椒盐豆豉剪报 – Telegram
椒盐豆豉剪报
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科技、阅读、书影游剪报、导读和吐槽
长文: https://blog.douchi.space?utm_source=t.me/mtfront
Discord 讨论区: https://discord.gg/cESS4JpsdG
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椒盐豆豉剪报
Are the designers at Apple purposely making Airpods Max's carry bag look like a bra??? Is this some feminist PR gesture???(If so thank you) 果黑为了跟朋友对喷跑去搜了一下信息结果就给我看到这个图…… #tech #rant
我他妈笑死,原来 AirPods Max 没有关机键,必须放在那个无比像 bra 又起不到保护作用又难装难取的包里,否则就像开机着一样耗电。简直是 #Apple 给用户当爹 at another level。 #tech #rant #headphone
https://youtu.be/eAgWlPcofFg
小宁子讲这次 #cyberpunk2077 主机翻车事件讲的真好(唯一纠正一下的是至少是美国实体版游戏很好退)。

在我看来 #CDPR 真是巫师 3 之后捧太高了,陷入了 Elizabeth Holmes 那种 too hyped to fall 的姿态,然后希望拖延到问题解决,结果锅越搞越大,苦了主机玩家们了。而我更担心的是整个公司 burn out,从公司本身到员工。如果搞成 Atari 那样就太可惜了,希望能像老任那样痛定思痛好好反思吧。

另外马后炮一下:told you so this game is made for PC,想都不用想。

作为玩家真的很宽容了,如果没有用感情以至于被伤害的话,想玩到好玩的游戏还是配 PC/ 上 Geforce Now 吧。也不需要拉配置,我四年前的 GTX 1080 在 1440p 高画质完美运行。至于各种 PC 上也有的 bug 以我自己的游玩体验而言真的不算 outliner 这次。

#gaming #sharing
最近在看 #鸟有膝盖吗 ,看到有些鸟繁殖季会换一身完全不一样的羽毛觉得很神奇,跟家属分享了这个 fun fact。
家属:那万一这个鸟是无性恋怎么办。
我:???
家属:它某天醒来就看看自己,(做出一个看自己胳膊的动作然后摇头)oh, it's that time of the year. 🤷🏻‍♂️
我:???
#Reading #funfact
美国校园电影我心目中的巅峰是 #壁花少年 ,非常精准地表现出了那种”高中还没见过更大的世界,眼前的坎以为就是世界末日,但过去了之后发现未来可期“的感觉,精确描述了我高中时期的心理状态,不需要了解美国的文化教育模式也可以深有同感。其他我看过的片子要么把高中说的太重,要么把感情戏说得太重,要么美国特有的文化元素太浓(prom, party, bully 好学生等等)不能入戏。plus Emma Watson 在里面演技上线,还穿插了感人至深并不说教的 LGBT 线,故事背景还是我们匹村,著名女神从天窗上探头出来过隧道的场景就是我第一次从机场到学校走过无数遍的地方。还要啥自行车!!!
#movie
#patreon 第一次作业完成了,都是基础版的 32 x 32px,反倒是花了大价钱的金主没人来找我😂 https://www.patreon.com/posts/45275834
#pixelart
Forwarded from Pavel Durov
As Telegram approaches 500 million active users, many of you are asking the question – who is going to pay to support this growth? After all, more users mean more expenses for traffic and servers. A project of our size needs at least a few hundred million dollars per year to keep going.

For most of Telegram’s history, I paid for the expenses of the company from my personal savings. However, with its current growth Telegram is on track to reach billions of users and to require appropriate funding. When a tech project reaches this scale, typically there are two options – start earning money to cover the costs, or sell the company.

Hence the question – which path will Telegram take? I’d like to make a few points to clarify our plan:

1. We are not going to sell the company like the founders of Whatsapp. The world needs Telegram to stay independent as a place where users are respected and high-quality service is ensured. Telegram must continue to serve the world as an example of a tech company that strives for perfection and integrity. And, as the sad examples of our predecessors show, that is impossible if you become part of a corporation.

