#patreon 第一次作业完成了,都是基础版的 32 x 32px,反倒是花了大价钱的金主没人来找我😂 https://www.patreon.com/posts/45275834
#pixelart
#pixelart
Forwarded from Pavel Durov
As Telegram approaches 500 million active users, many of you are asking the question – who is going to pay to support this growth? After all, more users mean more expenses for traffic and servers. A project of our size needs at least a few hundred million dollars per year to keep going.
For most of Telegram’s history, I paid for the expenses of the company from my personal savings. However, with its current growth Telegram is on track to reach billions of users and to require appropriate funding. When a tech project reaches this scale, typically there are two options – start earning money to cover the costs, or sell the company.
Hence the question – which path will Telegram take? I’d like to make a few points to clarify our plan:
1. We are not going to sell the company like the founders of Whatsapp. The world needs Telegram to stay independent as a place where users are respected and high-quality service is ensured. Telegram must continue to serve the world as an example of a tech company that strives for perfection and integrity. And, as the sad examples of our predecessors show, that is impossible if you become part of a corporation.
2. Telegram is here to stay for a long time. We began developing our apps for our personal use over 8 years ago and have come a long way since then. In the process, Telegram changed the way people communicate in several aspects – encryption, functionality, simplicity, design, speed. This journey has just started. There’s much more we can – and will – bring to the world.
3. In order to make points 1 and 2 possible, Telegram will begin to generate revenue, starting next year. We will do it in accordance with our values and the pledges we have made over the last 7 years. Thanks to our current scale, we will be able to do it in a non-intrusive way. Most users will hardly notice any change.
4. All the features that are currently free will stay free. We will add some new features for business teams or power users. Some of these features will require more resources and will be paid for by these premium users. Regular users will be able to keep enjoying Telegram – for free, forever.
5. All parts of Telegram devoted to messaging will remain ad-free. We think that displaying ads in private 1-to-1 chats or group chats is a bad idea. Communication between people should be free of advertising of any sort.
6. In addition to its messaging component, Telegram has a social networking dimension. Our massive public one-to-many channels can have millions of subscribers each and are more like Twitter feeds. In many markets the owners of such channels display ads to earn money, sometimes using third-party ad platforms. The ads they post look like regular messages, and are often intrusive. We will fix this by introducing our own Ad Platform for public one-to-many channels – one that is user-friendly, respects privacy and allows us to cover the costs of servers and traffic.
7. If Telegram starts earning money, the community should also benefit. For example, If we monetize large public one-to-many channels via the Ad Platform, the owners of these channels will receive free traffic in proportion to their size. Or, if Telegram introduces premium stickers with additional expressive features, the artists who make stickers of this new type will also get a part of the profit. We want millions of Telegram-based creators and small businesses to thrive, enriching the experience of all our users.
This is the Telegram way.
It will allow us to keep innovating and keep growing for decades to come. We will be able to launch countless new features and welcome billions of new users. While doing that, we will remain independent and stay true to our values, redefining how a tech company should operate.
For most of Telegram’s history, I paid for the expenses of the company from my personal savings. However, with its current growth Telegram is on track to reach billions of users and to require appropriate funding. When a tech project reaches this scale, typically there are two options – start earning money to cover the costs, or sell the company.
Hence the question – which path will Telegram take? I’d like to make a few points to clarify our plan:
1. We are not going to sell the company like the founders of Whatsapp. The world needs Telegram to stay independent as a place where users are respected and high-quality service is ensured. Telegram must continue to serve the world as an example of a tech company that strives for perfection and integrity. And, as the sad examples of our predecessors show, that is impossible if you become part of a corporation.
2. Telegram is here to stay for a long time. We began developing our apps for our personal use over 8 years ago and have come a long way since then. In the process, Telegram changed the way people communicate in several aspects – encryption, functionality, simplicity, design, speed. This journey has just started. There’s much more we can – and will – bring to the world.
3. In order to make points 1 and 2 possible, Telegram will begin to generate revenue, starting next year. We will do it in accordance with our values and the pledges we have made over the last 7 years. Thanks to our current scale, we will be able to do it in a non-intrusive way. Most users will hardly notice any change.
