feedback for my game
Hello
we've been developing the game "Doubt It"
https://play.google.com/store/apps/details?id=com.SpicyHarissa.Doubt\_It&hl=enas
a fun side project and it has grown bigger to the point of release we found ourselves lacking in feedback and information, spiraling out of control.
We don't know if the game would work, and I'm unsure how to get feedback
Especially I'm not sure how to market the game and what strategy to use, I'm completely lost in this part.
Please let me know what you guys think. Thank you.
https://redd.it/1gd6cti
@r_Unity3D
Hello
we've been developing the game "Doubt It"
https://play.google.com/store/apps/details?id=com.SpicyHarissa.Doubt\_It&hl=enas
a fun side project and it has grown bigger to the point of release we found ourselves lacking in feedback and information, spiraling out of control.
We don't know if the game would work, and I'm unsure how to get feedback
Especially I'm not sure how to market the game and what strategy to use, I'm completely lost in this part.
Please let me know what you guys think. Thank you.
https://redd.it/1gd6cti
@r_Unity3D
Google Play
Doubt it - Apps on Google Play
"Doubt It" is a card game that can be enjoyed both offline and online
Unity have released a "Behaviour Tree" package - com.unity.behavior
I saw some chat on here a few weeks back about what Unity was missing, in terms of "must have" Asset Store functionality. Behaviour Trees / behavioural AI tools was one of the things mentioned, and I've just stumbled across a new Unity package called Behavior:
https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html
I'm looking at it now and it actually looks pretty good! I have both NodeCanvas and AI Trees from the Asset Store, but I'm all for dropping 3rd party assets and going native. I'm getting a bit bored of having to "upgrade to 202x / 'Pro' version" of Asset Store stuff, and I think this is a pretty good indicator that at least someone at Unity is listening. The Unity lead on the release thread seems like a really nice person too, and I get the impression that they and the team behind this are really enthusiastic about it:
https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523
Thought I'd mention it anyway, in case anyone is looking for something like this.
https://redd.it/1gd8488
@r_Unity3D
I saw some chat on here a few weeks back about what Unity was missing, in terms of "must have" Asset Store functionality. Behaviour Trees / behavioural AI tools was one of the things mentioned, and I've just stumbled across a new Unity package called Behavior:
https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html
I'm looking at it now and it actually looks pretty good! I have both NodeCanvas and AI Trees from the Asset Store, but I'm all for dropping 3rd party assets and going native. I'm getting a bit bored of having to "upgrade to 202x / 'Pro' version" of Asset Store stuff, and I think this is a pretty good indicator that at least someone at Unity is listening. The Unity lead on the release thread seems like a really nice person too, and I get the impression that they and the team behind this are really enthusiastic about it:
https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523
Thought I'd mention it anyway, in case anyone is looking for something like this.
https://redd.it/1gd8488
@r_Unity3D
We wanted to share the HUD of our game Sodaman. From here, you’ll be able to manage operations, cybernetics, and weapon upgrades.
https://redd.it/1gd9iym
@r_Unity3D
https://redd.it/1gd9iym
@r_Unity3D
You want to create a classic metroidvania in Unity? Be sure to follow my tutorial on Youtube! :)
https://www.youtube.com/watch?v=zcdoaNYbZUM&t=18s
https://redd.it/1gdac05
@r_Unity3D
https://www.youtube.com/watch?v=zcdoaNYbZUM&t=18s
https://redd.it/1gdac05
@r_Unity3D
YouTube
Metroidvania Unity Tutorial Ep. 14 Player Attack Animation
In this tutorial series I want to show you how to create a classic 2D Metroidvania with Unity. I share the game created in this tutorial with you via GitHub.
Link to the Player Movement Script:
https://github.com/MaxWeinhold/Tutorvania/blob/main/Assets/…
Link to the Player Movement Script:
https://github.com/MaxWeinhold/Tutorvania/blob/main/Assets/…
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This should have taken one person 8 months, but it took three people two years, still we are incredibly proud that our Steam page is now LIVE!
https://redd.it/1gdcwpu
@r_Unity3D
https://redd.it/1gdcwpu
@r_Unity3D
I'm working on a shader which supports pixelated shadows. I thought of shading each texel while sampling the Base Texture but I didn't find a way to do it. Any advice is appreciated!
https://redd.it/1gdj7ik
@r_Unity3D
https://redd.it/1gdj7ik
@r_Unity3D