2. Telegram is here to stay for a long time. We began developing our apps for our personal use over 8 years ago and have come a long way since then. In the process, Telegram changed the way people communicate in several aspects – encryption, functionality, simplicity, design, speed. This journey has just started. There’s much more we can – and will – bring to the world.

3. In order to make points 1 and 2 possible, Telegram will begin to generate revenue, starting next year. We will do it in accordance with our values and the pledges we have made over the last 7 years. Thanks to our current scale, we will be able to do it in a non-intrusive way. Most users will hardly notice any change.

4. All the features that are currently free will stay free. We will add some new features for business teams or power users. Some of these features will require more resources and will be paid for by these premium users. Regular users will be able to keep enjoying Telegram – for free, forever.

5. All parts of Telegram devoted to messaging will remain ad-free. We think that displaying ads in private 1-to-1 chats or group chats is a bad idea. Communication between people should be free of advertising of any sort.

6. In addition to its messaging component, Telegram has a social networking dimension. Our massive public one-to-many channels can have millions of subscribers each and are more like Twitter feeds. In many markets the owners of such channels display ads to earn money, sometimes using third-party ad platforms. The ads they post look like regular messages, and are often intrusive. We will fix this by introducing our own Ad Platform for public one-to-many channels – one that is user-friendly, respects privacy and allows us to cover the costs of servers and traffic.

7. If Telegram starts earning money, the community should also benefit. For example, If we monetize large public one-to-many channels via the Ad Platform, the owners of these channels will receive free traffic in proportion to their size. Or, if Telegram introduces premium stickers with additional expressive features, the artists who make stickers of this new type will also get a part of the profit. We want millions of Telegram-based creators and small businesses to thrive, enriching the experience of all our users.

This is the Telegram way.

It will allow us to keep innovating and keep growing for decades to come. We will be able to launch countless new features and welcome billions of new users. While doing that, we will remain independent and stay true to our values, redefining how a tech company should operate.
Wait a second 我不看娱乐新闻 #村通网 ,现在才知道有“周迅 x 窦靖童“,人称杨不悔与殷梨亭这个 CP 的?!北京是不是就两百人贵圈也太小了吧,要啥 Grey's Anatomy。很好很好

https://mp.weixin.qq.com/s/uf-QW9So-VF3wpJon7RnWQ
#sharing #fun
#blog 汇总了一下全部的 #长毛象 画的头像饼,以后就可以安心地开始画别的 #pixelart 项目啦!(说的好像我有多勤快似的)
https://blog.douchi.space/?p=886
起初他们给裸体画像打码,我没有说话,因为我不喜欢艺术。
后来他们给文身打码,我没有说话,因为我没有文身。
随后他们下线了美剧,我没有说话,因为我不看美剧。
再后来他们给同性恋打码,我没有说话,因为我不是同性恋。
然后他们给圣诞打码,我没有说话,因为我不信基督。
最后他们把我整个人也打码了,已经没有人为我说话了。

开玩笑的以上每一条都跟我本人相反每一条我都说过话,当然也跟大家一样并没有什么用。🤦🏻‍♂️
#tg

(seriously 抵制洋节也就算了,给圣诞元素打码是不是有病
2020 个人 side project 总结 #bloghttps://blog.douchi.space/?p=890
本篇为 patreon 12 月的博客选题约稿,本来是凑数的选项没想到选的人最多,但是越写越带劲,感谢金主们帮我选的主题。
TLDR:
- last mile commute
- 100 days of pixel art
- 100 days of procreate
- 长毛象实例
- 拖了十几年的博客
- Passive income 第一桶金 Patreon
- Personal project management re-organized
椒盐豆豉剪报
2020 个人 side project 总结 #blog : https://blog.douchi.space/?p=890 本篇为 patreon 12 月的博客选题约稿,本来是凑数的选项没想到选的人最多,但是越写越带劲,感谢金主们帮我选的主题。 TLDR: - last mile commute - 100 days of pixel art - 100 days of procreate - 长毛象实例 - 拖了十几年的博客 - Passive income 第一桶金 Patreon - Personal…
我又要赞美一下 womenoverseas 以及诸如 Discourse、Wordpress 这种与时俱进、现代、开放的互联网软件了。以前在墙内封闭平台搬运篇文章简直老大难问题,排版什么的复制粘贴一下就完球了。

