной пользовательской базой и постоянно накатывающимися обновлениями — комплексный процесс. Он включает в себя не только работу над новым контентом и фичами, но и оптимизацию...
GitHub - needle-tools/compilation-visualizer: Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
GitHub
GitHub - needle-tools/compilation-visualizer: Unity Tool showing a timeline of assembly compilation. This is especially helpful…
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp...
GitHub Repository Checklist (C#) · GitHub
Tips for organizing your repo
https://gist.github.com/ZacharyPatten/08532b31ef5efc7593b32326b498023a
#github
Tips for organizing your repo
https://gist.github.com/ZacharyPatten/08532b31ef5efc7593b32326b498023a
#github
Gist
GitHub Repository Checklist (C#)
GitHub Repository Checklist (C#). GitHub Gist: instantly share code, notes, and snippets.
Removing async void | John Thiriet
Fire and forget extension
https://johnthiriet.com/removing-async-void/
#async #fireandforget
Fire and forget extension
https://johnthiriet.com/removing-async-void/
#async #fireandforget
John Thiriet
Removing async void
When using async await we inevitably have to mark methods as async void. This leads to a lot of issues for programmers…
Dependencies
Resolver for dependencies to hide GetComponent
https://www.notion.so/Dependencies-b1ee0ae718cf4aff95bd3c23c4887088
#dependency
Resolver for dependencies to hide GetComponent
https://www.notion.so/Dependencies-b1ee0ae718cf4aff95bd3c23c4887088
#dependency
Lazlo on Notion
Dependencies
A Unity design pattern to handle GetComponent caching and dependencies
Pixelate Filter in HDRP using Compute Shaders
https://bronsonzgeb.com/index.php/2021/08/01/pixelate-filter-in-hdrp-using-compute-shaders/
#hdrp #postprocess #pixelate
https://bronsonzgeb.com/index.php/2021/08/01/pixelate-filter-in-hdrp-using-compute-shaders/
#hdrp #postprocess #pixelate
Generate a Maze using Compute Shaders in Unity
An example how to implement procedural generation using compute shaders
https://bronsonzgeb.com/index.php/2021/04/03/generate-a-maze-using-compute-shaders-in-unity/
#compute #shader #maze
An example how to implement procedural generation using compute shaders
https://bronsonzgeb.com/index.php/2021/04/03/generate-a-maze-using-compute-shaders-in-unity/
#compute #shader #maze
Create a health bar that hovers over the player with UI Toolkit - GameDev Resources
A tutorial on how to create world space UI using new UI toolkit
https://gamedev-resources.com/create-a-health-bar-that-hovers-over-the-player-with-ui-toolkit/
#ui #worldspace
A tutorial on how to create world space UI using new UI toolkit
https://gamedev-resources.com/create-a-health-bar-that-hovers-over-the-player-with-ui-toolkit/
#ui #worldspace
GameDev Resources
Create a health bar that hovers over the player with UI Toolkit - GameDev Resources
This tutorial will teach you how to create a health bar that hovers over the player and enemies with UI Toolkit.
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
JetBrains Blog
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
Hello everyone,
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
GitHub
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes - keijiro/VfxGraphGraphicsBufferTest
Using Neon C# intrinsics with Unity Burst
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
GitHub
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
Extend the Unity Toolbar with your own Editor UI code. - marijnz/unity-toolbar-extender