4. All the features that are currently free will stay free. We will add some new features for business teams or power users. Some of these features will require more resources and will be paid for by these premium users. Regular users will be able to keep enjoying Telegram – for free, forever.
5. All parts of Telegram devoted to messaging will remain ad-free. We think that displaying ads in private 1-to-1 chats or group chats is a bad idea. Communication between people should be free of advertising of any sort.
6. In addition to its messaging component, Telegram has a social networking dimension. Our massive public one-to-many channels can have millions of subscribers each and are more like Twitter feeds. In many markets the owners of such channels display ads to earn money, sometimes using third-party ad platforms. The ads they post look like regular messages, and are often intrusive. We will fix this by introducing our own Ad Platform for public one-to-many channels – one that is user-friendly, respects privacy and allows us to cover the costs of servers and traffic.
7. If Telegram starts earning money, the community should also benefit. For example, If we monetize large public one-to-many channels via the Ad Platform, the owners of these channels will receive free traffic in proportion to their size. Or, if Telegram introduces premium stickers with additional expressive features, the artists who make stickers of this new type will also get a part of the profit. We want millions of Telegram-based creators and small businesses to thrive, enriching the experience of all our users.
This is the Telegram way.
It will allow us to keep innovating and keep growing for decades to come. We will be able to launch countless new features and welcome billions of new users. While doing that, we will remain independent and stay true to our values, redefining how a tech company should operate.
Wait a second 我不看娱乐新闻 #村通网 ,现在才知道有“周迅 x 窦靖童“,人称杨不悔与殷梨亭这个 CP 的?!北京是不是就两百人贵圈也太小了吧,要啥 Grey's Anatomy。很好很好
https://mp.weixin.qq.com/s/uf-QW9So-VF3wpJon7RnWQ
#sharing #fun
https://mp.weixin.qq.com/s/uf-QW9So-VF3wpJon7RnWQ