现在呢?自己 Wordpress 的 blog 复制出来轻松 markdown 无缝粘贴到 womenoversead 这类 discourse based forum,排版什么的都在,稍微 ctrl c+v 下私链的图就完了,甚至还能在论坛主题里直接链接原文。对创作者更方便的同时,也给转帖和 honor 原作版权提供了便利的条件。

要是想往豆瓣之类的墙内封闭平台搬运,光重新排版就得大半天,更别说排出来效果也不怎么样了。

赞美 open source,赞美互联网。墙太可恨了

#tech #tg
啊,Epic 今天限免 #DarkestDungeon (中文名好像叫至暗地牢?),这游戏不怕致郁的话非常有玩头,虽然我感觉拿着 iPad 点点点更带感,但 Epic 上免费的不要白不要嘛。推荐给大家。
#gaming
(另外一直觉得治愈和致郁这俩词中文同音真的非常微妙……
看别人的读书总结太挑人了,毕竟大家读书品味差很多,很多都是点过去发现没有一本感兴趣的,而完全不感兴趣的题材又绝对不会吃到安利。我已经看到好几篇打开竟然一条都不会想加书单的读书总结了。当然,如果撞上一个口味相符的那就捡到宝了。而生活、电影、游戏这类总结就普适多了。生活总有相通之处总能学到点什么。电影这种快销很难一年看的全都是雷点完美避开喜爱的题材。游戏则是我涉猎广泛除非全是日厂(就算日厂也有粉老任和一些 2d jrpg 我也还是能 get)或者恐怖游戏(没有人一年到头只玩恐怖游戏的吧?!)否则总有几个没玩过会感兴趣的 noscript。
前阵子之前 upsell 的网 promotion 到期了,于是继续 upsell 升级了千兆光纤,测了下速有线设备和无线设备网速差距又被拉大了(有线的千兆,无线的无论是 att 路由器还是不争气的 Google home wifi 到了隔着一两层墙的书房和卧室都只有 30~50 Mbps)。有线的还只有客厅用来打游戏连电视放下载电影的 PC 一台,其他都是无线,好浪费好气,幸亏大规模需要网速的部分下游戏下电影也都在这台上。然后就好奇平时办公室用的高级路由器要多少钱,为啥 wifi 也能那么快,去搜了一下发现 ~US$2000。告辞……
#tech

好的,我又重新测试了一下,真的是挨千刀的 google home mesh wifi(那三个小的白色的)的锅。我把它们全拔了只用 TP-Link OnHub 那个经常跟 Google 合作的路由器,在跟前能到 500 Mbps,书房卧室能 200 Mbps 左右。妈个鸡又被 Google 坑了好几年。那个 mesh 以前倒是好用的,几年前家里 100 Mbps 带宽的时候卧室靠它能到 80,过了几年就突然不好用了, 不但 latency 大换结点的时候 delay 还大的要死,现在发现速度慢居然也是它的锅。加上我自己 nest thermostat 这么简单一个东西也有屎一样的 UX,朋友 nest smoke detector 被坑得死去活来的经历,我不得不说 #Google 的硬件真的辣鸡,目前用过的所有东西里也就才用了两个月的 Pixel 5 是满意的。

另外测速时候发现 ramp up 速度也超级慢要好几秒,难怪在书房卧室用移动设备看 YouTube 动不动一开始给我 auto 480p,错怪 YouTube 了,不过还是 Google 的锅。
2020 个人游戏总结写好了。 #blog https://blog.douchi.space/?p=906

2020 年虽然宅家时间变多。一看豆瓣,2020 标记已玩 + 在玩的有 92 款,不算少,但主观上却没感觉玩了什么游戏。写起来倒发现还是玩了不少的。提纲:
- My game of the year ——今年让我收获最多快乐的游戏
- My bust of the year —— 今年最失望游戏
- 最遗憾不爱玩游戏——我们都没错,只是不适合
- 最佳 RPG
- 最佳动作
- 最佳叙事
- 最佳策略/模拟经营
- 最佳解谜/休闲
- 最佳本地多人合作
- 最佳体育/运动
- 最差
#gaming