#sharing #fun
2020 个人 side project 总结 #blog : https://blog.douchi.space/?p=890
本篇为 patreon 12 月的博客选题约稿,本来是凑数的选项没想到选的人最多,但是越写越带劲,感谢金主们帮我选的主题。
TLDR:
- last mile commute
- 100 days of pixel art
- 100 days of procreate
- 长毛象实例
- 拖了十几年的博客
- Passive income 第一桶金 Patreon
- Personal project management re-organized
本篇为 patreon 12 月的博客选题约稿,本来是凑数的选项没想到选的人最多,但是越写越带劲,感谢金主们帮我选的主题。
TLDR:
- last mile commute
- 100 days of pixel art
- 100 days of procreate
- 长毛象实例
- 拖了十几年的博客
- Passive income 第一桶金 Patreon
- Personal project management re-organized
椒盐豆豉剪报
2020 个人 side project 总结 #blog : https://blog.douchi.space/?p=890 本篇为 patreon 12 月的博客选题约稿,本来是凑数的选项没想到选的人最多,但是越写越带劲,感谢金主们帮我选的主题。 TLDR: - last mile commute - 100 days of pixel art - 100 days of procreate - 长毛象实例 - 拖了十几年的博客 - Passive income 第一桶金 Patreon - Personal…
我又要赞美一下 womenoverseas 以及诸如 Discourse、Wordpress 这种与时俱进、现代、开放的互联网软件了。以前在墙内封闭平台搬运篇文章简直老大难问题,排版什么的复制粘贴一下就完球了。
现在呢?自己 Wordpress 的 blog 复制出来轻松 markdown 无缝粘贴到 womenoversead 这类 discourse based forum,排版什么的都在,稍微 ctrl c+v 下私链的图就完了,甚至还能在论坛主题里直接链接原文。对创作者更方便的同时,也给转帖和 honor 原作版权提供了便利的条件。
要是想往豆瓣之类的墙内封闭平台搬运,光重新排版就得大半天,更别说排出来效果也不怎么样了。
赞美 open source,赞美互联网。墙太可恨了
#tech #tg
现在呢?自己 Wordpress 的 blog 复制出来轻松 markdown 无缝粘贴到 womenoversead 这类 discourse based forum,排版什么的都在,稍微 ctrl c+v 下私链的图就完了,甚至还能在论坛主题里直接链接原文。对创作者更方便的同时,也给转帖和 honor 原作版权提供了便利的条件。
要是想往豆瓣之类的墙内封闭平台搬运,光重新排版就得大半天,更别说排出来效果也不怎么样了。
赞美 open source,赞美互联网。墙太可恨了
#tech #tg
Free Pixel pack weapons for your game. 183 weapons and 34 color palettes. PP ( link in comments)
https://www.reddit.com/r/IndieGaming/comments/kjvjk3/free_pixel_pack_weapons_for_your_game_183_weapons/?utm_medium=android_app&utm_source=share
Indie game dev 这个社区真是小天使
#sharing #pixelart #gamedev
https://www.reddit.com/r/IndieGaming/comments/kjvjk3/free_pixel_pack_weapons_for_your_game_183_weapons/?utm_medium=android_app&utm_source=share
Indie game dev 这个社区真是小天使
#sharing #pixelart #gamedev
reddit
Free Pixel pack weapons for your game. 183 weapons and 34 color...
Posted in r/IndieGaming by u/ChiffaProdaction • 608 points and 20 comments
啊,Epic 今天限免 #DarkestDungeon (中文名好像叫至暗地牢?),这游戏不怕致郁的话非常有玩头,虽然我感觉拿着 iPad 点点点更带感,但 Epic 上免费的不要白不要嘛。推荐给大家。
#gaming
(另外一直觉得治愈和致郁这俩词中文同音真的非常微妙……
#gaming
(另外一直觉得治愈和致郁这俩词中文同音真的非常微妙……
看别人的读书总结太挑人了,毕竟大家读书品味差很多,很多都是点过去发现没有一本感兴趣的,而完全不感兴趣的题材又绝对不会吃到安利。我已经看到好几篇打开竟然一条都不会想加书单的读书总结了。当然,如果撞上一个口味相符的那就捡到宝了。而生活、电影、游戏这类总结就普适多了。生活总有相通之处总能学到点什么。电影这种快销很难一年看的全都是雷点完美避开喜爱的题材。游戏则是我涉猎广泛除非全是日厂(就算日厂也有粉老任和一些 2d jrpg 我也还是能 get)或者恐怖游戏(没有人一年到头只玩恐怖游戏的吧?!)否则总有几个没玩过会感兴趣的 noscript。
前阵子之前 upsell 的网 promotion 到期了,于是继续 upsell 升级了千兆光纤,测了下速有线设备和无线设备网速差距又被拉大了(有线的千兆,无线的无论是 att 路由器还是不争气的 Google home wifi 到了隔着一两层墙的书房和卧室都只有 30~50 Mbps)。有线的还只有客厅用来打游戏连电视放下载电影的 PC 一台,其他都是无线,好浪费好气,幸亏大规模需要网速的部分下游戏下电影也都在这台上。然后就好奇平时办公室用的高级路由器要多少钱,为啥 wifi 也能那么快,去搜了一下发现 ~US$2000。告辞……
#tech
好的,我又重新测试了一下,真的是挨千刀的 google home mesh wifi(那三个小的白色的)的锅。我把它们全拔了只用 TP-Link OnHub 那个经常跟 Google 合作的路由器,在跟前能到 500 Mbps,书房卧室能 200 Mbps 左右。妈个鸡又被 Google 坑了好几年。那个 mesh 以前倒是好用的,几年前家里 100 Mbps 带宽的时候卧室靠它能到 80,过了几年就突然不好用了, 不但 latency 大换结点的时候 delay 还大的要死,现在发现速度慢居然也是它的锅。加上我自己 nest thermostat 这么简单一个东西也有屎一样的 UX,朋友 nest smoke detector 被坑得死去活来的经历,我不得不说 #Google 的硬件真的辣鸡,目前用过的所有东西里也就才用了两个月的 Pixel 5 是满意的。
另外测速时候发现 ramp up 速度也超级慢要好几秒,难怪在书房卧室用移动设备看 YouTube 动不动一开始给我 auto 480p,错怪 YouTube 了,不过还是 Google 的锅。
#tech
好的,我又重新测试了一下,真的是挨千刀的 google home mesh wifi(那三个小的白色的)的锅。我把它们全拔了只用 TP-Link OnHub 那个经常跟 Google 合作的路由器,在跟前能到 500 Mbps,书房卧室能 200 Mbps 左右。妈个鸡又被 Google 坑了好几年。那个 mesh 以前倒是好用的,几年前家里 100 Mbps 带宽的时候卧室靠它能到 80,过了几年就突然不好用了, 不但 latency 大换结点的时候 delay 还大的要死,现在发现速度慢居然也是它的锅。加上我自己 nest thermostat 这么简单一个东西也有屎一样的 UX,朋友 nest smoke detector 被坑得死去活来的经历,我不得不说 #Google 的硬件真的辣鸡,目前用过的所有东西里也就才用了两个月的 Pixel 5 是满意的。
另外测速时候发现 ramp up 速度也超级慢要好几秒,难怪在书房卧室用移动设备看 YouTube 动不动一开始给我 auto 480p,错怪 YouTube 了,不过还是 Google 的锅。
2020 个人游戏总结写好了。 #blog https://blog.douchi.space/?p=906
2020 年虽然宅家时间变多。一看豆瓣,2020 标记已玩 + 在玩的有 92 款,不算少,但主观上却没感觉玩了什么游戏。写起来倒发现还是玩了不少的。提纲:
- My game of the year ——今年让我收获最多快乐的游戏
- My bust of the year —— 今年最失望游戏
- 最遗憾不爱玩游戏——我们都没错,只是不适合
- 最佳 RPG
- 最佳动作
- 最佳叙事
- 最佳策略/模拟经营
- 最佳解谜/休闲
- 最佳本地多人合作
- 最佳体育/运动
- 最差
#gaming
2020 年虽然宅家时间变多。一看豆瓣,2020 标记已玩 + 在玩的有 92 款,不算少,但主观上却没感觉玩了什么游戏。写起来倒发现还是玩了不少的。提纲:
- My game of the year ——今年让我收获最多快乐的游戏
- My bust of the year —— 今年最失望游戏
- 最遗憾不爱玩游戏——我们都没错,只是不适合
- 最佳 RPG
- 最佳动作
- 最佳叙事
- 最佳策略/模拟经营
- 最佳解谜/休闲
- 最佳本地多人合作
- 最佳体育/运动
- 最差
#gaming
我发现我好像不反感“中间开放可能给观众无限暗示和想象力空间,结尾收回现实的结构”的作品,只要中间拍的好。而这种作品稍不对胃口容易被归为故弄玄虚/裤子都脱了就给我看这个/挖坑不填。
比如 #TheUndoing ,我很喜欢这个由家庭伦理片变精神健康片变律政庭审片变恐怖片又变回律政片最后变成女性片的,而且表现手法都又清晰的给暗示又不明说,甚至到最后俩人失踪我俩还在激烈辩论该不会是恐怖片那个选项杀了犯罪片那个选项这种反转吧(不剧透好难讲)。我最喜欢的部分是 e5 结尾发现锤子那里的两人对视,一瞬间冒出第三个恐怖片可能,再瞬间闪回意识到之前犯罪片和精神片都有可能,结的恰到好处。
再比如 #Firewatch ,很多人觉得故弄玄虚,我则特别喜欢这么一个关于孤独、逃避、救赎和相忘于江湖的故事,在顶级的美术、优秀的配音、恰到好处的叙事、戏剧化又现实的叙事下引发的共鸣让我愿意忽略线性、预设卡壳和路痴等不少硬伤情感分加一星。四小时的短流程在叙事第一的前提下倒不见得是个缺点。画面和情感对我个人的共鸣远大于 #风之旅人 。前一个半小时我以三分钟一张的频率在疯狂截图,太美了。虽然这游戏发售前就关注也早就买了但一直吃灰,还是前两天偶然发现我最喜欢的一张壁纸出自它才决定一玩的,幸好。很多差评因为觉得被耍。我倒是非常喜欢这个叙事。跟《科洛弗道 10 号》逐渐攀升然后放飞自我相反:设了个局钓足胃口,再相忘于江湖归于平淡,既符合主旨又引人入胜。玩完回味了半天, would be disappointed if it ended any other way。
而算是差不多类似结构,但虎头蛇尾中间完全没执行好的 #摩天大楼 ,我则觉得收得奇差无比,特别敷衍有坑不填,要不是全片试图做的女性议题和第一集确实不错的话就特别平庸了。
所以说个人偏好和品味这个东西因人而异太主观了,不要妄图解释别人的偏好和强行安利自己的偏好给别人,或者觉得自己的偏好高人一等,否则男言之瘾爹癌无误。
#movie #gaming #男言之瘾
比如 #TheUndoing ,我很喜欢这个由家庭伦理片变精神健康片变律政庭审片变恐怖片又变回律政片最后变成女性片的,而且表现手法都又清晰的给暗示又不明说,甚至到最后俩人失踪我俩还在激烈辩论该不会是恐怖片那个选项杀了犯罪片那个选项这种反转吧(不剧透好难讲)。我最喜欢的部分是 e5 结尾发现锤子那里的两人对视,一瞬间冒出第三个恐怖片可能,再瞬间闪回意识到之前犯罪片和精神片都有可能,结的恰到好处。
再比如 #Firewatch ,很多人觉得故弄玄虚,我则特别喜欢这么一个关于孤独、逃避、救赎和相忘于江湖的故事,在顶级的美术、优秀的配音、恰到好处的叙事、戏剧化又现实的叙事下引发的共鸣让我愿意忽略线性、预设卡壳和路痴等不少硬伤情感分加一星。四小时的短流程在叙事第一的前提下倒不见得是个缺点。画面和情感对我个人的共鸣远大于 #风之旅人 。前一个半小时我以三分钟一张的频率在疯狂截图,太美了。虽然这游戏发售前就关注也早就买了但一直吃灰,还是前两天偶然发现我最喜欢的一张壁纸出自它才决定一玩的,幸好。很多差评因为觉得被耍。我倒是非常喜欢这个叙事。跟《科洛弗道 10 号》逐渐攀升然后放飞自我相反:设了个局钓足胃口,再相忘于江湖归于平淡,既符合主旨又引人入胜。玩完回味了半天, would be disappointed if it ended any other way。
而算是差不多类似结构,但虎头蛇尾中间完全没执行好的 #摩天大楼 ,我则觉得收得奇差无比,特别敷衍有坑不填,要不是全片试图做的女性议题和第一集确实不错的话就特别平庸了。
所以说个人偏好和品味这个东西因人而异太主观了,不要妄图解释别人的偏好和强行安利自己的偏好给别人,或者觉得自己的偏好高人一等,否则男言之瘾爹癌无误。
#movie #gaming #男言之瘾
今年你的投资账户收益是多少?
注意选项间距根据数额有轻微调整,并非等距。
注意选项间距根据数额有轻微调整,并非等距。
Anonymous Poll
50%
亏损
8%
0%~9%
16%
10%~19%
9%
20%~29%
5%
30%~39%
4%
40%~49%
3%
50%~59%
1%
60%~69%
1%
70%~99%
4%
100% 以上
单身 shame 根本就跟不生育 shame 和 body shame 一样是封建余孽和进化本能作祟啊,为啥后两者如今已经被喊打喊杀了单身 shame 还大行其道甚至很多人自己 shame 自己?本已婚妇女看到这些无目的盲目想脱单或者玩这个梗就像看到不生育 shame 和 body shame 一样感到被冒犯。你的祖先奋斗了二百万年是为了让你坐享现代社会生活方式选择而还要默认配种才是 default option 的吗?
#rant #AntiMarriage
(顺便给楼上的 #money #poll 开个电梯)
#rant #AntiMarriage
(顺便给楼上的 #money #poll 开个电梯)